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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1991 - 2001.
//
// File: HEAP.HXX
//
// Contents: heap
//
// Classes: CHeap
//
// History: 08-May-91 BartoszM Created
//
//----------------------------------------------------------------------------
#pragma once
#ifdef DISPLAY_INCLUDES
#pragma message( "#include <" __FILE__ ">..." )
#endif
//+---------------------------------------------------------------------------
//
// Class: CHeap
//
// Purpose: Heap of items: parametrized class
//
// Interface:
// CHeap( int count, CItem * array[] )
// CHeap( int count )
// CHeap ()
// BOOL IsEmpty()
// int Count()
// CItem* GetVector()
// CItem * Top()
// CItem * RemoveTop()
// CItem * RemoveBottom()
// void Add ( CItem * item )
// void Reheap ()
// void MakeHeap ()
// void MakeHeap ( int count, CItem * array[] )
//
// Notes: This heap can be used for any class of elements
// provided there is a function that compares two elements.
// This function can be defined inline. It takes two pointers
// to elements to be compared and returns true if the first
// element is less than the second one. The name of the
// function is passed to the IMP_HEAP macro.
// Both DEF_HEAP and IMP_HEAP take the name of the
// heap class and the name of the element class as parameters.
// All methods preserve the heap property (partial order).
// Top element is accessible for manipulation. If its
// value changes, Reheap should be called explicitly.
//
// Example:
// class CFoo;
// // comparison function
// BOOL LessFoo ( CFoo * f1, CFoo * f2 );
// // Define class CFooHeap
// DEF_HEAP ( CFooHeap, CFoo )
// // Implement methods of CFooHeap
// IMP_HEAP ( CFooHeap, CFoo, LessFoo )
//
// CFoo aFoo [10];
// // initialize the array
// CFooHeap MyHeap ( 10, aFoo );
// CFoo* pFoo = MyHeap.Top(); // smallest element
// pFoo->ChangeValue ( 13 );
// MyHeap.Reheap(); // reorder after manipulation
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
#define DEF_HEAP( CHeap, CItem ) \
class CHeap \ { \ public: \ CHeap():_end(-1), _item(0) {} \ CHeap( int count, CItem ** array ) \ : _end(count-1), _item(array) \ { MakeHeap(); } \ CHeap( int count ):_end(-1) \ { _item = new CItem* [count]; } \ ~CHeap(); \ BOOL IsEmpty() {return _end < 0;} \ CItem * Top() { return _item[0]; } \ CItem * RemoveTop(); \ CItem * RemoveTopKey(); \ __forceinline CItem * RemoveBottom() \ { \ if ( _end >= 0 ) \ return _item [_end--]; \ else \ return 0; \ } \ int Count() const { return _end+1;} \ CItem ** GetVector() { return _item;} \ void Add ( CItem * item ); \ void AddKey ( CItem * item, ULONG key ); \ void Reheap (); \ void ReheapKey (); \ void MakeHeap (); \ void MakeHeap ( int count, CItem ** array ) \ { _end=count-1; _item = array; MakeHeap(); } \ void CiExtDump(void *ciExtSelf); \ private: \ int _end; \ CItem ** _item; \ };
//+---------------------------------------------------------------------------
//
// Member: CHeap::CHeap, public
//
// Synopsis: Make a heap from an array
//
// Arguments: [count] -- size of an array
// [array] -- array of pointers to elements
//
// Notes: The size of the heap is fixed. No bound checking is done.
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::CHeap, public
//
// Synopsis: Create an empty heap of maximum size defined by count
//
// Arguments: [count] -- size of an array
//
// Notes: The size of the heap is fixed. No bound checking is done.
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::CHeap, public
//
// Synopsis: Create an empty heap
//
// Notes: To be used only in two-step construction -- see: MakeHeap
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::~CHeap, public
//
// Synopsis: Destroy the heap, delete all the elements.
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::IsEmpty, public
//
// Returns: TRUE if empty, FALSE otherwise
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::Top, public
//
// Returns: Top element or NULL if heap empty
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::RemoveBottom, public
//
// Synopsis: Remove last element.
//
// Returns: Bottom element of NULL if heap empty
//
// Notes: Used as destructive iterator.
