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#ifndef _ZONE_HEAP_HPP_
#define _ZONE_HEAP_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/
#include "Rockall.hpp"
#pragma warning( disable : 4100 )
/********************************************************************/ /* */ /* A zone heap. */ /* */ /* A zone heap simply allocates a large amount of space and */ /* allocates space by advancing a pointer down an array. */ /* There is no way to free space except by deleting it all. */ /* */ /********************************************************************/
class ROCKALL_DLL_LINKAGE ZONE_HEAP : public ROCKALL { //
// Private type definitions.
//
typedef struct { char *Start; char *End; } ZONE;
//
// Private data.
//
int MaxSize; bool ThreadLocks; ZONE Zone;
public: //
// Public functions.
//
ZONE_HEAP ( int MaxFreeSpace = 4194304, bool Recycle = true, bool SingleImage = false, bool ThreadSafe = true );
//
// Manipulate allocations.
//
// The first group of functions manipulate
// single or small arrays of allocations.
//
virtual bool Delete ( void *Address, int Size = NoSize ) { return false; }
virtual bool Details ( void *Address, int *Space = NULL ) { return false; }
virtual bool MultipleDelete ( int Actual, void *Array[], int Size = NoSize ) { return false; }
virtual bool MultipleNew ( int *Actual, void *Array[], int Requested, int Size, int *Space = NULL, bool Zero = false );
virtual void *New ( int Size, int *Space = NULL, bool Zero = false );
virtual void *Resize ( void *Address, int NewSize, int Move = -64, int *Space = NULL, bool NoDelete = false, bool Zero = false ) { return NULL; }
virtual bool Verify ( void *Address = NULL, int *Space = NULL ) { return false; }
//
// Manipulate the heap.
//
// The second group of functions act upon a heap
// as a whole.
//
virtual void DeleteAll( bool Recycle = true );
virtual bool Walk ( bool *Active, void **Address, int *Space ) { return false; }
~ZONE_HEAP( void );
private: //
// Private functions.
//
bool UpdateZone( ZONE *Original,ZONE *Update );
//
// Private inline functions.
//
void WriteZone( ZONE *Update ) { auto ZONE Original = Zone;
while ( ! UpdateZone( & Original,Update ) ) { Original = Zone; } }
//
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
ZONE_HEAP( const ZONE_HEAP & Copy );
void operator=( const ZONE_HEAP & Copy ); };
#pragma warning( default : 4100 )
#endif
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