Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 1998-2000 Microsoft Corporation. All Rights Reserved. * * File: CommandData.cpp * Content: Class representing a command * * * History: * Date By Reason * ==== == ====== * 04/07/1999 jtk Derived from SPData.h * 04/16/2000 jtk Derived from CommandData.h ***************************************************************************/
#include "dnmdmi.h"
//**********************************************************************
// Constant definitions
//**********************************************************************
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
//**********************************************************************
// Function definitions
//**********************************************************************
//**********************************************************************
// ------------------------------
// CModemCommandData::Reset - reset this command
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CModemCommandData::Reset"
void CModemCommandData::Reset( void ) { m_State = COMMAND_STATE_UNKNOWN; m_dwDescriptor = NULL_DESCRIPTOR; m_Type = COMMAND_TYPE_UNKNOWN; m_pEndpoint = NULL; m_pUserContext = NULL; } //**********************************************************************
//**********************************************************************
// ------------------------------
// CModemCommandData::PoolAllocFunction - function called when item is created in pool
//
// Entry: Nothing
//
// Exit: Boolean indicating success
// TRUE = success
// FALSE = failure
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CModemCommandData::PoolAllocFunction"
BOOL CModemCommandData::PoolAllocFunction( void* pvItem, void* pvContext ) { CModemCommandData* pCmdData = (CModemCommandData*)pvItem; BOOL fReturn;
fReturn = TRUE;
pCmdData->m_State = COMMAND_STATE_UNKNOWN; pCmdData->m_dwDescriptor = NULL_DESCRIPTOR; pCmdData->m_dwNextDescriptor = NULL_DESCRIPTOR + 1; pCmdData->m_Type = COMMAND_TYPE_UNKNOWN; pCmdData->m_pEndpoint = NULL; pCmdData->m_pUserContext = NULL; pCmdData->m_iRefCount = 0; pCmdData->m_CommandListLinkage.Initialize(); if ( DNInitializeCriticalSection( &pCmdData->m_Lock ) == FALSE ) { fReturn = FALSE; }
DebugSetCriticalSectionGroup( &pCmdData->m_Lock, &g_blDPNModemCritSecsHeld ); // separate dpnmodem CSes from the rest of DPlay's CSes
return fReturn; } //**********************************************************************
//**********************************************************************
// ------------------------------
// CModemCommandData::PoolInitFunction - function called when item is created in pool
//
// Entry: Nothing
//
// Exit: Boolean indicating success
// TRUE = success
// FALSE = failure
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CModemCommandData::PoolInitFunction"
void CModemCommandData::PoolInitFunction( void* pvItem, void* pvContext ) { CModemCommandData* pCmdData = (CModemCommandData*)pvItem;
DNASSERT( pCmdData->GetState() == COMMAND_STATE_UNKNOWN ); DNASSERT( pCmdData->GetType() == COMMAND_TYPE_UNKNOWN ); DNASSERT( pCmdData->GetEndpoint() == NULL ); DNASSERT( pCmdData->GetUserContext() == NULL );
pCmdData->m_dwDescriptor = pCmdData->m_dwNextDescriptor; pCmdData->m_dwNextDescriptor++; if ( pCmdData->m_dwNextDescriptor == NULL_DESCRIPTOR ) { pCmdData->m_dwNextDescriptor++; }
DNASSERT(pCmdData->m_iRefCount == 0); pCmdData->m_iRefCount = 1;
DPFX(DPFPREP, 8, "Retrieve new CModemCommandData (%p), refcount = 1", pCmdData); } //**********************************************************************
//**********************************************************************
// ------------------------------
// CModemCommandData::PoolReleaseFunction - function called when returned to pool
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CModemCommandData::PoolReleaseFunction"
void CModemCommandData::PoolReleaseFunction( void* pvItem ) { CModemCommandData* pCmdData = (CModemCommandData*)pvItem;
DPFX(DPFPREP, 8, "Return CModemCommandData (%p), refcount = 0", pCmdData);
pCmdData->SetState( COMMAND_STATE_UNKNOWN ); pCmdData->SetType( COMMAND_TYPE_UNKNOWN ); pCmdData->SetEndpoint( NULL ); pCmdData->SetUserContext( NULL ); pCmdData->m_dwDescriptor = NULL_DESCRIPTOR; DNASSERT( pCmdData->m_iRefCount == 0 );
DNASSERT( pCmdData->m_CommandListLinkage.IsEmpty() != FALSE ); } //**********************************************************************
//**********************************************************************
// ------------------------------
// CModemCommandData::PoolDeallocFunction - function called when deleted from pool
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CModemCommandData::PoolDeallocFunction"
void CModemCommandData::PoolDeallocFunction( void* pvItem ) { CModemCommandData* pCmdData = (CModemCommandData*)pvItem;
DNASSERT( pCmdData->m_State == COMMAND_STATE_UNKNOWN ); DNASSERT( pCmdData->m_dwDescriptor == NULL_DESCRIPTOR ); DNASSERT( pCmdData->m_Type == COMMAND_TYPE_UNKNOWN ); DNASSERT( pCmdData->m_pEndpoint == NULL ); DNASSERT( pCmdData->m_pUserContext == NULL ); DNASSERT( pCmdData->m_CommandListLinkage.IsEmpty() != FALSE ); DNASSERT( pCmdData->m_iRefCount == 0 );
DNDeleteCriticalSection( &pCmdData->m_Lock ); } //**********************************************************************
//**********************************************************************
// ------------------------------
// CModemCommandData::ReturnSelfToPool - return this item to the pool
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CModemCommandData::ReturnSelfToPool"
void CModemCommandData::ReturnSelfToPool( void ) { g_ModemCommandDataPool.Release( this ); } //**********************************************************************
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