Leaked source code of windows server 2003
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36 lines
990 B

  1. //-----------------------------------------------------------------------------
  2. //
  3. // This file generates the headers for the texture addressing functions.
  4. //
  5. // Copyright (C) Microsoft Corporation, 1997.
  6. //
  7. // WARNING WARNING WARNING
  8. // This h file generated from a mh file.
  9. // EDIT THE MH FILE.
  10. // I warned you.
  11. // WARNING WARNING WARNING
  12. //
  13. //-----------------------------------------------------------------------------
  14. include(`m4hdr.mh')dnl
  15. include(`texaddra.mh')dnl
  16. #ifdef __cplusplus
  17. extern "C" {
  18. #endif
  19. d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(0, AA, BB, CC, DD)',
  20. `AA', `TexAddrWrapMirror', `TexAddrAll')',
  21. `BB', `NoPersp', `Persp')',
  22. `CC', ifelse(DD, NoLOD, `Point, Bilinear', `Point, Bilinear, MaybeBilinear'))',
  23. `DD', `NoLOD', `LOD')dnl
  24. dnl
  25. void MMX_Tex1Addr_Filt_All_Mip(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP,
  26. PD3DI_RASTSPAN pS);
  27. #ifdef __cplusplus
  28. }
  29. #endif