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dnl----------------------------------------------------------------------------- dnl dnl This file contains the macro for generating texture addressing routines. dnl dnl Copyright (C) Microsoft Corporation, 1997. dnl dnl----------------------------------------------------------------------------- dnl dnl d_WTimesUVoW dnl dnl Does integer W * U or V computation dnl dnl iW = 1.15.16 << 4 = 1.11.20 dnl UoW = 1.11.20 << 8 = 1.2.28 dnl dnl 1.11.20 * 1.3.28 == 1.15.48 >> 32 == 1.15.16 dnl dnl What Steve is doing? dnl dnl iW = 1.15.16 >> 8 = 1.15.8 dnl UoW = 1.11.20 >> 12 = 1.11.8 dnl dnl 1.15.8 * 1.11.8 = 1.15.16 dnl dnl ATTENTION dnl What we were doing, and what is still in the MMX code dnl Note that this does not have much precision, esp on UoW and VoW dnl which was causing problems in Quake. There are faster alternatives dnl to this (like getting UoW, VoW in a better range) that we can look at dnl when we get to optimizing this. dnl define(`d_WTimesUVoW', `imul32h(($1)<<4, ($2)<<8)')dnl dnl define(`d_WTimesUVoW', `imul32h_s20($1, $2)')dnl dnl dnl d_WDivide dnl dnl Does incremental W divide calculation dnl define(`d_WDivide', `ifelse(`DoPlainDivide', `DoNotPlainDivide', ` pS->iW = (0x08000000/(pS->iOoW>>16))<<4; // 1.15.27/1.15 = 1.15.12 << 4 = 1.15.16',` dnl This was deemed too annoying dnl #if DBG dnl if (pS->iOoW <= 0) dnl { dnl D3D_WARN(0, "WDivide, iOoW (%d) out of Range!", pS->iOoW); dnl DDASSERT(0); dnl } dnl #endif INT32 iWn0 = pS->iW + pCtx->SI.iDW; // 1.15.16 if (pCtx->SI.iSpecialW < 0) { INT32 iWn1; if (iWn0 < 0) { iWn0 = pS->iW >> 1; // use iW/2 as a guess, instead } INT32 iWnOld = iWn0 + 0x100; // make sure while fails first time INT32 iGiveUp = 7; while((abs(iWnOld - iWn0) > 0x20) && (iGiveUp-- > 0)) { iWnOld = iWn0; iWn1 = imul32h(pS->iOoW, iWn0); // 1.31*1.15.16 = 1.16.47 >> 32 = 1.16.15 iWn1 = (1L<<16) - iWn1; // 2.0 - iWn1 while(iWn1 < 0) { iWn1=(iWn1+(1L<<15))>>1; // iWn1 = (iWn1 + 1.0)/2 } iWn1 <<= 15; // 1.16.15 << 15 = 1.1.30 iWn0 = imul32h(iWn1, iWn0)<<2; // 1.1.30 * 1.15.16 = 1.17.46 >> 32 = 1.17.14 << 2 = 1.15.16 } } else { INT32 iWn1; iWn1 = imul32h(pS->iOoW, iWn0); // 1.31*1.15.16 = 1.16.47 >> 32 = 1.16.15 iWn1 = (1L<<16) - iWn1; // 2.0 - iWn1 iWn1 <<= 15; // 1.16.15 << 15 = 1.1.30 iWn0 = imul32h(iWn1, iWn0)<<2; // 1.1.30 * 1.15.16 = 1.17.46 >> 32 = 1.17.14 << 2 = 1.15.16 } pCtx->SI.iDW = iWn0 - pS->iW; pCtx->SI.iSpecialW += 1; // this is supposed to wrap past 0x7fff sometimes pS->iW = iWn0;')') dnl dnl d_TexAddrWrapMirror dnl dnl Does the address computation for Wrap or Mirror dnl define(`d_TexAddrWrapMirror', ` iFlip = $2 & (pTex->iFlipMask`'$1>>$4); iFlip = -((INT16)(iFlip == 0)); iFlip = $3 &~ iFlip; $2 &= $3; $2 ^= iFlip;') dnl dnl d_TexAddrAll dnl dnl Does the address computation for All address modes dnl define(`d_TexAddrAll', ` iFlip = $2 & (pTex->iFlipMask`'$1>>$6); iFlip = -((INT16)(iFlip == 0)); iFlip = $3 &~ iFlip; $2 &= $3; $2 ^= iFlip;
