Leaked source code of windows server 2003
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//----------------------------------------------------------------------------- // // This file generates the headers for the texture addressing functions. // // Copyright (C) Microsoft Corporation, 1997. // // WARNING WARNING WARNING // This h file generated from a mh file. // EDIT THE MH FILE. // I warned you. // WARNING WARNING WARNING // //-----------------------------------------------------------------------------
include(`m4hdr.mh')dnl include(`texaddra.mh')dnl
#ifdef __cplusplus extern "C" { #endif
d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(0, AA, BB, CC, DD)', `AA', `TexAddrWrapMirror', `TexAddrAll')', `BB', `NoPersp', `Persp')', `CC', ifelse(DD, NoLOD, `Point, Bilinear', `Point, Bilinear, MaybeBilinear'))', `DD', `NoLOD', `LOD')dnl dnl
void MMX_Tex1Addr_Filt_All_Mip(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS);
#ifdef __cplusplus } #endif
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