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//---------------------------------------------------------------------------- // // offs_acp.acp // // Assembly structure offset generator. // // Copyright (C) Microsoft Corporation, 1997. // //----------------------------------------------------------------------------
#include <stdio.h> #include <windows.h> #include <d3dp.h> #include <rast.h> #include "stp_base.h"
#define OFFSET(Struct, Field) FIELD_OFFSET(Struct, Field)
char *pSPrefix = "";
#ifdef _X86_
#define EQ(Name, Value) printf("%s EQU 0%Xh\n", Name, Value) #define TEQ(Name, String) printf("%s EQU %s\n", Name, String) #define TEQF(Name, Fmt, Args) printf("%s EQU " Fmt "\n", Name, Args) #define SOFF(Struct, Field) \ printf("%s_%s EQU 0%Xh\n", pSPrefix, #Field, OFFSET(Struct, Field)) #define COMMENT(String) printf("; %s\n", String) #define TEXTERN(Name, Type) printf("EXTERN %s:%s\n", Name, Type) #define EXTERN(Name) TEXTERN(Name, "NEAR")
#elif (_ALPHA_ || _IA64_)
#define EQ(Name, Value) printf("#define %s 0x%X\n", Name, Value) #define TEQ(Name, String) printf("#define %s %s\n", Name, String) #define TEQF(Name, Fmt, Args) printf("#define %s " Fmt "\n", Name, Args) #define SOFF(Struct, Field) \ printf("#define %s_%s 0x%X\n", pSPrefix, #Field, OFFSET(Struct, Field)) #define COMMENT(String) printf("/* %s */\n", String) #define EXTERN(Name) printf("extern %s\n", Name) #define TEXTERN(Name, Type) printf("extern %s:%s\n", Name, Type)
#endif
#define SPRE(pPre) (pSPrefix = (pPre)) #define CSPRE(pPre) (COMMENT(pPre), SPRE(pPre))
void main(int argc, char **argv) { COMMENT("------------------------------------------------------" "----------------------"); COMMENT(""); COMMENT(" Automatically generated structure offsets."); COMMENT(" NOTE: DO NOT EDIT BY HAND."); COMMENT(""); COMMENT(" Copyright (C) Microsoft Corporation, 1997."); COMMENT(""); COMMENT("------------------------------------------------------" "----------------------");
printf("\n"); CSPRE("RASTSPAN"); SOFF(D3DI_RASTSPAN, uPix); SOFF(D3DI_RASTSPAN, uX); SOFF(D3DI_RASTSPAN, uY); SOFF(D3DI_RASTSPAN, pSurface); SOFF(D3DI_RASTSPAN, pZ); SOFF(D3DI_RASTSPAN, uZ); SOFF(D3DI_RASTSPAN, uB); SOFF(D3DI_RASTSPAN, uG); SOFF(D3DI_RASTSPAN, uR); SOFF(D3DI_RASTSPAN, uA); SOFF(D3DI_RASTSPAN, iIdx); SOFF(D3DI_RASTSPAN, iIdxA); SOFF(D3DI_RASTSPAN, uBS); SOFF(D3DI_RASTSPAN, uGS); SOFF(D3DI_RASTSPAN, uRS); SOFF(D3DI_RASTSPAN, uFog); SOFF(D3DI_RASTSPAN, iDFog); SOFF(D3DI_RASTSPAN, iW); SOFF(D3DI_RASTSPAN, iOoW); SOFF(D3DI_RASTSPAN, iUoW1); SOFF(D3DI_RASTSPAN, iVoW1); SOFF(D3DI_RASTSPAN, iUoW2); SOFF(D3DI_RASTSPAN, iVoW2); SOFF(D3DI_RASTSPAN, iLOD); SOFF(D3DI_RASTSPAN, iDLOD); EQ("SIZEOF_RASTSPAN", sizeof(D3DI_RASTSPAN));