iClamp1 = -((INT16)(0 > $4)); iClamp2 = -((INT16)((INT16)$5 > $4)); iClampMinT = pTex->iClampMin`'$1 & iClamp1; iClampMaxT = (pTex->iClampMax`'$1>>$6) &~ iClamp2; iClamp2 &= ~iClamp1; iClamp2 = pTex->iClampEn`'$1 &~ iClamp2; $2 &= ~iClamp2; $2 |= iClampMinT; $2 |= iClampMaxT;') dnl dnl d_TexAddr dnl dnl Generates all the differentiated texture address routines. dnl dnl It takes 5 parameters. dnl dnl $1 is one of 0 or 1. 0 is single texture, and 1 is the first multi-texture dnl $2 is one of TexAddrWrapMirror TexAddrAll dnl $3 is one of NoPersp Persp dnl $4 is one of Point Bilinear MaybeBilinear dnl $5 is one of NoLOD LOD dnl define(`d_TexAddr', ` define(`d_TexNum', eval($1+1))dnl void C_Tex`'d_TexNum`'Addr_$2_$3_$4_$5(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS) { PD3DI_SPANTEX pTex = pCtx->pTexture[$1]; ifelse(`$5', `NoLOD', ` const INT16 iLOD0 = 0; // compiler should be able to simplify this wherever possible', ` INT16 iLOD0 = (INT16)(min(max(pS->iLOD >> 11, 0), pTex->cLOD));') ifelse(`$4', `MaybeBilinear', ` if ((((UINT16)pS->iLOD) >> 15) ^ (INT16)(pTex->uMagFilter == D3DTFG_POINT)) { // if magnify matches Mag filter, bilinear, else point C_Tex`'d_TexNum`'Addr_$2_$3_Bilinear_$5(pCtx, pP, pS); } else { C_Tex`'d_TexNum`'Addr_$2_$3_Point_$5(pCtx, pP, pS); }', ` dnl dnl Either pure point or pure bilinear, frome here down dnl INT16 iShiftU0 = pTex->iShiftU - iLOD0; INT16 iShiftV0 = pTex->iShiftV - iLOD0; // iU00, iV00 must be 16 bit, since the mask functions below are 16 bit // ATTENTION faster if we make this 32 bit? ifelse(`$4', `Point', ` INT16 iU00 = (INT16)(pCtx->SI.iU`'d_TexNum >> (TEX_FINAL_SHIFT - iShiftU0)); INT16 iV00 = (INT16)(pCtx->SI.iV`'d_TexNum >> (TEX_FINAL_SHIFT - iShiftV0)); ', ` INT32 iHalf = 1<<(TEX_FINAL_SHIFT - iShiftU0 - 1); INT32 iUAlign = pCtx->SI.iU`'d_TexNum - iHalf; iHalf = 1<<(TEX_FINAL_SHIFT - iShiftV0 - 1); INT32 iVAlign = pCtx->SI.iV`'d_TexNum - iHalf; INT16 iU00 = (INT16)(iUAlign >> (TEX_FINAL_SHIFT - iShiftU0)); INT16 iV00 = (INT16)(iVAlign >> (TEX_FINAL_SHIFT - iShiftV0)); INT32 iUFrac = (iUAlign<<iShiftU0) & TEX_FINAL_FRAC_MASK; INT32 iVFrac = (iVAlign<<iShiftV0) & TEX_FINAL_FRAC_MASK; INT16 iU01 = iU00 + 1; INT16 iV01 = iV00 + 1;')
