Leaked source code of windows server 2003
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/*==========================================================================;
* * Copyright (C) 1995 Microsoft Corporation. All Rights Reserved. * * File: halstate.c * Content: Direct3D HAL pipeline state management *@@BEGIN_MSINTERNAL * * History: * Date By Reason * ==== == ====== * 18/12/95 stevela Initial rev. *@@END_MSINTERNAL * ***************************************************************************/
#include "pch.cpp"
#pragma hdrstop
HRESULT D3DHAL_GetState(LPDIRECT3DDEVICEI lpDevI, DWORD dwWhich, LPD3DSTATE lpState) { LPD3DHAL_GLOBALDRIVERDATA gdd = lpDevI->lpD3DHALGlobalDriverData; D3DHAL_GETSTATEDATA data; HRESULT ret;
D3D_INFO(6, "GetState, getting state dwhContext = %d", lpDevI->dwhContext);
memset(&data, 0, sizeof(D3DHAL_GETSTATEDATA)); data.dwhContext = lpDevI->dwhContext; data.dwWhich = dwWhich; data.ddState = *lpState;
if (dwWhich == D3DHALSTATE_GET_RENDER || (dwWhich == D3DHALSTATE_GET_TRANSFORM && (gdd->hwCaps.dwFlags & D3DDD_TRANSFORMCAPS)) || (dwWhich == D3DHALSTATE_GET_LIGHT && (gdd->hwCaps.dwFlags & D3DDD_LIGHTINGCAPS))) { CALL_HALONLY(ret, lpDevI, GetState, &data); if (ret != DDHAL_DRIVER_HANDLED || data.ddrval != DD_OK) { D3D_ERR("HAL failed to handle GetState"); return (DDERR_GENERIC); } } else { switch (data.dwWhich) { case D3DHALSTATE_GET_RENDER: D3D_ERR("HEL called for D3DHALSTATE_GET_RENDER"); return (DDERR_INVALIDPARAMS);
case D3DHALSTATE_GET_TRANSFORM: D3D_INFO(3, "GetState called for transform"); switch (data.ddState.dtstTransformStateType) { case D3DTRANSFORMSTATE_WORLD: data.ddState.dwArg[0] = lpDevI->transform.hWorld; break; case D3DTRANSFORMSTATE_VIEW: data.ddState.dwArg[0] = lpDevI->transform.hView; break; case D3DTRANSFORMSTATE_PROJECTION: data.ddState.dwArg[0] = lpDevI->transform.hProj; break; default: D3D_ERR("Unknown GetState found"); return (DDERR_GENERIC); } break; case D3DHALSTATE_GET_LIGHT: D3D_INFO(3, "GetState called for lighting"); switch (data.ddState.dlstLightStateType) { case D3DLIGHTSTATE_MATERIAL: data.ddState.dwArg[0] = lpDevI->lighting.hMat; break; case D3DLIGHTSTATE_AMBIENT: data.ddState.dwArg[0] = RGB_MAKE((int)lpDevI->lighting.ambient_red, (int)lpDevI->lighting.ambient_green, (int)lpDevI->lighting.ambient_blue); break; case D3DLIGHTSTATE_COLORMODEL: #pragma message("XXX - D3DLIGHTSTATE_COLORMODEL in HEL GetState not implemented.")
break; default: D3D_ERR("Unknown GetState found"); return (DDERR_GENERIC); } default: D3D_ERR("Unknown GetState found"); return (DDERR_GENERIC); } }
*lpState = data.ddState; return (D3D_OK); }
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