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/*==========================================================================;
* * Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved. * * File: d3dobj.cpp * Content: Base class implementation for resources and buffers * * ***************************************************************************/
#include "ddrawpr.h"
#include "pixel.hpp"
IHVFormatInfo *CPixel::m_pFormatList = 0;
extern "C" void CPixel__Cleanup() { CPixel::Cleanup(); }
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::Cleanup"
void CPixel::Cleanup() { while(m_pFormatList != 0) { IHVFormatInfo *t = m_pFormatList->m_pNext; delete m_pFormatList; m_pFormatList = t; } }
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::BytesPerPixel"
UINT CPixel::BytesPerPixel(D3DFORMAT Format) { switch (Format) { case D3DFMT_DXT1: // Size is negative to indicate DXT; and indicates
// the size of the block
return (UINT)(-8); case D3DFMT_DXT2: case D3DFMT_DXT3: case D3DFMT_DXT4: case D3DFMT_DXT5: // Size is negative to indicate DXT; and indicates
// the size of the block
return (UINT)(-16);
#ifdef VOLUME_DXT
case D3DFMT_DXV1: // Size is negative to indicate DXT; and indicates
// the size of the block
return (UINT)(-32);
case D3DFMT_DXV2: case D3DFMT_DXV3: case D3DFMT_DXV4: case D3DFMT_DXV5: return (UINT)(-64); #endif //VOLUME_DXT
case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: case D3DFMT_D32: case D3DFMT_D24S8: case D3DFMT_S8D24: case D3DFMT_X8L8V8U8: case D3DFMT_X4S4D24: case D3DFMT_D24X4S4: case D3DFMT_Q8W8V8U8: case D3DFMT_V16U16: case D3DFMT_W11V11U10: case D3DFMT_W10V11U11: case D3DFMT_A2W10V10U10: case D3DFMT_A8X8V8U8: case D3DFMT_L8X8V8U8: case D3DFMT_A2B10G10R10: case D3DFMT_A8B8G8R8: case D3DFMT_X8B8G8R8: case D3DFMT_G16R16: case D3DFMT_D24X8: return 4;
case D3DFMT_R8G8B8: return 3;
case D3DFMT_R5G6B5: case D3DFMT_X1R5G5B5: case D3DFMT_A1R5G5B5: case D3DFMT_A4R4G4B4: case D3DFMT_A8L8: case D3DFMT_V8U8: case D3DFMT_L6V5U5: case D3DFMT_D16: case D3DFMT_D16_LOCKABLE: case D3DFMT_D15S1: case D3DFMT_S1D15: case D3DFMT_A8P8: case D3DFMT_A8R3G3B2: case D3DFMT_UYVY: case D3DFMT_YUY2: case D3DFMT_X4R4G4B4: return 2;
case D3DFMT_P8: case D3DFMT_L8: case D3DFMT_R3G3B2: case D3DFMT_A4L4: case D3DFMT_A8: return 1;
default: return 0; }; }; // BytesPerPixel
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputePixelStride"
UINT CPixel::ComputePixelStride(D3DFORMAT Format) { UINT BPP = BytesPerPixel(Format); if (BPP == 0) { for(IHVFormatInfo *p = m_pFormatList; p != 0; p = p->m_pNext) { if (p->m_Format == Format) { return p->m_BPP >> 3; } } } return BPP; }; // ComputePixelStride
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeSurfaceStride"
// Figure out a stride for a particular surface based on format and width
inline UINT CPixel::ComputeSurfaceStride(UINT cpWidth, UINT cbPixel) { // Figure out basic (linear) stride;
