Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 1999, 2000 Microsoft Corporation. All Rights Reserved. * * File: fwdserver.cpp * Content: Implements the forwarding server portion of the server class * * History: * Date By Reason * ==== == ====== * 11/01/2000 rodtoll Split out from dvsereng.cpp * 02/28/2002 rodtoll WINBUG #549959 - SECURITY: DPVOICE: Voice server trusts client's target list * - Update receive path to use server's copy of client target list when server controlled targetting enabled * ***************************************************************************/
#include "dxvoicepch.h"
#undef DPF_MODNAME
#define DPF_MODNAME "CDirectVoiceServerEngine::StartupMulticast"
//
// StartupMulticast
//
// This function is called to initialize the multicast portion of the server
// object.
//
// Called By:
// - StartSession
//
// Locks Required:
// - None
//
HRESULT CDirectVoiceServerEngine::StartupMulticast() { return DV_OK; }
#undef DPF_MODNAME
#define DPF_MODNAME "CDirectVoiceServerEngine::ShutdownMulticast"
//
// ShutdownMulticast
//
// This function is called to shutdown the multicast portion of the server
// object.
//
// Called By:
// - StartSession
//
// Locks Required:
// - None
//
HRESULT CDirectVoiceServerEngine::ShutdownMulticast() {
return DV_OK; }
HRESULT CDirectVoiceServerEngine::HandleForwardingReceive( CVoicePlayer *pTargetPlayer, PDVPROTOCOLMSG_SPEECHWITHTARGET pdvSpeechWithtarget, DWORD dwSpeechSize, PBYTE pbSpeechData ) { HRESULT hr; PDVTRANSPORT_BUFFERDESC pBufferDesc; PDVPROTOCOLMSG_SPEECHWITHFROM pdvSpeechWithFrom; PVOID pvSendContext;
DWORD dwTransmitSize = sizeof( DVPROTOCOLMSG_SPEECHWITHFROM ) + dwSpeechSize;
DNASSERT( dwTransmitSize <= m_lpdvfCompressionInfo->dwFrameLength + sizeof( DVPROTOCOLMSG_SPEECHWITHFROM ) );
pBufferDesc = GetTransmitBuffer( dwTransmitSize, &pvSendContext );
if( pBufferDesc == NULL ) { DPFX(DPFPREP, DVF_ERRORLEVEL, "Error allocating memory" ); pTargetPlayer->Release(); return FALSE; }
pdvSpeechWithFrom = (PDVPROTOCOLMSG_SPEECHWITHFROM) pBufferDesc->pBufferData;
pdvSpeechWithFrom->dvHeader.dwType = DVMSGID_SPEECHWITHFROM; pdvSpeechWithFrom->dvHeader.bMsgNum = pdvSpeechWithtarget->dvHeader.bMsgNum; pdvSpeechWithFrom->dvHeader.bSeqNum = pdvSpeechWithtarget->dvHeader.bSeqNum; pdvSpeechWithFrom->dvidFrom = pTargetPlayer->GetPlayerID();
memcpy( &pdvSpeechWithFrom[1], pbSpeechData, dwSpeechSize );
// With server controlled targetting, ignore client specified target list and send to the server's current
// view of the client's list. (Which is also the most accurate). Prevents client hacks from overriding
// target lists.
if( m_dvSessionDesc.dwFlags & DVSESSION_SERVERCONTROLTARGET ) { // Lock player so that the target list doesn't change before it's copied.
pTargetPlayer->Lock();
hr = m_lpSessionTransport->SendToIDS( (PDVID) pTargetPlayer->GetTargetList(), pTargetPlayer->GetNumTargets(), pBufferDesc, pvSendContext, 0 );
pTargetPlayer->UnLock(); } else { hr = m_lpSessionTransport->SendToIDS( (PDVID) &pdvSpeechWithtarget[1], pdvSpeechWithtarget->dwNumTargets, pBufferDesc, pvSendContext, 0 ); }
if( hr == DVERR_PENDING ) { hr = DV_OK; } else if( FAILED( hr ) ) { DPFX(DPFPREP, DVF_ERRORLEVEL, "Failed sending to ID hr=0x%x", hr ); }
return hr; }
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