Leaked source code of windows server 2003
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18 lines
599 B

  1. #ifndef __GENLIGHT_H__
  2. #define __GENLIGHT_H__
  3. typedef struct _SpecularTable
  4. {
  5. LIST_MEMBER(_SpecularTable) list;
  6. float power; /* shininess power */
  7. unsigned char table[260]; /* space for overflows */
  8. } SpecularTable;
  9. void RLDDI_DoLights(D3DVALUE ar, D3DVALUE ag, D3DVALUE ab, int count,
  10. D3DLIGHTINGELEMENT* elements, size_t in_size,
  11. unsigned long *out, size_t out_size, int lightc,
  12. D3DI_LIGHT* lightv, D3DMATERIAL* mat, D3DVALUE gain,
  13. SpecularTable* tab);
  14. #endif