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//#--------------------------------------------------------------
//
// File: ResCtrl.h
//
// Synopsis: This file holds the declaration of the
// of CResCtrl class
//
// History: 01/15/2001 serdarun Created
//
// Copyright (C) 2000-2001 Microsoft Corporation
// All rights reserved.
//
//#--------------------------------------------------------------
#ifndef __RESCTRL_H_
#define __RESCTRL_H_
#include "resource.h" // main symbols
#include <atlctl.h>
#include "Wbemidl.h"
#include "elementmgr.h"
#include "satrace.h"
#include "getvalue.h"
#include "mem.h"
#include <string>
#include <map>
using namespace std;
/////////////////////////////////////////////////////////////////////////////
// CResCtrl
class ATL_NO_VTABLE CResCtrl : public CComObjectRootEx<CComSingleThreadModel>, public IDispatchImpl<IResCtrl, &IID_IResCtrl, &LIBID_LOCALUIRESOURCELib>, public CComControl<CResCtrl>, public IOleControlImpl<CResCtrl>, public IOleObjectImpl<CResCtrl>, public IOleInPlaceActiveObjectImpl<CResCtrl>, public IViewObjectExImpl<CResCtrl>, public IOleInPlaceObjectWindowlessImpl<CResCtrl>, public CComCoClass<CResCtrl, &CLSID_ResCtrl>, public IWbemObjectSink { public: CResCtrl() { }
DECLARE_REGISTRY_RESOURCEID(IDR_RESCTRL)
DECLARE_PROTECT_FINAL_CONSTRUCT()
DECLARE_CLASSFACTORY_SINGLETON (CResCtrl)
BEGIN_COM_MAP(CResCtrl) COM_INTERFACE_ENTRY(IResCtrl) COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(IViewObjectEx) COM_INTERFACE_ENTRY(IViewObject2) COM_INTERFACE_ENTRY(IViewObject) COM_INTERFACE_ENTRY(IOleInPlaceObjectWindowless) COM_INTERFACE_ENTRY(IOleInPlaceObject) COM_INTERFACE_ENTRY2(IOleWindow, IOleInPlaceObjectWindowless) COM_INTERFACE_ENTRY(IOleInPlaceActiveObject) COM_INTERFACE_ENTRY(IOleControl) COM_INTERFACE_ENTRY(IOleObject) COM_INTERFACE_ENTRY(IWbemObjectSink) END_COM_MAP()
BEGIN_PROP_MAP(CResCtrl) PROP_DATA_ENTRY("_cx", m_sizeExtent.cx, VT_UI4) PROP_DATA_ENTRY("_cy", m_sizeExtent.cy, VT_UI4) // Example entries
// PROP_ENTRY("Property Description", dispid, clsid)
// PROP_PAGE(CLSID_StockColorPage)
END_PROP_MAP()
BEGIN_MSG_MAP(CResCtrl) CHAIN_MSG_MAP(CComControl<CResCtrl>) DEFAULT_REFLECTION_HANDLER() END_MSG_MAP() // Handler prototypes:
// LRESULT MessageHandler(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
// LRESULT CommandHandler(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
// LRESULT NotifyHandler(int idCtrl, LPNMHDR pnmh, BOOL& bHandled);
// IViewObjectEx
DECLARE_VIEW_STATUS(VIEWSTATUS_SOLIDBKGND | VIEWSTATUS_OPAQUE)
// IResCtrl
private: //
// method for determining the resource dll directory
//
HRESULT GetResourceDirectory ( /*[out]*/ wstring& wstrResourceDir );
HRESULT ExpandSz(IN const TCHAR *lpszStr, OUT LPTSTR *ppszStr);
//
// sets the language id
//
void SetLangID(DWORD * dwLangID);
//
// mapping of state and icon information for each resource
//
typedef map< LONG, HICON > ResourceIconMap; typedef ResourceIconMap::iterator ResourceIconMapIterator;
//
// struct for each localui resource
//
typedef struct { LONG lState; ResourceIconMap mapResIcon; } ResourceStruct,*ResourceStructPtr;
//
// mapping of resource name and localui resource
//
typedef map< wstring, ResourceStructPtr > ResourceMap; typedef ResourceMap::iterator ResourceMapIterator;
//
// contains all of the localui resources
//
ResourceMap m_ResourceMap;
//
// mapping of resource names and their merits
//
typedef map< DWORD, wstring> MeritMap; typedef MeritMap::iterator MeritMapIterator;
//
// contains localui resource names and merits
//
MeritMap m_MeritMap;
//
// resource directory
//
wstring m_wstrResourceDir;
//
// number of localui resources
//
LONG m_lResourceCount;
CComPtr <IWbemServices> m_pWbemServices;
//
// method obtaining resource information from element manager
//
STDMETHOD(GetLocalUIResources) ( void );
//
// initializes wbem for localui resource events
//
STDMETHOD(InitializeWbemSink) ( void );
//
// loads icons for each resource web element
//
STDMETHOD(AddIconResource) ( /*[in]*/IWebElement * pElement );
//
// converts a hex digit to base 10 number
//
ULONG HexCharToULong(WCHAR wch);
//
// converts a hex string to unsigned long
//
ULONG HexStringToULong(wstring wsHexString);
public:
//
// called just after constructor, initializes the component
//
STDMETHOD(FinalConstruct)(void);
//
// called just before destructor, releases resources
//
STDMETHOD(FinalRelease)(void);
//
// ---------IWbemUnboundObjectSink interface methods----------
//
STDMETHOD(Indicate) ( /*[in]*/ LONG lObjectCount, /*[in]*/ IWbemClassObject **ppObjArray ); STDMETHOD(SetStatus) ( /*[in]*/ LONG lFlags, /*[in]*/ HRESULT hResult, /*[in]*/ BSTR strParam, /*[in]*/ IWbemClassObject *pObjParam );
//
// draws the icons
//
HRESULT OnDraw(ATL_DRAWINFO& di);
};
#endif //__RESCTRL_H_
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