Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1997 - 1997
//
// File: ntree.h
//
//--------------------------------------------------------------------------
//
// NTREE.H
//
#if !defined(_NTREE_H_)
#define _NTREE_H_
#include <functional>
#include "gelem.h"
#include "glnkenum.h"
class NTELEM; class NTREE;
class NTELEM : public GLNKEL { public: // Internal class for chains (doubly-linked lists) of tree nodes
typedef XCHN<NTELEM> CHN; // Sort helper "less" binary function class
class SRTFNC : public binary_function<const NTELEM *, const NTELEM *, bool> { public: virtual bool operator () (const NTELEM * pa, const NTELEM * pb) const { return pa->ICompare( pb ) < 0; } }; static SRTFNC srtpntelem;
public: NTELEM (); virtual ~ NTELEM ();
// Accessor for chain of siblings
CHN & ChnSib () { return (CHN &) Chn() ; }
virtual INT EType () const { return _pnteChild ? EGELM_BRANCH : EGELM_LEAF ; }
// Adopt (link) a child
void Adopt ( NTELEM * pnteChild, bool bSort = false ) ; // Disown (release) a child
void Disown ( NTELEM * pnteChild ) ; // Become an orphan
void Orphan () ;
INT ChildCount () ; INT SiblingCount (); NTELEM * PnteChild ( INT index ) ; NTELEM * PnteParent () { return _pnteParent; } NTELEM * PnteChild () { return _pnteChild; } bool BIsChild ( NTELEM * pnte ) ;
// Return the sort value of *this versus another COBJ
virtual INT ICompare ( const NTELEM * pnteOther ) const = 0;
void ReorderChildren ( SRTFNC & fSortRoutine = srtpntelem ) ;
protected: NTELEM * _pnteParent; // Pointer to single parent (or NULL)
NTELEM * _pnteChild; // Pointer to one child (or NULL)
HIDE_UNSAFE(NTELEM); };
class NTREE : public NTELEM { public: NTREE (); virtual ~ NTREE ();
virtual INT EType () const { return EGELM_TREE ; }
HIDE_UNSAFE(NTREE); };
template <class T, bool bAnchor> class NTENUM : public GLNKENUM<T,bAnchor> { public: NTENUM (const T & ntel, bool bIsAnchor = bAnchor, bool iDir = true) : GLNKENUM<T,bAnchor>( ntel, bIsAnchor, iDir ) {} // Position to the next pointer
T * PntelNext () { return (T *) GLNKENUM<T,bAnchor>::PlnkelNext() ; } // Return the current object pointer
T * PntelCurrent() { return (T *) _plnkelNext ; } // Set the enumerator to have a new base
void Reset ( const T & ntel, int iDir = -1 ) { GLNKENUM<T,bAnchor>::Reset( ntel, iDir ) ; } };
// Template for generating nested tree motion accessor class
template<class T> class TWALKER { public: TWALKER ( T & t ) : _pt(&t) {} void Reset ( T & t ) { _pt = &t; } T * PlnkchnPrev () { return PdynCast( _pt->Chn().PgelemPrev(), _pt ); } T * PlnkchnNext () { return PdynCast( _pt->Chn().PgelemNext(), _pt ); } T * Pparent () { return PdynCast( _pt->PnteParent(), _pt ); } T * Pchild () { return PdynCast( _pt->PnteChild(), _pt ); } protected: T * _pt; };
#endif
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