Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="SetSystemLocal" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=SetSystemLocal - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SetSystemLocal.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SetSystemLocal.mak" CFG="SetSystemLocal - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SetSystemLocal - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SetSystemLocal - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SetSystemLocal - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SetSystemLocal - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SetSystemLocal - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SetSystemLocal - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe
!IF "$(CFG)" == "SetSystemLocal - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x804 /d "_DEBUG" # ADD RSC /l 0x804 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\Debug TargetPath=.\Debug\SetSystemLocal.dll InputPath=.\Debug\SetSystemLocal.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "SetSystemLocal - Win32 Unicode Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x804 /d "_DEBUG" # ADD RSC /l 0x804 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\DebugU TargetPath=.\DebugU\SetSystemLocal.dll InputPath=.\DebugU\SetSystemLocal.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build
!ELSEIF "$(CFG)" == "SetSystemLocal - Win32 Release MinSize"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinSize" # PROP BASE Intermediate_Dir "ReleaseMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinSize" # PROP Intermediate_Dir "ReleaseMinSize" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x804 /d "NDEBUG" # ADD RSC /l 0x804 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinSize TargetPath=.\ReleaseMinSize\SetSystemLocal.dll InputPath=.\ReleaseMinSize\SetSystemLocal.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "SetSystemLocal - Win32 Release MinDependency"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinDependency" # PROP BASE Intermediate_Dir "ReleaseMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinDependency" # PROP Intermediate_Dir "ReleaseMinDependency" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x804 /d "NDEBUG" # ADD RSC /l 0x804 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinDependency TargetPath=.\ReleaseMinDependency\SetSystemLocal.dll InputPath=.\ReleaseMinDependency\SetSystemLocal.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "SetSystemLocal - Win32 Unicode Release MinSize"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinSize" # PROP BASE Intermediate_Dir "ReleaseUMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinSize" # PROP Intermediate_Dir "ReleaseUMinSize" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x804 /d "NDEBUG" # ADD RSC /l 0x804 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinSize TargetPath=.\ReleaseUMinSize\SetSystemLocal.dll InputPath=.\ReleaseUMinSize\SetSystemLocal.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build
!ELSEIF "$(CFG)" == "SetSystemLocal - Win32 Unicode Release MinDependency"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinDependency" # PROP BASE Intermediate_Dir "ReleaseUMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinDependency" # PROP Intermediate_Dir "ReleaseUMinDependency" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x804 /d "NDEBUG" # ADD RSC /l 0x804 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinDependency TargetPath=.\ReleaseUMinDependency\SetSystemLocal.dll InputPath=.\ReleaseUMinDependency\SetSystemLocal.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build
!ENDIF
# Begin Target
# Name "SetSystemLocal - Win32 Debug" # Name "SetSystemLocal - Win32 Unicode Debug" # Name "SetSystemLocal - Win32 Release MinSize" # Name "SetSystemLocal - Win32 Release MinDependency" # Name "SetSystemLocal - Win32 Unicode Release MinSize" # Name "SetSystemLocal - Win32 Unicode Release MinDependency" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File
SOURCE=.\CSetSystemLocal.cpp # End Source File # Begin Source File
SOURCE=.\SetSystemLocal.cpp # End Source File # Begin Source File
SOURCE=.\SetSystemLocal.def # End Source File # Begin Source File
SOURCE=.\SetSystemLocal.idl # ADD MTL /tlb ".\SetSystemLocal.tlb" /h "SetSystemLocal.h" /iid "SetSystemLocal_i.c" /Oicf # End Source File # Begin Source File
SOURCE=.\SetSystemLocal.rc # End Source File # Begin Source File
SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File
SOURCE=.\CSetSystemLocal.h # End Source File # Begin Source File
SOURCE=.\Resource.h # End Source File # Begin Source File
SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File
SOURCE=.\SetSystemLocal.rgs # End Source File # End Group # End Target # End Project
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