UINT dwStride = cpWidth * cbPixel;
// Round up to multiple of 4 (for NT; but makes sense to maximize
// cache hits and reduce unaligned accesses)
dwStride = (dwStride + 3) & ~3;
return dwStride; }; // ComputeSurfaceStride
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeSurfaceSize"
UINT CPixel::ComputeSurfaceSize(UINT cpWidth, UINT cpHeight, UINT cbPixel) { return cpHeight * ComputeSurfaceStride(cpWidth, cbPixel); } // ComputeSurfaceSize
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeMipMapSize"
UINT CPixel::ComputeMipMapSize(UINT cpWidth, UINT cpHeight, UINT cLevels, D3DFORMAT Format) { UINT cbPixel = ComputePixelStride(Format);
// Adjust pixel->block if necessary
BOOL isDXT = IsDXT(cbPixel); DDASSERT((UINT)isDXT <= 1); if (isDXT) { AdjustForDXT(&cpWidth, &cpHeight, &cbPixel); }
UINT cbSize = 0; for (UINT i = 0; i < cLevels; i++) { // Figure out the size for
// each level of the mip-map
cbSize += ComputeSurfaceSize(cpWidth, cpHeight, cbPixel);
// Shrink width and height by half; clamp to 1 pixel
if (cpWidth > 1) { cpWidth += (UINT)isDXT; cpWidth >>= 1; } if (cpHeight > 1) { cpHeight += (UINT)isDXT; cpHeight >>= 1; } } return cbSize;
} // ComputeMipMapSize
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeMipVolumeSize"
UINT CPixel::ComputeMipVolumeSize(UINT cpWidth, UINT cpHeight, UINT cpDepth, UINT cLevels, D3DFORMAT Format) { UINT cbPixel = ComputePixelStride(Format);
// Adjust pixel->block if necessary
BOOL isDXT = IsDXT(cbPixel); BOOL isVolumeDXT = IsVolumeDXT(Format); DDASSERT((UINT)isDXT <= 1);
if (isVolumeDXT) { DXGASSERT(isDXT); AdjustForVolumeDXT(&cpWidth, &cpHeight, &cpDepth, &cbPixel); } else if (isDXT) { AdjustForDXT(&cpWidth, &cpHeight, &cbPixel); }
UINT cbSize = 0;
for (UINT i = 0; i < cLevels; i++) { // Figure out the size for
// each level of the mip-volume
cbSize += cpDepth * ComputeSurfaceSize(cpWidth, cpHeight, cbPixel);
// Shrink width and height by half; clamp to 1 pixel
if (cpWidth > 1) { cpWidth += (UINT)isDXT; cpWidth >>= 1; } if (cpHeight > 1) { cpHeight += (UINT)isDXT; cpHeight >>= 1; } if (cpDepth > 1) { cpDepth >>= 1; } } return cbSize;
} // ComputeMipVolumeSize
// Given a surface desc, a level, and pointer to
// bits (pBits in the LockedRectData) and a sub-rect,
// this will fill in the pLockedRectData structure
void CPixel::ComputeMipMapOffset(const D3DSURFACE_DESC *pDescTopLevel, UINT iLevel, BYTE *pBits, CONST RECT *pRect, D3DLOCKED_RECT *pLockedRectData) { DXGASSERT(pBits != NULL); DXGASSERT(pLockedRectData != NULL); DXGASSERT(iLevel < 32); DXGASSERT(pDescTopLevel != NULL); DXGASSERT(0 != ComputePixelStride(pDescTopLevel->Format)); DXGASSERT(pDescTopLevel->Width > 0); DXGASSERT(pDescTopLevel->Height > 0);
// CONSIDER: This is slow; and we can do a much better
// job for the non-compressed/wacky cases.
