Leaked source code of windows server 2003
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  1. #if !defined(AFX_FONT_H__555D45A4_E366_11D0_9A66_00A0C91F9C8B__INCLUDED_)
  2. #define AFX_FONT_H__555D45A4_E366_11D0_9A66_00A0C91F9C8B__INCLUDED_
  3. #if _MSC_VER >= 1000
  4. #pragma once
  5. #endif // _MSC_VER >= 1000
  6. // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
  7. // NOTE: Do not modify the contents of this file. If this class is regenerated by
  8. // Microsoft Visual C++, your modifications will be overwritten.
  9. /////////////////////////////////////////////////////////////////////////////
  10. // COleFont wrapper class
  11. class COleFont : public COleDispatchDriver
  12. {
  13. public:
  14. COleFont() {} // Calls COleDispatchDriver default constructor
  15. COleFont(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
  16. COleFont(const COleFont& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
  17. // Attributes
  18. public:
  19. CString GetName();
  20. void SetName(LPCTSTR);
  21. CY GetSize();
  22. void SetSize(const CY&);
  23. BOOL GetBold();
  24. void SetBold(BOOL);
  25. BOOL GetItalic();
  26. void SetItalic(BOOL);
  27. BOOL GetUnderline();
  28. void SetUnderline(BOOL);
  29. BOOL GetStrikethrough();
  30. void SetStrikethrough(BOOL);
  31. short GetWeight();
  32. void SetWeight(short);
  33. short GetCharset();
  34. void SetCharset(short);
  35. // Operations
  36. public:
  37. };
  38. //{{AFX_INSERT_LOCATION}}
  39. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  40. #endif // !defined(AFX_FONT_H__555D45A4_E366_11D0_9A66_00A0C91F9C8B__INCLUDED_)