Leaked source code of windows server 2003
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  1. /***************************************************************************
  2. *
  3. * Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
  4. *
  5. * File: dp8simuii.h
  6. *
  7. * Content: DP8SIMUI master internal header file.
  8. *
  9. * History:
  10. * Date By Reason
  11. * ======== ======== =========
  12. * 04/25/01 VanceO Created.
  13. *
  14. ***************************************************************************/
  15. #ifndef __DP8SIMUII_H__
  16. #define __DP8SIMUII_H__
  17. //
  18. // Build configuration include
  19. //
  20. #include "dpnbuild.h"
  21. //
  22. // Don't use the C interface style for COM, use C++
  23. //
  24. #undef CINTERFACE
  25. //
  26. // Public includes
  27. //
  28. #include <windows.h>
  29. #include <windowsx.h>
  30. #include <ole2.h>
  31. #include <mmsystem.h> // NT BUILD requires this for timeGetTime
  32. #include <tchar.h>
  33. #ifndef _XBOX
  34. #include <wincrypt.h>
  35. #endif
  36. //
  37. // DirectPlay public includes
  38. //
  39. #include "dplay8.h"
  40. //#include "dpaddr.h"
  41. //#include "dpsp8.h"
  42. //
  43. // DirectPlay private includes
  44. //
  45. #include "dndbg.h"
  46. #include "osind.h"
  47. //#include "classbilink.h"
  48. //#include "creg.h"
  49. //#include "createin.h"
  50. #include "comutil.h"
  51. //#include "dneterrors.h"
  52. #include "strutils.h"
  53. //
  54. // DP8Sim includes
  55. //
  56. #include "dp8sim.h"
  57. //
  58. // DP8SimUI private includes
  59. //
  60. #undef DPF_SUBCOMP
  61. #define DPF_SUBCOMP DN_SUBCOMP_TOOLS
  62. #include "resource.h"
  63. #endif // __DP8SIMUII_H__