Leaked source code of windows server 2003
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52 lines
1.3 KiB

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently,
  3. // but are changed infrequently
  4. #if !defined(AFX_STDAFX_H__253413C2_E71F_11D0_8A84_00C0F00910F9__INCLUDED_)
  5. #define AFX_STDAFX_H__253413C2_E71F_11D0_8A84_00C0F00910F9__INCLUDED_
  6. #if _MSC_VER >= 1000
  7. #pragma once
  8. #endif // _MSC_VER >= 1000
  9. #define STRICT
  10. //#define _ATL_APARTMENT_THREADED
  11. #pragma warning( disable : 4786 )
  12. #include <atlbase.h>
  13. #include <mtx.h>
  14. //You may derive a class from CComModule and use it if you want to override
  15. //something, but do not change the name of _Module
  16. class CNextLinkModule : public CComModule
  17. {
  18. public:
  19. LONG Lock();
  20. LONG Unlock();
  21. private:
  22. CComAutoCriticalSection m_cs;
  23. };
  24. extern CNextLinkModule _Module;
  25. #include <atlcom.h>
  26. #include <comdef.h>
  27. #include <algorithm>
  28. using namespace std;
  29. #include "myvector.h"
  30. #include "strmap.h"
  31. #include "MyDebug.h"
  32. #include "MyString.h"
  33. #include "FInStrm.h"
  34. #include "SInStrm.h"
  35. #include "SOutStrm.h"
  36. //{{AFX_INSERT_LOCATION}}
  37. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  38. #endif // !defined(AFX_STDAFX_H__253413C2_E71F_11D0_8A84_00C0F00910F9__INCLUDED)