Leaked source code of windows server 2003
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/*==========================================================================;
* * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: pshader.hpp * Content: Direct3D pixel shader internal include file * * ***************************************************************************/ #ifndef _PSHADER_HPP
#define _PSHADER_HPP
#include "d3dfe.hpp"
#include "hmgr.hpp"
struct PVM_WORD { union { struct { D3DVALUE x, y, z, w; }; D3DVALUE v[4]; }; };
struct CONST_DEF { float f[4]; UINT RegNum; };
//-----------------------------------------------------------------------------
//
// CPShader: Pixel Shader Class
//
//-----------------------------------------------------------------------------
class CPShader : public CD3DBaseObj { public: DWORD* m_pCode; UINT m_dwCodeSize; DWORD* m_pCodeOrig; UINT m_dwCodeSizeOrig; DWORD m_dwNumConstDefs; CONST_DEF* m_pConstDefs; CPShader(void) { m_pCodeOrig = NULL; m_dwCodeSizeOrig = 0x0; m_pCode = m_pCodeOrig; m_dwCodeSize = m_dwCodeSizeOrig; m_dwNumConstDefs = 0; m_pConstDefs = NULL; } ~CPShader() { if (NULL != m_pCode) delete[] m_pCode; if (NULL != m_pCodeOrig) delete[] m_pCodeOrig; if (NULL != m_pConstDefs) delete[] m_pConstDefs; } HRESULT Initialize(CONST DWORD* pCode, D3DDEVTYPE DevType); }; typedef CPShader *LPPSHADER;
#endif _PSHADER_HPP
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