Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Copyright (C) 1991, Microsoft Corporation.
//
// File: StateSet.hxx
//
// Contents:
//
// Classes:
//
// History: 01-20-92 KyleP Created
//
//--------------------------------------------------------------------------
#include <pch.cxx>
#pragma hdrstop
#include "stateset.hxx"
//+-------------------------------------------------------------------------
//
// Member: CStateSet::Clear, public
//
// Synopsis: Re-initializes a state set to empty.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
void CStateSet::Clear() { delete _puiRest;
_cStates = 0; _cRest = 0; _puiRest = 0; _cuiRest = 0; }
//+-------------------------------------------------------------------------
//
// Member: CStateSet::Add, public
//
// Synopsis: Adds a state to the state set.
//
// Arguments: [state] -- State to add.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
void CStateSet::Add( UINT state ) { if ( IsMember( state ) ) return;
if ( _cStates < CStateSet_cFirst ) { _auiFirst[ _cStates ] = state; } else { if ( _cRest >= _cuiRest ) { UINT * oldpuiRest = _puiRest; UINT oldcuiRest = _cuiRest;
_cuiRest += 10; _puiRest = new UINT [ _cuiRest ]; memcpy( _puiRest, oldpuiRest, oldcuiRest * sizeof( UINT ) );
delete oldpuiRest; }
_puiRest[ _cRest ] = state; ++_cRest; }
++_cStates; }
//+-------------------------------------------------------------------------
//
// Member: CStateSet::State, public
//
// Arguments: [iState] -- Index of state to return.
//
// Returns: The [iState] state in the state set.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
UINT CStateSet::State( UINT iState ) const { if ( iState <= CStateSet_cFirst ) { return( _auiFirst[ iState - 1 ] ); } else { return( _puiRest[ iState - CStateSet_cFirst - 1 ] ); } }
//+-------------------------------------------------------------------------
//
// Member: CStateSet::IsMember, public
//
// Arguments: [state] -- State to look for.
//
// Returns: TRUE if [state] is in set.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
BOOL CStateSet::IsMember( UINT state ) { if ( _cStates == 0 ) return( FALSE );
//
// Naive implementation. As long as state sets are small this
// will work fine.
//
for ( int i = min( _cStates, CStateSet_cFirst) - 1; i >= 0; i-- ) { if( _auiFirst[ i ] == state ) return( TRUE ); }
if ( _cStates > CStateSet_cFirst ) { for ( int i = _cStates - CStateSet_cFirst - 1; i >= 0; i-- ) { if( _puiRest[ i ] == state ) return( TRUE ); } }
return( FALSE ); }
//
// Debug methods
//
int compare( void const * p1, void const * p2 ) { return( *(UINT*)p1 - *(UINT*)p2 ); }
#if (CIDBG == 1)
void CStateSet::Display() { #if 0
//
// Just to always print something close to sorted.
//
qsort( _auiFirst, ( _cStates < CStateSet_cFirst ) ? _cStates : CStateSet_cFirst, sizeof(UINT), compare ); #endif
vqDebugOut(( DEB_REGEX | DEB_NOCOMPNAME, "(" ));
for (UINT i = 0; i < _cStates; i++) { if ( i <= CStateSet_cFirst-1 ) vqDebugOut(( DEB_REGEX | DEB_NOCOMPNAME, " %u", _auiFirst[ i ] )); else vqDebugOut(( DEB_REGEX | DEB_NOCOMPNAME, " %u", _puiRest[ i - CStateSet_cFirst ] )); }
vqDebugOut(( DEB_REGEX | DEB_NOCOMPNAME, " )" )); }
#endif // (CIDBG == 1)
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