Leaked source code of windows server 2003
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30 lines
941 B

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently,
  3. // but are changed infrequently
  4. #if !defined(AFX_STDAFX_H__42E0F13B_11FD_11D3_BB97_00C04F8EE6C0__INCLUDED_)
  5. #define AFX_STDAFX_H__42E0F13B_11FD_11D3_BB97_00C04F8EE6C0__INCLUDED_
  6. #if _MSC_VER > 1000
  7. #pragma once
  8. #endif // _MSC_VER > 1000
  9. #ifndef STRICT
  10. #define STRICT
  11. #endif
  12. #ifndef _WIN32_WINNT
  13. #define _WIN32_WINNT 0x0400
  14. #endif
  15. #include <atlbase.h>
  16. //You may derive a class from CComModule and use it if you want to override
  17. //something, but do not change the name of _Module
  18. extern CComModule _Module;
  19. #include <atlcom.h>
  20. #include "sapi.h"
  21. #include "sphelper.h"
  22. //{{AFX_INSERT_LOCATION}}
  23. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  24. #endif // !defined(AFX_STDAFX_H__42E0F13B_11FD_11D3_BB97_00C04F8EE6C0__INCLUDED)