Leaked source code of windows server 2003
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  1. /***************************************************************************
  2. *
  3. * Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
  4. *
  5. * File: DNCOMMONi.h
  6. * Content: DirectPlay Common master internal header file.
  7. * History:
  8. * Date By Reason
  9. * ==== == ======
  10. * 03/28/01 masonb Created.
  11. *
  12. ***************************************************************************/
  13. #ifndef __DNCOMMONI_H__
  14. #define __DNCOMMONI_H__
  15. //
  16. // Build configuration include
  17. //
  18. #include "dpnbuild.h"
  19. //
  20. // Public includes
  21. //
  22. #if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP)))
  23. #include <xtl.h>
  24. #include <stdio.h> // for DNGetProfileInt
  25. #else // ! _XBOX or XBOX_ON_DESKTOP
  26. #include <windows.h>
  27. #include <mmsystem.h>
  28. #ifndef WINCE
  29. #include <inetmsg.h>
  30. #endif // ! WINCE
  31. #include <tapi.h>
  32. #include <stdio.h> // swscanf being used by guidutil.cpp
  33. #ifdef WINNT
  34. #include <accctrl.h>
  35. #include <aclapi.h>
  36. #endif // WINNT
  37. #include <winsock.h>
  38. #endif // ! _XBOX or XBOX_ON_DESKTOP
  39. #include <tchar.h>
  40. #ifndef _XBOX
  41. #include <wincrypt.h>
  42. #endif
  43. //
  44. // DirectPlay public includes
  45. //
  46. #include "dplay8.h"
  47. //
  48. // Common private includes
  49. //
  50. #include "dndbg.h"
  51. #include "osind.h"
  52. #include "FixedPool.h"
  53. #include "classbilink.h"
  54. #include "dneterrors.h"
  55. #include "creg.h"
  56. #include "strutils.h"
  57. #include "ReadWriteLock.h"
  58. #include "HandleTable.h"
  59. #include "ClassFactory.h"
  60. #include "HashTable.h"
  61. #include "CallStack.h"
  62. #include "dnnbqueue.h"
  63. #include "dnslist.h"
  64. #include "CritsecTracking.h"
  65. #include "HandleTracking.h"
  66. #include "MemoryTracking.h"
  67. #undef DPF_SUBCOMP
  68. #define DPF_SUBCOMP DN_SUBCOMP_COMMON
  69. #endif // __DNCOMMONI_H__