UINT16 uMaskU0 = pTex->uMaskU >> iLOD0; UINT16 uMaskV0 = pTex->uMaskV >> iLOD0; ifelse(`$2', `TexAddrWrapMirror', ` INT16 iFlip; d_TexAddrWrapMirror(U, iU00, uMaskU0, iLOD0) d_TexAddrWrapMirror(V, iV00, uMaskV0, iLOD0) ifelse(`$4', `Point', `', ` d_TexAddrWrapMirror(U, iU01, uMaskU0, iLOD0) d_TexAddrWrapMirror(V, iV01, uMaskV0, iLOD0)')')dnl dnl ifelse(`$2', `TexAddrAll', ` INT16 iFlip, iClamp1, iClamp2, iClampMinT, iClampMaxT; ifelse(d_TexNum, 1, ` INT16 iOoWAdj = (INT16)(pS->iOoW>>23); // 1.31 >> 23 = 1.8 ',` INT16 iOoWAdj = (INT16)(pCtx->SI.iOoW>>23); // 1.31 >> 23 = 1.8 ') INT16 iUoWAdj = (INT16)(pS->iUoW`'d_TexNum >> (TEX_SHIFT - 8)); // adjust to match iOoWAdj INT16 iVoWAdj = (INT16)(pS->iVoW`'d_TexNum >> (TEX_SHIFT - 8)); d_TexAddrAll(U, iU00, uMaskU0, iUoWAdj, iOoWAdj, iLOD0) d_TexAddrAll(V, iV00, uMaskV0, iVoWAdj, iOoWAdj, iLOD0) ifelse(`$4', `Point', `', ` d_TexAddrAll(U, iU01, uMaskU0, iUoWAdj, iOoWAdj, iLOD0) d_TexAddrAll(V, iV01, uMaskV0, iVoWAdj, iOoWAdj, iLOD0)')')dnl
ifelse(`$4', `Point', ` pCtx->SI.TexCol[$1] = pCtx->pfnTexRead[$1](iU00, iV00, pTex->iShiftPitch[iLOD0], pTex->pBits[iLOD0], pTex);') ifelse(`$4', `Bilinear', ` UINT32 uTex00 = pCtx->pfnTexRead[$1](iU00, iV00, pTex->iShiftPitch[iLOD0], pTex->pBits[iLOD0], pTex); UINT32 uTex10 = pCtx->pfnTexRead[$1](iU01, iV00, pTex->iShiftPitch[iLOD0], pTex->pBits[iLOD0], pTex); UINT32 uTex01 = pCtx->pfnTexRead[$1](iU00, iV01, pTex->iShiftPitch[iLOD0], pTex->pBits[iLOD0], pTex); UINT32 uTex11 = pCtx->pfnTexRead[$1](iU01, iV01, pTex->iShiftPitch[iLOD0], pTex->pBits[iLOD0], pTex); TexFiltBilinear(&pCtx->SI.TexCol[$1], iUFrac, iVFrac, uTex00, uTex10, uTex01, uTex11);') dnl pS->iUoW`'d_TexNum += pP->iDUoW`'d_TexNum`'DX; pS->iVoW`'d_TexNum += pP->iDVoW`'d_TexNum`'DX; ifelse(d_TexNum, 1, `pS->iLOD += pS->iDLOD;') ifelse(d_TexNum, 1, ` pCtx->SI.iOoW = pS->iOoW; // save the old OoW for next stage, if needed ') ifelse(`$3', `Persp', ` ifelse(d_TexNum, 1, ` pS->iOoW += pP->iDOoWDX; d_WDivide() ') pCtx->SI.iU`'d_TexNum = d_WTimesUVoW(pS->iW,pS->iUoW`'d_TexNum); pCtx->SI.iV`'d_TexNum = d_WTimesUVoW(pS->iW,pS->iVoW`'d_TexNum);', ` pCtx->SI.iU`'d_TexNum = pS->iUoW`'d_TexNum>>TEX_TO_FINAL_SHIFT; // 1.11.20 >> 4 == 1.15.16 pCtx->SI.iV`'d_TexNum = pS->iVoW`'d_TexNum>>TEX_TO_FINAL_SHIFT;')
pCtx->pfnTex`'d_TexNum`'AddrEnd(pCtx, pP, pS);') }') dnl dnl dnl d_TexAddrHdr dnl dnl Generates headers with the same format as d_TexAddr dnl define(`d_TexAddrHdr', ` void C_Tex`'eval($1+1)`'Addr_$2_$3_$4_$5(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS);')dnl dnl
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