Leaked source code of windows server 2003
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/*****************************************************************************
* * fndcf.c - IClassFactory interface * *****************************************************************************/
#include "fnd.h"
#ifdef _WIN64
#pragma pack(push,8)
#endif // _WIN64
/*****************************************************************************
* * The sqiffle for this file. * *****************************************************************************/
#define sqfl sqflFactory
/*****************************************************************************
* * Declare the interfaces we will be providing. * *****************************************************************************/
Primary_Interface(CFndFactory, IClassFactory);
/*****************************************************************************
* * CFndFactory * * Really nothing doing. * *****************************************************************************/
typedef struct CFndFactory {
/* Supported interfaces */ IClassFactory cf;
} CFndFactory, FCF, *PFCF;
typedef IClassFactory CF, *PCF;
/*****************************************************************************
* * CFndFactory_QueryInterface (from IUnknown) * CFndFactory_AddRef (from IUnknown) * CFndFactory_Finalize (from Common) * CFndFactory_Release (from IUnknown) * *****************************************************************************/
#define CFndFactory_QueryInterface Common_QueryInterface
#define CFndFactory_AddRef Common_AddRef
#define CFndFactory_Release Common_Release
#define CFndFactory_Finalize Common_Finalize
/*****************************************************************************
* * CFndFactory_CreateInstance (from IClassFactory) * *****************************************************************************/
STDMETHODIMP CFndFactory_CreateInstance(PCF pcf, LPUNKNOWN punkOuter, RIID riid, PPV ppvObj) { HRESULT hres; if (!punkOuter) { /* The only object we know how to create is a context menu */ hres = CFndCm_New(riid, ppvObj); } else { /* Does anybody support aggregation any more? */ hres = ResultFromScode(CLASS_E_NOAGGREGATION); } return hres; }
/*****************************************************************************
* * CFndFactory_LockServer (from IClassFactory) * * Locking the server is identical to * creating an object and not releasing it until you want to unlock * the server. * *****************************************************************************/
STDMETHODIMP CFndFactory_LockServer(PCF pcf, BOOL fLock) { PFCF this = IToClass(CFndFactory, cf, pcf); if (fLock) { InterlockedIncrement((LPLONG)&g_cRef); } else { InterlockedDecrement((LPLONG)&g_cRef); } return NOERROR; }
/*****************************************************************************
* * CFndFactory_New * *****************************************************************************/
STDMETHODIMP CFndFactory_New(RIID riid, PPV ppvObj) { HRESULT hres; if (IsEqualIID(riid, &IID_IClassFactory)) { hres = Common_New(CFndFactory, ppvObj); } else { hres = ResultFromScode(E_NOINTERFACE); } return hres; }
/*****************************************************************************
* * The long-awaited vtbl * *****************************************************************************/
#pragma BEGIN_CONST_DATA
Primary_Interface_Begin(CFndFactory, IClassFactory) CFndFactory_CreateInstance, CFndFactory_LockServer, Primary_Interface_End(CFndFactory, IClassFactory)
#ifdef _WIN64
#pragma pack(pop)
#endif //_WIN64
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