Leaked source code of windows server 2003
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/*++
Copyright (c) 1996,1997 Microsoft Corporation
Module Name:
RCVPOOL.CPP
Abstract:
Manages pool of send descriptors.
Author:
Aaron Ogus (aarono)
Environment:
Win32/COM
Revision History:
Date Author Description ====== ====== ============================================================ 12/10/96 aarono Original
--*/
#include <windows.h>
#include <mmsystem.h>
#include <dplay.h>
#include <dplaysp.h>
#include <dplaypr.h>
#include "mydebug.h"
#include "arpd.h"
#include "arpdint.h"
#include "macros.h"
//
// Receive Descriptor Management.
//
VOID InitRcvDescs(PPROTOCOL this) { this->pRcvDescPool=NULL; this->nRcvDescsAllocated=0; this->nRcvDescsInUse=0; this->nMaxRcvDescsInUse=0; this->fInRcvDescTick=FALSE; InitializeCriticalSection(&this->RcvDescLock); }
VOID FiniRcvDescs(PPROTOCOL this) { PRECEIVE pReceive; ASSERT(this->nRcvDescsInUse==0); while(this->pRcvDescPool){ pReceive=this->pRcvDescPool; ASSERT_SIGN(pReceive, RECEIVE_SIGN); this->pRcvDescPool=this->pRcvDescPool->pNext; DeleteCriticalSection(&pReceive->ReceiveLock); My_GlobalFree(pReceive); this->nRcvDescsAllocated--; } ASSERT(this->nRcvDescsAllocated==0); DeleteCriticalSection(&this->RcvDescLock); }
PRECEIVE GetRcvDesc(PPROTOCOL this) { PRECEIVE pReceive;
Lock(&this->RcvDescLock);
if(!this->pRcvDescPool){ Unlock(&this->RcvDescLock); pReceive=(PRECEIVE)My_GlobalAlloc(GMEM_FIXED, sizeof(RECEIVE)+this->m_dwSPHeaderSize); if(pReceive){ SET_SIGN(pReceive,RECEIVE_SIGN); InitializeCriticalSection(&pReceive->ReceiveLock); InitBilink(&pReceive->RcvBuffList); } Lock(&this->RcvDescLock); if(pReceive){ this->nRcvDescsAllocated++; } } else { pReceive=this->pRcvDescPool; ASSERT_SIGN(pReceive, RECEIVE_SIGN); this->pRcvDescPool=this->pRcvDescPool->pNext; }
if(pReceive){ this->nRcvDescsInUse++; if( this->nRcvDescsInUse > this->nMaxRcvDescsInUse ){ this->nMaxRcvDescsInUse = this->nRcvDescsInUse; } }
ASSERT(this->nRcvDescsAllocated >= this->nRcvDescsInUse);
Unlock(&this->RcvDescLock);
return pReceive; }
VOID ReleaseRcvDesc(PPROTOCOL this, PRECEIVE pReceive) { Lock(&this->RcvDescLock); this->nRcvDescsInUse--; ASSERT(!(this->nRcvDescsInUse&0x80000000)); pReceive->pNext=this->pRcvDescPool; this->pRcvDescPool=pReceive; Unlock(&this->RcvDescLock);
}
#if 0
// few enough of these, that we can just let virtual memory handle it. - switched off
VOID RcvDescTick(PPROTOCOL this) { PRECEIVE pReceive; #ifdef DEBUG
LONG fLast; #endif
// Adjusts Number of allocated buffers to
// highwater mark over the last ticks.
// Call once per delta t (around a minute).
DEBUG_BREAK(); //TRACE all paths.
if(!InterlockedExchange(&this->fInRcvDescTick, 1)){ Lock(&this->RcvDescLock); while((this->nRcvDescsAllocated > this->nMaxRcvDescsInUse) && this->pRcvDescPool){ pReceive=this->pRcvDescPool; ASSERT_SIGN(pReceive,RECEIVE_SIGN); this->pRcvDescPool=this->pRcvDescPool->pNext; Unlock(&this->RcvDescLock); DeleteCriticalSection(&pReceive->ReceiveLock); My_GlobalFree(pReceive); Lock(&this->RcvDescLock); this->nRcvDescsAllocated--; } this->nMaxRcvDescsInUse=this->nRcvDescsInUse;
ASSERT(this->nMaxRcvDescsInUse <= this->nRcvDescsAllocated); Unlock(&this->RcvDescLock); #ifdef DEBUG
fLast= #endif
InterlockedExchange(&this->fInRcvDescTick, 0); #ifdef DEBUG
ASSERT(fLast==1); #endif
} } #endif
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