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// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'cpp' files in this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants local to the class. */ /* 3. Data structures local to the class. */ /* 4. Data initializations. */ /* 5. Static functions. */ /* 6. Class functions. */ /* */ /* The constructor is typically the first function, class */ /* member functions appear in alphabetical order with the */ /* destructor appearing at the end of the file. Any section */ /* or function this is not required is simply omitted. */ /* */ /********************************************************************/
#include "LibraryPCH.hpp"
#include "Spinlock.hpp"
/********************************************************************/ /* */ /* Class constructor. */ /* */ /* Create a new lock and initialize it. This call is not */ /* thread safe and should only be made in a single thread */ /* environment. */ /* */ /********************************************************************/
SPINLOCK::SPINLOCK( SBIT32 NewMaxSpins,SBIT32 NewMaxUsers ) { //
// Set the initial state.
//
MaxSpins = NewMaxSpins; MaxUsers = NewMaxUsers; #ifdef ENABLE_RECURSIVE_LOCKS
Owner = NULL; Recursive = 0; #endif
Spinlock = LockOpen; Semaphore = NULL; Waiting = 0; #ifdef ENABLE_LOCK_STATISTICS
//
// Zero the lock statistics.
//
TotalLocks = 0; TotalSleeps = 0; TotalSpins = 0; TotalTimeouts = 0; TotalWaits = 0; #endif
}
/********************************************************************/ /* */ /* Update the semahore. */ /* */ /* We only create the semaphore on first use. So when we need */ /* need to create a new semaphore any thread that is trying */ /* to sleep on it comes here. */ /* */ /********************************************************************/
VOID SPINLOCK::UpdateSemaphore( VOID ) { STATIC SBIT32 Active = 0;
//
// We verify that there is still no semaphore
// otherwise we exit.
//
while ( Semaphore == NULL ) { //
// We increment the active count and if we
// are first we are selected for special duty.
//
if ( (AtomicIncrement( & Active ) == 1) && (Semaphore == NULL) ) { //
// We try to create a new semaphore. If
// we fail we still exit.
//
Semaphore = CreateSemaphore( NULL,0,MaxUsers,NULL );
//
// Decrement the active count and exit.
//
AtomicDecrement( & Active );
return; } else { //
// Decrement the active count and exit.
//
AtomicDecrement( & Active );
Sleep( 1 ); } } }
/********************************************************************/ /* */ /* Wait for the spinlock. */ /* */ /* Wait for the spinlock to become free and then claim it. */ /* */ /********************************************************************/
BOOLEAN SPINLOCK::WaitForLock( SBIT32 Sleep ) { REGISTER LONG Cpus = ((LONG) NumberOfCpus()); #ifdef ENABLE_LOCK_STATISTICS
REGISTER SBIT32 Sleeps = 0; REGISTER SBIT32 Spins = 0; REGISTER SBIT32 Waits = 0;
#endif
do { REGISTER SBIT32 Count; //
// If there are already more threads waiting
// than the number of CPUs then the odds of
// getting the lock by spinning are slim, when
// there is only one CPU the chance is zero, so
// just bypass this step.
//
if ( (Cpus > 1) && (Cpus > Waiting) ) { //
// Wait by spinning and repeatedly testing the
// spinlock. We exit when the lock becomes free
// or the spin limit is exceeded.
//
for ( Count = MaxSpins; (Count > 0) && (Spinlock != LockOpen); Count -- ); #ifdef ENABLE_LOCK_STATISTICS
//
// Update the statistics.
//
Spins += (MaxSpins - Count); Waits ++; #endif
} else { Count = 0; }
//
// We have exhusted our spin count so it is time to
// sleep waiting for the lock to clear.
//
if ( Count == 0 ) { //
// We do not create the semaphore until
// somebody tries to sleep on it for the
// first time.
