Leaked source code of windows server 2003
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#ifndef _ADJUSTUI_H_
#define _ADJUSTUI_H_
#define CTRL_BITMAP 1
#define CTRL_TEXT 2
typedef struct tagSTATICCTRL { UINT nCtrlType; union { UINT nID; LPCTSTR lpcszStr; }; UINT nCtrlID; DWORD dwStyle; RECT rect; } STATICCTRL; typedef STATICCTRL* PSTATICCTRL; typedef const STATICCTRL* PCSTATICCTRL;
typedef struct tagMODIFYDLGTEMPLATE { HINSTANCE hinst; DWORD dwStyle; SIZE sizeCtrlsOffset; STATICCTRL scBmpCtrl; STATICCTRL scTextCtrl; } MODIFYDLGTEMPLATE; typedef MODIFYDLGTEMPLATE* PMODIFYDLGTEMPLATE; typedef const MODIFYDLGTEMPLATE* PCMODIFYDLGTEMPLATE;
HRESULT PrepareDlgTemplate(PCMODIFYDLGTEMPLATE pmdt, LPCVOID pvDlg, PVOID *ppvDT, LPDWORD pcbDlg); HRESULT SetDlgTemplateFont(HINSTANCE hInst, UINT nDlgID, const LOGFONT *plf, PVOID *ppvDT); BOOL IsTahomaFontExist(HWND hWnd); int CALLBACK PropSheetProc(HWND hDlg, UINT uMsg, LPARAM lParam);
#endif
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