Leaked source code of windows server 2003
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/*==============================================================================
Microsoft Denali
Microsoft Confidential. Copyright 1996 Microsoft Corporation. All Rights Reserved.
File: dbgcxt.h Maintained by: DGottner Component: include file for IDebugDocumentContext ==============================================================================*/
#ifndef _DBGCXT_H
#define _DBGCXT_H
#include "activdbg.h"
/* These GUIDs exist to enable the document to determine if an arbitrary
IDebugDocumentContext object belongs to its document class. QueryInterface for this GUID causes the IDebugDocument object to return a pointer to the CDocumentContext (or CIncFileContext) class. */ extern const GUID IID_IDenaliTemplateDocumentContext; extern const GUID IID_IDenaliIncFileDocumentContext;
/* ============================================================================
Class: CTemplateDocumentContext Synopsis: implementation of IDebugDocumentContext for CTemplate objects */ class CTemplateDocumentContext : public IDebugDocumentContext { friend class CTemplate; // CTemplate is only user who even cares about this stuff
public: // IUnknown methods
virtual HRESULT STDMETHODCALLTYPE QueryInterface(const GUID &guid, void **ppvObj); virtual ULONG STDMETHODCALLTYPE AddRef(); virtual ULONG STDMETHODCALLTYPE Release();
// IDebugDocumentContext methods
virtual HRESULT STDMETHODCALLTYPE GetDocument( /* [out] */ IDebugDocument **ppDebugDocument); virtual HRESULT STDMETHODCALLTYPE EnumCodeContexts( /* [out] */ IEnumDebugCodeContexts **ppEnum); // Constructor & destructor
CTemplateDocumentContext( CTemplate *pTemplate, ULONG cchSourceOffset, ULONG cchText, IActiveScriptDebug *pDebugScript = NULL, // cached values
ULONG idEngine = -1, // only initialize ctor if
ULONG cchTargetOffset = -1 // values happen to be on hand
);
~CTemplateDocumentContext();
private: IActiveScriptDebug *m_pDebugScript; // pointer to script engine
CTemplate * m_pTemplate; // pointer to source document
ULONG m_idEngine; // Engine # in template
ULONG m_cchSourceOffset; // character offset in source
ULONG m_cchTargetOffset; // character offset in target (cached)
ULONG m_cchText; // # of characters in the context
LONG m_cRefs; // reference count
};
/* ============================================================================
Class: CIncFileDocumentContext Synopsis: implementation of IDebugDocumentContext for CIncFile objects */ class CIncFileDocumentContext : public IDebugDocumentContext { friend class CIncFile; // CIncFile is only user who even cares about this stuff
friend class CIncFileEnumCodeContexts; // iterator class
public: // IUnknown methods
virtual HRESULT STDMETHODCALLTYPE QueryInterface(const GUID &guid, void **ppvObj); virtual ULONG STDMETHODCALLTYPE AddRef(); virtual ULONG STDMETHODCALLTYPE Release();
// IDebugDocumentContext methods
virtual HRESULT STDMETHODCALLTYPE GetDocument( /* [out] */ IDebugDocument **ppDebugDocument); virtual HRESULT STDMETHODCALLTYPE EnumCodeContexts( /* [out] */ IEnumDebugCodeContexts **ppEnum); // Constructor & destructor
CIncFileDocumentContext( CIncFile *pIncFile, ULONG cchSourceOffset, ULONG cchText );
~CIncFileDocumentContext();
private: CIncFile * m_pIncFile; // pointer to source document
ULONG m_cchSourceOffset; // character offset in source
ULONG m_cchText; // # of characters in the context
LONG m_cRefs; // reference count
};
#endif /* _DBGCXT_H */
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