//
if ( Semaphore == NULL ) { UpdateSemaphore(); }
//
// We would normally hope to find a semaphore
// avaiable ready for a sleep but the OS may
// decline the request. If this is the case
// try the lock again.
//
if ( Semaphore != NULL ) { //
// The lock is still closed so lets go to sleep on
// a semaphore. However, we must first increment
// the waiting count and test the lock one last time
// to make sure it is still busy and there is someone
// to wake us up later.
//
(VOID) AtomicIncrement( & Waiting );
if ( ! ClaimSpinlock( & Spinlock ) ) { if ( WaitForSingleObject( Semaphore, Sleep ) != WAIT_OBJECT_0 ) { #ifdef ENABLE_LOCK_STATISTICS
//
// Count the number of times we have
// timed out on this lock.
//
(VOID) AtomicIncrement( & TotalTimeouts );
#endif
return False; } #ifdef ENABLE_LOCK_STATISTICS
//
// Update the statistics.
//
Sleeps ++; #endif
} else { //
// Lucky - got the lock on the last attempt.
// Hence, lets decrement the sleep count and
// exit.
//
(VOID) AtomicDecrement( & Waiting ); break; } } } } while ( ! ClaimSpinlock( & Spinlock ) ); #ifdef ENABLE_LOCK_STATISTICS
//
// Update the statistics.
//
TotalSleeps += Sleeps; TotalSpins += Spins; TotalWaits += Waits; #endif
return True; }
/********************************************************************/ /* */ /* Wake all sleepers. */ /* */ /* Wake all the sleepers who are waiting for the spinlock. */ /* All sleepers are woken because this is much more efficent */ /* and it is known that the lock latency is short. */ /* */ /********************************************************************/
VOID SPINLOCK::WakeAllSleepers( VOID ) { REGISTER LONG Wakeup = AtomicExchange( & Waiting, 0 );
//
// We make sure there is still someone to be woken
// up if not we check that the count has not become
// negative.
//
if ( Wakeup > 0 ) { REGISTER LONG Cpus = ((LONG) NumberOfCpus());
//
// We will only wake enough threads to ensure that
// there is one active thread per CPU. So if an
// application has hundreds of threads we will try
// prevent the system from becoming swampped.
//
if ( Wakeup > Cpus ) { (VOID) AtomicAdd( & Waiting,(Wakeup - Cpus) ); Wakeup = Cpus; }
//
// Wake up all sleepers as the lock has just been freed.
// It is a straight race to decide who gets the lock next.
//
if ( ! ReleaseSemaphore( Semaphore, Wakeup, NULL ) ) { Failure( "Wakeup failed in ReleaseLock()" ); } } else { //
// When multiple threads pass through the critical
// section it is possible for the 'Waiting' count
// to become negative. This should be very rare but
// such a negative value needs to be preserved.
//
if ( Wakeup < 0 ) { (VOID) AtomicAdd( & Waiting, Wakeup ); } } }
/********************************************************************/ /* */ /* Class destructor. */ /* */ /* Destory a lock. This call is not thread safe and should */ /* only be made in a single thread environment. */ /* */ /********************************************************************/
SPINLOCK::~SPINLOCK( VOID ) { #ifdef ENABLE_LOCK_STATISTICS
//
// Print the lock statistics.
//
DebugPrint ( "Spinlock: %d locks, %d timouts, " "%d locks per wait, %d spins per wait, %d waits per sleep.\n", TotalLocks, TotalTimeouts, (TotalLocks / ((TotalWaits <= 0) ? 1 : TotalWaits)), (TotalSpins / ((TotalWaits <= 0) ? 1 : TotalWaits)), (TotalWaits / ((TotalSleeps <= 0) ? 1 : TotalSleeps)) );
#endif
//
// Close the semaphore handle.
//
if ( (Semaphore != NULL) && (! CloseHandle( Semaphore )) ) { Failure( "Close semaphore in destructor for SPINLOCK" ); } }
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