UINT cbOffset = 0; UINT cbPixel = ComputePixelStride(pDescTopLevel->Format); UINT cpWidth = pDescTopLevel->Width; UINT cpHeight = pDescTopLevel->Height;
// Adjust pixel->block if necessary
BOOL isDXT = IsDXT(cbPixel); DDASSERT((UINT)isDXT <= 1); if (isDXT) { AdjustForDXT(&cpWidth, &cpHeight, &cbPixel); }
for (UINT i = 0; i < iLevel; i++) { cbOffset += ComputeSurfaceSize(cpWidth, cpHeight, cbPixel);
// Shrink width and height by half; clamp to 1 pixel
if (cpWidth > 1) { cpWidth += (UINT)isDXT; cpWidth >>= 1; } if (cpHeight > 1) { cpHeight += (UINT)isDXT; cpHeight >>= 1; } }
// For DXTs, the pitch is the number of bytes
// for a single row of blocks; which is the same
// thing as the normal routine
pLockedRectData->Pitch = ComputeSurfaceStride(cpWidth, cbPixel); DXGASSERT(pLockedRectData->Pitch != 0);
// Don't adjust for Rect for DXT formats
if (pRect) { if (isDXT) { DXGASSERT((pRect->top & 3) == 0); DXGASSERT((pRect->left & 3) == 0); cbOffset += (pRect->top / 4) * pLockedRectData->Pitch + (pRect->left / 4) * cbPixel; } else { cbOffset += pRect->top * pLockedRectData->Pitch + pRect->left * cbPixel; } }
pLockedRectData->pBits = pBits + cbOffset;
} // ComputeMipMapOffset
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::ComputeMipVolumeOffset"
// MipVolume version of ComputeMipMapOffset
void CPixel::ComputeMipVolumeOffset(const D3DVOLUME_DESC *pDescTopLevel, UINT iLevel, BYTE *pBits, CONST D3DBOX *pBox, D3DLOCKED_BOX *pLockedBoxData) { DXGASSERT(pBits != NULL); DXGASSERT(pLockedBoxData != NULL); DXGASSERT(iLevel < 32); DXGASSERT(pDescTopLevel != NULL); DXGASSERT(0 != ComputePixelStride(pDescTopLevel->Format)); DXGASSERT(pDescTopLevel->Width > 0); DXGASSERT(pDescTopLevel->Height > 0); DXGASSERT(pDescTopLevel->Depth > 0);
UINT cbOffset = 0; UINT cbPixel = ComputePixelStride(pDescTopLevel->Format); UINT cpWidth = pDescTopLevel->Width; UINT cpHeight = pDescTopLevel->Height; UINT cpDepth = pDescTopLevel->Depth;
// Adjust pixel->block if necessary
BOOL isDXT = IsDXT(cbPixel); BOOL isVolumeDXT = IsVolumeDXT(pDescTopLevel->Format); DDASSERT((UINT)isDXT <= 1);
if (isVolumeDXT) { DXGASSERT(isDXT); AdjustForVolumeDXT(&cpWidth, &cpHeight, &cpDepth, &cbPixel); } else if (isDXT) { AdjustForDXT(&cpWidth, &cpHeight, &cbPixel); }
for (UINT i = 0; i < iLevel; i++) { cbOffset += cpDepth * ComputeSurfaceSize(cpWidth, cpHeight, cbPixel);
// Shrink width and height by half; clamp to 1 pixel
if (cpWidth > 1) { cpWidth += (UINT)isDXT; cpWidth >>= 1; } if (cpHeight > 1) { cpHeight += (UINT)isDXT; cpHeight >>= 1; } if (cpDepth > 1) { cpDepth >>= 1; } }
// For DXTs, the row pitch is the number of bytes
// for a single row of blocks; which is the same
// thing as the normal routine
pLockedBoxData->RowPitch = ComputeSurfaceStride(cpWidth, cbPixel); DXGASSERT(pLockedBoxData->RowPitch != 0);
// For DXVs the slice pitch is the number of bytes
// for a single plane of blocks; which is the same thing
// as the normal routine
pLockedBoxData->SlicePitch = ComputeSurfaceSize(cpWidth, cpHeight, cbPixel); DXGASSERT(pLockedBoxData->SlicePitch != 0);
// Adjust for Box
if (pBox) { UINT iStride = pLockedBoxData->RowPitch; UINT iSlice = pLockedBoxData->SlicePitch; if (isDXT) { if (isVolumeDXT) { DXGASSERT((pBox->Front & 3) == 0); cbOffset += (pBox->Front / 4) * iSlice; } else { cbOffset += (pBox->Front) * iSlice; }
DXGASSERT((pBox->Top & 3) == 0); DXGASSERT((pBox->Left & 3) == 0); cbOffset += (pBox->Top / 4) * iStride + (pBox->Left / 4) * cbPixel; } else { cbOffset += pBox->Front * iSlice + pBox->Top * iStride + pBox->Left * cbPixel; } }
pLockedBoxData->pBits = pBits + cbOffset;
} // ComputeMipVolumeOffset
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::IsValidRect"
BOOL CPixel::IsValidRect(D3DFORMAT Format, UINT Width, UINT Height, const RECT *pRect) { if (!VALID_PTR(pRect, sizeof(RECT))) { DPF_ERR("bad pointer for pRect"); return FALSE; }