printf("\n"); CSPRE("RASTPRIM"); SOFF(D3DI_RASTPRIM, pNext); SOFF(D3DI_RASTPRIM, uFlags); SOFF(D3DI_RASTPRIM, uSpans); SOFF(D3DI_RASTPRIM, iDZDX); SOFF(D3DI_RASTPRIM, iDBDX); SOFF(D3DI_RASTPRIM, iDGDX); SOFF(D3DI_RASTPRIM, iDRDX); SOFF(D3DI_RASTPRIM, iDADX); SOFF(D3DI_RASTPRIM, iDIdxDX); SOFF(D3DI_RASTPRIM, iDIdxADX); SOFF(D3DI_RASTPRIM, iDBSDX); SOFF(D3DI_RASTPRIM, iDGSDX); SOFF(D3DI_RASTPRIM, iDRSDX); SOFF(D3DI_RASTPRIM, iDOoWDX); SOFF(D3DI_RASTPRIM, iDOoWDY); SOFF(D3DI_RASTPRIM, iDUoW1DX); SOFF(D3DI_RASTPRIM, iDVoW1DX); SOFF(D3DI_RASTPRIM, iDUoW1DY); SOFF(D3DI_RASTPRIM, iDVoW1DY); SOFF(D3DI_RASTPRIM, iDUoW2DX); SOFF(D3DI_RASTPRIM, iDVoW2DX); SOFF(D3DI_RASTPRIM, iDUoW2DY); SOFF(D3DI_RASTPRIM, iDVoW2DY); EQ("SIZEOF_RASTPRIM", sizeof(D3DI_RASTPRIM));
printf("\n"); COMMENT("D3DTLVERTEX"); SPRE("TL"); SOFF(D3DTLVERTEX, dvSZ); SOFF(D3DTLVERTEX, dvRHW); SOFF(D3DTLVERTEX, dcColor); SOFF(D3DTLVERTEX, dcSpecular); SOFF(D3DTLVERTEX, dvTU); SOFF(D3DTLVERTEX, dvTV);
printf("\n"); COMMENT("RASTCTX"); SPRE("RCTX"); SOFF(D3DI_RASTCTX, pdwRenderState); SOFF(D3DI_RASTCTX, iSurfaceStep); SOFF(D3DI_RASTCTX, iZStep); SOFF(D3DI_RASTCTX, iZBitCount); SOFF(D3DI_RASTCTX, pTexture); SOFF(D3DI_RASTCTX, RampBase); SOFF(D3DI_RASTCTX, RampSize); SOFF(D3DI_RASTCTX, bRampSpecular); SOFF(D3DI_RASTCTX, pTexRampMap); SOFF(D3DI_RASTCTX, pRampMap); SOFF(D3DI_RASTCTX, pPrim); SOFF(D3DI_RASTCTX, pSurfaceBits); SOFF(D3DI_RASTCTX, iSurfaceStride); SOFF(D3DI_RASTCTX, pZBits); SOFF(D3DI_RASTCTX, iZStride); SOFF(D3DI_RASTCTX, pFillParams);
printf("\n"); COMMENT("FILLPARAMS"); SPRE("FPMS"); SOFF(D3DI_FILLPARAMS, dwWrapU); SOFF(D3DI_FILLPARAMS, dwWrapV); SOFF(D3DI_FILLPARAMS, dwCullCCW); SOFF(D3DI_FILLPARAMS, dwCullCW);
printf("\n"); COMMENT("SPANTEX"); SPRE("STEX"); SOFF(D3DI_SPANTEX, iShiftU); SOFF(D3DI_SPANTEX, iShiftV); SOFF(D3DI_SPANTEX, uMaskU); SOFF(D3DI_SPANTEX, uMaskV); SOFF(D3DI_SPANTEX, pBits); SOFF(D3DI_SPANTEX, iShiftPitch); SOFF(D3DI_SPANTEX, iPaletteSize); SOFF(D3DI_SPANTEX, TransparentColor); SOFF(D3DI_SPANTEX, pRampmap);
printf("\n"); COMMENT("Flags");
printf("\n"); COMMENT("Miscellaneous defines."); EQ("D3DI_RASTPRIM_X_DEC", D3DI_RASTPRIM_X_DEC); EQ("TEX_FINAL_SHIFT", TEX_FINAL_SHIFT);
printf("\n"); COMMENT("FP constants."); TEXTERN("_g_fOne", "DWORD"); TEXTERN("_g_fOoTwoPow20", "DWORD"); TEXTERN("_g_fTwoPow27", "DWORD");
TEQ("TEX_UVW_TO_FINAL_SCALE", "_g_fOoTwoPow20"); TEQ("TEX_OOW_TO_FINAL_SCALE", "_g_fTwoPow27");
exit(0); }
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