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::RemoveTop, public
//
// Synopsis: Removes and returns top element
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::Add, public
//
// Synopsis: Add an element to the heap
//
// Arguments: [item] -- item to be added
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::Reheap, public
//
// Synopsis: Reheap after changing the top element (sifts down)
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::MakeHeap, public
//
// Synopsis: Make an ordered heap out of random array.
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
//+---------------------------------------------------------------------------
//
// Member: CHeap::MakeHeap, public
//
// Synopsis: Make an ordered heap from array.
//
// Arguments: [count] -- size of an array
// [array] -- array of pointers to elements
//
// Notes: Use only in two-step construction!
//
// History: 08-May-91 BartoszM Created.
//
//----------------------------------------------------------------------------
// Macro used by Reheap and MakeHeap (for speed)
#define REHEAP(CHeap, CItem, LessThan, iroot) \
\ CItem * root_item = _item[iroot]; \ int parent, child; \ for ( parent = iroot, child = 2 * iroot + 1; \ child <= _end; \ parent = child, child = 2 * child + 1 ) \ { \ if ( child < _end \ && LessThan ( _item[child+1], _item[child] ) ) \ child++; \ \ if ( ! LessThan ( _item[child], root_item ) ) \ break; \ \ _item [parent] = _item [child]; \ } \ _item [parent] = root_item;
#define REHEAPKEY(CHeap, CItem, LessThan, iroot, GetKey, KeyType) \
\ CItem * root_item = _item[iroot]; \ KeyType root_key; \ if ( -1 != _end ) \ root_key = GetKey( root_item ); \ int parent, child; \ for ( parent = iroot, child = 2 * iroot + 1; \ child <= _end; \ parent = child, child = 2 * child + 1 ) \ { \ if ( child < _end \ && LessThan ( _item[child+1], _item[child] ) ) \ child++; \ \ if ( ! LessThan ( _item[child], root_key ) ) \ break; \ \ _item [parent] = _item [child]; \ } \ _item [parent] = root_item;
//
// Implementation
//
#define IMP_HEAP( CHeap, CItem, LessThan ) \
\ CHeap::~CHeap() \ { \ for ( int i = 0; i <= _end; i++ ) \ delete _item[i]; \ delete _item; \ } \ \ CItem * CHeap::RemoveTop () \ { \ if ( IsEmpty() ) \ return 0; \ CItem * ret = Top(); \ if ( _end >= 0 ) \ { \ _item [0] = _item [_end]; \ _item[_end--] = 0; \ Reheap(); \ } \ return ret; \ } \ \ void CHeap::Add ( CItem * item ) \ { \ _end++; \ int child, parent; \ for ( child = _end, parent = (_end-1)/2; \ child > 0; \ child=parent, parent = (parent-1)/2) \ { \ if ( !LessThan( item, _item[parent] )) \ break; \ _item[child] = _item[parent]; \ } \ _item[child] = item; \ } \ \ void CHeap::Reheap () \ { \ REHEAP (CHeap, CItem, LessThan, 0) \ } \ \ void CHeap::MakeHeap() \ { \ for ( int iroot = ((_end+1)/2) - 1; \ iroot >= 0; iroot-- ) \ { \ REHEAP ( CHeap, CItem, LessThan, iroot)\ } \ }
#define IMP_HEAP_KEY( CHeap, CItem, LessThan, GetKey, KeyType ) \
\ void CHeap::AddKey ( CItem * item, KeyType key ) \ { \ _end++; \ int child, parent; \ for ( child = _end, parent = (_end-1)/2; \ child > 0; \ child=parent, parent = (parent-1)/2) \ { \ if ( !LessThan( key, _item[parent] )) \ break; \ _item[child] = _item[parent]; \ } \ _item[child] = item; \ } \ \ inline void CHeap::ReheapKey () \ { \ REHEAPKEY (CHeap, CItem, LessThan, 0, GetKey, KeyType ) \ } \ \ CItem * CHeap::RemoveTopKey () \ { \ if ( IsEmpty() ) \ return 0; \ CItem * ret = Top(); \ if ( _end >= 0 ) \ { \ _item [0] = _item [_end]; \ _item[_end--] = 0; \ ReheapKey(); \ } \ return ret; \ } \ \
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