Leaked source code of windows server 2003
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#ifndef _SMP_HEAP_HPP_
#define _SMP_HEAP_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
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/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/
#include "Rockall.hpp"
/********************************************************************/ /* */ /* Class forward references. */ /* */ /* We need to refer to the following classes before they are */ /* fully specified so here we list them as forward references. */ /* */ /********************************************************************/
class LIST; class THREAD_LOCAL_STORE;
struct CACHE_STACK; struct THREAD_CACHE;
/********************************************************************/ /* */ /* A SMP heap. */ /* */ /* A SMP heap is optimized for SMP performance. Each thread */ /* is given its own private cache of memory allocations which */ /* it can access without claiming a lock. */ /* */ /********************************************************************/
class ROCKALL_DLL_LINKAGE SMP_HEAP : public ROCKALL { //
// Private data.
//
bool Active;
int MaxCaches1; int MaxCaches2; int MaxSize1; int MaxSize2; int ShiftSize1; int ShiftSize2;
LIST *ActiveList; LIST *FreeList; THREAD_LOCAL_STORE *Tls;
public: //
// Public functions.
//
SMP_HEAP ( int MaxFreeSpace = 4194304, bool Recycle = true, bool SingleImage = false, bool ThreadSafe = true );
//
// Manipulate allocations.
//
// The first group of functions manipulate
// single or small arrays of allocations.
//
virtual bool Delete ( void *Address, int Size = NoSize );
virtual void *New ( int Size, int *Space = NULL, bool Zero = false );
virtual bool Verify ( void *Address = NULL, int *Space = NULL );
//
// Manipulate the heap.
//
// The second group of functions act upon a heap
// as a whole.
//
virtual void DeleteAll( bool Recycle = true );
virtual bool Truncate( int MaxFreeSpace = 0 );
virtual bool Walk ( bool *Active, void **Address, int *Space );
~SMP_HEAP( void );
private: //
// Private functions.
//
void CreateThreadCache( void );
void ActivateCacheStack( CACHE_STACK *CacheStack );
CACHE_STACK *FindCache ( int Size, THREAD_CACHE *ThreadCache );
void FlushAllThreadCaches( void );
void FlushThreadCache( THREAD_CACHE *ThreadCache );
void FlushCacheStack( CACHE_STACK *CacheStack );
bool SearchAllThreadCaches ( void *Address, int Size );
bool SearchThreadCache ( void *Address, int Size, THREAD_CACHE *ThreadCache );
bool SearchCacheStack ( void *Address, CACHE_STACK *CacheStack );
void DeleteThreadCache( void );
//
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
SMP_HEAP( const SMP_HEAP & Copy );
void operator=( const SMP_HEAP & Copy ); }; #endif
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