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#ifndef __CUBESURF_HPP__
#define __CUBESURF_HPP__
/*==========================================================================;
* * Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved. * * File: cubesurf.hpp * Content: Class header the cubesurface class. This class acts * as a level for the CubeMap class. The base class * assumes a system-memory allocation; while the * Driver sub-class will call the driver for every * lock and unlock operation. * * ***************************************************************************/
// Includes
#include "cubemap.hpp"
//
// The CCubeSurface class is a special class that
// works solely with the CCubeMap class. Each CubeSurface
// corresponds to a single level and face of the cube-map. They are
// not stand-alone COM objects because they share the
// same life-time as their CCubeMap parent.
//
// The CDriverCubeSurface class handles
// the driver-managed and vid-mem versions of this
// class.
//
class CCubeSurface : public CBaseSurface { public:
// Constructor
CCubeSurface(CCubeMap *pParent, BYTE iFace, BYTE iLevel, HANDLE hKernelHandle) : m_pParent(pParent), m_iFace(iFace), m_iLevel(iLevel), m_hKernelHandle(hKernelHandle) { DXGASSERT(hKernelHandle || (pParent->GetUserPool() == D3DPOOL_SCRATCH) ); DXGASSERT(m_pParent); #ifdef DEBUG
m_cRefDebug = 0; #endif // DEBUG
if (m_pParent->Desc()->Usage & (D3DUSAGE_LOCK | D3DUSAGE_LOADONCE)) { m_isLockable = TRUE; } else { m_isLockable = FALSE; }
} // CCubeSurface
~CCubeSurface() { DXGASSERT(m_pParent); DXGASSERT(m_cRefDebug == 0); if (m_hKernelHandle) { // Tell the thunk layer that we need to
// be freed.
D3D8_DESTROYSURFACEDATA DestroySurfData; DestroySurfData.hDD = m_pParent->Device()->GetHandle(); DestroySurfData.hSurface = m_hKernelHandle; m_pParent->Device()->GetHalCallbacks()->DestroySurface(&DestroySurfData); } #ifdef DEBUG
else { DXGASSERT(m_pParent->GetUserPool() == D3DPOOL_SCRATCH); } #endif //DEBUG
}; // ~CCubeSurface
public: // IUnknown methods
STDMETHOD(QueryInterface) (REFIID riid, LPVOID FAR * ppvObj); STDMETHOD_(ULONG,AddRef) (); STDMETHOD_(ULONG,Release) ();
// IBuffer methods
STDMETHOD(SetPrivateData)(REFGUID riid, CONST VOID* pvData, DWORD cbData, DWORD dwFlags);
STDMETHOD(GetPrivateData)(REFGUID riid, LPVOID pvData, LPDWORD pcbData);
STDMETHOD(FreePrivateData)(REFGUID riid);
STDMETHOD(GetContainer)(REFIID riid, void **ppContainer);
STDMETHOD(GetDevice)(IDirect3DDevice8 ** ppvObj);
// IDirect3DSurface8 methods
STDMETHOD(GetDesc)(D3DSURFACE_DESC *pDesc);
STDMETHOD(LockRect)(D3DLOCKED_RECT *pLockedRectData, CONST RECT *pRect, DWORD dwFlags);
STDMETHOD(UnlockRect)();
// BaseSurface methods
virtual DWORD DrawPrimHandle() const { return D3D8GetDrawPrimHandle(m_hKernelHandle); } // GetDrawPrimHandle
virtual HANDLE KernelHandle() const { return m_hKernelHandle; } // GetKernelHandle
virtual DWORD IncrementUseCount() { return m_pParent->IncrementUseCount(); } // IncrementUseCount
virtual DWORD DecrementUseCount() { return m_pParent->DecrementUseCount(); } // DecrementUseCount
virtual void Batch() { m_pParent->Batch(); return; } // Batch
virtual void Sync() { m_pParent->Sync(); return; } // Sync
// Internal lock functions bypass
// parameter checking and also whether the
// surface marked as Lockable or LockOnce
// etc. (Methods of CBaseSurface.)
virtual HRESULT InternalLockRect(D3DLOCKED_RECT *pLockedRectData, CONST RECT *pRect, DWORD dwFlags);
virtual HRESULT InternalUnlockRect();
virtual D3DSURFACE_DESC InternalGetDesc() const;
// Access the device of the surface
virtual CBaseDevice *InternalGetDevice() const { return m_pParent->Device(); } // InternalGetDevice
// Determines if a LOAD_ONCE surface has already
// been loaded
virtual BOOL IsLoaded() const { DXGASSERT(m_pParent->Desc()->Usage & D3DUSAGE_LOADONCE); if (m_isLockable) { return FALSE; } else { return TRUE; } } // IsLoaded
// End Of BaseSurface methods
// Quick accessor for the device
// Access the device of the surface
CBaseDevice *Device() const { return m_pParent->Device(); } // Device
protected: CCubeMap *m_pParent; BOOL m_isLockable; BYTE m_iLevel; BYTE m_iFace;
// Helper function so that we can put all
// the private data into the same list. This
// returns a value that can be used to tag
// each of the private datas that are held
// by the master cubemap. Also, the value
// of (m_cLevel) is used as the tag for
// the CubeMap's private data itself
BYTE CombinedFaceLevel() { DXGASSERT(m_iLevel < (1<<5)); DXGASSERT(m_iFace < (1<<3)); return (m_iFace << 5) + m_iLevel; } // CombinedFaceLevel
// We'll need a kernel handle so that
// we can communicate to the kernel for
// the Destroy call
HANDLE m_hKernelHandle;
// Debugging trick to help spew better
// information if someone over-releases a cubesurface
// (Since our ref's carry over to the parent object; it
// means that over-releases can be hard to find.)
#ifdef DEBUG
DWORD m_cRefDebug; #endif // DEBUG
}; // CCubeSurface
// The CDriverCubeSurface is a modification of the base Cube-map
// class. It keeps track some additional information and overrides
// some of the methods. It implements Lock/Unlock by calling the
// driver; hence it is used for both driver-managed and vid-mem
// surface
class CDriverCubeSurface : public CCubeSurface { public: // Constructor
CDriverCubeSurface(CCubeMap *pParent, BYTE iFace, BYTE iLevel, HANDLE hKernelHandle) : CCubeSurface(pParent, iFace, iLevel, hKernelHandle) { } // Init
STDMETHOD(LockRect)(D3DLOCKED_RECT *pLockedRectData, CONST RECT *pRect, DWORD dwFlags);
STDMETHOD(UnlockRect)(THIS);
// Internal lock functions bypass
// parameter checking and also whether the
// surface marked as Lockable or LockOnce
// etc. (Methods of CBaseSurface.)
virtual HRESULT InternalLockRect(D3DLOCKED_RECT *pLockedRectData, CONST RECT *pRect, DWORD dwFlags);
virtual HRESULT InternalUnlockRect();
}; // CDriverCubeSurface
#endif // __CUBESURF_HPP__
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