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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1997 - 1997
//
// File: cliqset.h
//
//--------------------------------------------------------------------------
//
// cliqset.h: Definitions for the clique set object.
//
#ifndef _CLIQSET_H_
#define _CLIQSET_H_
#include "gmobj.h"
#include "infer.h"
class GEDGEMBN_CLIQ;
// Counters maintained in the inference engine
struct CLIQSETSTAT { long _cReload; // Number of times clique tree was reloaded
long _cCollect; // Number of collect operations
long _cEnterEv; // Number of calls to EnterEvidence
long _cGetBel; // Number of calls to GetBelief
long _cProbNorm; // Number of calls to ProbNorm
CLIQSETSTAT () { Clear(); } void Clear () { _cReload = 0; _cCollect = 0; _cEnterEv = 0; _cGetBel = 0; _cProbNorm = 0; } };
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
//
// GOBJMBN_CLIQSET:
//
// Since any model may decompose into a set of clique trees
// (assemblages with no interconnections whatever), a CLIQSET
// is defined as the join point or grouping for the clique
// tree "forest".
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
class GOBJMBN_CLIQSET: public GOBJMBN_INFER_ENGINE { friend class CLIQSETWORK;
public: GOBJMBN_CLIQSET ( MBNET & model, REAL rMaxEstimatedSize = -1.0, int iInferEngID = 0 );
virtual ~ GOBJMBN_CLIQSET (); virtual INT EType () const { return EBNO_CLIQUE_SET; }
virtual void Create (); virtual void Destroy (); virtual void Reload (); virtual void EnterEvidence ( GNODEMBN * pgnd, const CLAMP & clamp ); virtual void GetEvidence ( GNODEMBN * pgnd, CLAMP & clamp ); virtual void Infer (); virtual void GetBelief ( GNODEMBN * pgnd, MDVCPD & mdvBel ); virtual PROB ProbNorm (); virtual void Dump ();
// Return true if the state of information is impossible
bool BImpossible (); enum ESTATE // State of the junction tree
{ CTOR, // Just constructed
UNDIR, // Undirected graph created
MORAL, // Moralized
CLIQUED, // Cliques constructed
BUILT, // Fully constructed
CONSISTENT, // Fully propagated
EVIDENCE // Unpropagated evidence present
};
ESTATE EState () const { return _eState; } MBNET & Model () { return _model; } INT IInferEngID () const { return _iInferEngID; }
// Force reloading of the clique tree and full inference
void SetReset ( bool bReset = true ) { _bReset = bReset ; } // Force full collect/distribute cycle
void SetCollect ( bool bCollect = true ) { _bCollect = bCollect; }
// Provide access to inference statistics
CLIQSETSTAT & CqsetStat () { return _cqsetStat; }
protected: ESTATE _eState; // State of junction tree
// Tallies
int _cCliques; // Number of cliques
int _cCliqueMemberArcs; // Number of clique member arcs
int _cSepsetArcs; // Number of sepsest (arcs)
int _cUndirArcs; // Undirected arcs in moral graph
// Inference control
bool _bCollect; // Is "collect/distribute" pass necessary?
bool _bReset; // Does tree need resetting?
REAL _probNorm; // Residual prob of tree
CLIQSETSTAT _cqsetStat; // Statistics
protected: bool BCollect() const { return _bCollect; }
// Cliquing helper functions
int CNeighborUnlinked ( GNODEMBN * pgndmbn, bool bLinkNeighbors = false ); void Eliminate ( GNODEMBN * pgndmbn, CLIQSETWORK & clqsetWork ) ; void GenerateCliques ( CLIQSETWORK & clqsetWork ); void CreateUndirectedGraph( bool bMarryParents = true ); void DestroyDirectedGraph ();
// Inference and tree maintenance
void Reset (); void CollectEvidence (); void DistributeEvidence ();
// Create (but don't init/load) all the clique and sepset marginals
void CreateMarginals(); // Load probabilities into cliques; initialize all the sepsets
void LoadMarginals ();
// Return the "family" or "self" clique for a node
GOBJMBN_CLIQUE * PCliqueFromNode ( GNODEMBN * pgnd, bool bFamily, GEDGEMBN_CLIQ * * ppgedgeClique = NULL );
// Typedefs for pointer-to-member-functions; used by Walk(). If bDownwards,
// then object is being enumerated on the way down the tree.
typedef bool (GOBJMBN_CLIQSET::*PFNC_JTREE) ( GOBJMBN_CLIQUE & clique, bool bDownwards /*= true*/ ); typedef bool (GOBJMBN_CLIQSET::*PFNC_SEPSET) ( GEDGEMBN_SEPSET & sepset, bool bDownwards /*= true*/ );
// Apply the given member function(s) to all cliques and/or sepsets,
// depth first.
int WalkTree ( bool bDepthFirst, PFNC_JTREE pfJtree = NULL, PFNC_SEPSET pfSepset = NULL );
// Apply the given member function to cliques and sepsets, depth first
int WalkDepthFirst ( GOBJMBN_CLIQUE * pClique, PFNC_JTREE pfJtree = NULL, PFNC_SEPSET pfSepset = NULL ); int WalkBreadthFirst ( GOBJMBN_CLIQUE * pClique, PFNC_JTREE pfJtree = NULL, PFNC_SEPSET pfSepset = NULL );
// Add an undirected arc iff there isn't one already.
bool BAddUndirArc ( GNODEMBN * pgndbnSource, GNODEMBN * pgndbnSink );
// Clique and sepset helper functions used during WalkTree().
bool BCreateClique ( GOBJMBN_CLIQUE & clique, bool bDownwards ); bool BLoadClique ( GOBJMBN_CLIQUE & clique, bool bDownwards ); bool BCreateSepset ( GEDGEMBN_SEPSET & sepset, bool bDownwards ); bool BLoadSepset ( GEDGEMBN_SEPSET & sepset, bool bDownwards );
bool BCollectEvidenceAtSepset ( GEDGEMBN_SEPSET & sepset, bool bDownwards ); bool BDistributeEvidenceAtSepset ( GEDGEMBN_SEPSET & sepset, bool bDownwards ); bool BCollectEvidenceAtRoot ( GOBJMBN_CLIQUE & clique, bool bDownwards ); bool BDistributeEvidenceAtRoot ( GOBJMBN_CLIQUE & clique, bool bDownwards );
bool BCollectInitEvidenceAtSepset ( GEDGEMBN_SEPSET & sepset, bool bDownwards ); bool BDistributeInitEvidenceAtSepset ( GEDGEMBN_SEPSET & sepset, bool bDownwards ); bool BCollectInitEvidenceAtRoot ( GOBJMBN_CLIQUE & clique, bool bDownwards ); bool BDistributeInitEvidenceAtRoot ( GOBJMBN_CLIQUE & clique, bool bDownwards );
// Perform initial inference collect/distribute cycle
void InferInit (); void CollectEvidenceInit (); void DistributeEvidenceInit ();
bool BDumpSepset ( GEDGEMBN_SEPSET & sepset, bool bDownwards ); bool BDumpClique ( GOBJMBN_CLIQUE & clique, bool bDownwards ); void CheckConsistency (); bool BConsistentSepset ( GEDGEMBN_SEPSET & sepset, bool bDownwards );
private: void Clear (); };
#endif // _CLIQSET_H_
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