// Treat width/height of zero as 1
if (Width == 0) Width = 1; if (Height == 0) Height = 1;
// Check that Rect is reasonable
if ((pRect->left >= pRect->right) || (pRect->top >= pRect->bottom)) { DPF_ERR("Invalid Rect: zero-area."); return FALSE; }
// Check that Rect fits the surface
if (pRect->left < 0 || pRect->top < 0 || pRect->right > (INT)Width || pRect->bottom > (INT)Height) { DPF_ERR("pRect doesn't fit inside the surface"); return FALSE; }
// Check if 4X4 rules are needed
if (CPixel::Requires4X4(Format)) { if ((pRect->left & 3) || (pRect->top & 3)) { DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries"); return FALSE; } if ((pRect->right & 3) && ((INT)Width != pRect->right)) { DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries"); return FALSE; } if ((pRect->bottom & 3) && ((INT)Height != pRect->bottom)) { DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries"); return FALSE; } }
// Everything checks out
return TRUE; } // IsValidRect
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::IsValidBox"
BOOL CPixel::IsValidBox(D3DFORMAT Format, UINT Width, UINT Height, UINT Depth, const D3DBOX *pBox) { if (!VALID_PTR(pBox, sizeof(D3DBOX))) { DPF_ERR("bad pointer for pBox"); return FALSE; }
// Treat width/height/depth of zero as 1
if (Width == 0) Width = 1; if (Height == 0) Height = 1; if (Depth == 0) Depth = 1;
// Check that Box is reasonable
if ((pBox->Left >= pBox->Right) || (pBox->Top >= pBox->Bottom) || (pBox->Front >= pBox->Back)) { DPF_ERR("Invalid Box passed: non-positive volume."); return FALSE; }
// Check that box fits the surface
if (pBox->Right > Width || pBox->Bottom > Height || pBox->Back > Depth) { DPF_ERR("Box doesn't fit inside the volume"); return FALSE; }
// Check if 4X4 rules are needed
if (CPixel::Requires4X4(Format)) { if ((pBox->Left & 3) || (pBox->Top & 3)) { if (CPixel::IsVolumeDXT(Format)) DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); else DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries");
return FALSE; } if ((pBox->Right & 3) && (Width != pBox->Right)) { if (CPixel::IsVolumeDXT(Format)) DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); else DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries"); return FALSE; } if ((pBox->Bottom & 3) && (Height != pBox->Bottom)) { if (CPixel::IsVolumeDXT(Format)) DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); else DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries"); return FALSE; }
if (CPixel::IsVolumeDXT(Format)) { // For Volume DXT; we need to check front/back too
if (pBox->Front & 3) { DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); return FALSE; } if ((pBox->Back & 3) && (Depth != pBox->Back)) { DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); return FALSE; } } }
// Everything checks out
return TRUE; } // IsValidBox
D3DFORMAT CPixel::SuppressAlphaChannel(D3DFORMAT Format) { switch(Format) { case D3DFMT_A8R8G8B8: return D3DFMT_X8R8G8B8; case D3DFMT_A1R5G5B5: return D3DFMT_X1R5G5B5; case D3DFMT_A4R4G4B4: return D3DFMT_X4R4G4B4; }
return Format; }
#undef DPF_MODNAME
#define DPF_MODNAME "CPixel::Register"
HRESULT CPixel::Register(D3DFORMAT Format, DWORD BPP) { DXGASSERT(BPP != 0);
// Do not register duplicates
for(IHVFormatInfo *p = m_pFormatList; p != 0; p = p->m_pNext) { if (p->m_Format == Format) { return S_OK; } }
// Not found, add to registry.
// This allocation will be leaked, but since
// we don't expect to have a large number of
// IHV formats, the leak is not a big deal.
// Also, the leak will be immediately recovered
// upon process exit.
p = new IHVFormatInfo; if (p == 0) { return E_OUTOFMEMORY; } p->m_Format = Format; p->m_BPP = BPP; p->m_pNext = m_pFormatList; m_pFormatList = p;
return S_OK; }
// End of file : pixel.cpp
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