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/*==========================================================================;
* * Copyright (C) 1997 Microsoft Corporation. All Rights Reserved. * * File: light.h * Content: Direct3D lighting include file * ***************************************************************************/
#ifndef __LIGHT_H__
#define __LIGHT_H__
struct BATCHBUFFER;
extern "C" { void Directional7(LPD3DFE_PROCESSVERTICES pv, D3DI_LIGHT *light, D3DVERTEX *pInpCoord, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pInpNormal, D3DLIGHTINGELEMENT *pEyeSpaceData); void Directional7Model(LPD3DFE_PROCESSVERTICES pv, D3DI_LIGHT *light, D3DVERTEX *pInpCoord, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pInpNormal, D3DLIGHTINGELEMENT *pEyeSpaceData); void PointSpot7(LPD3DFE_PROCESSVERTICES pv, D3DI_LIGHT *light, D3DVERTEX *pInpCoord, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pInpNormal, D3DLIGHTINGELEMENT *pEyeSpaceData); void PointSpot7Model(LPD3DFE_PROCESSVERTICES pv, D3DI_LIGHT *light, D3DVERTEX *pInpCoord, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pInpNormal, D3DLIGHTINGELEMENT *pEyeSpaceData); void DirectionalFirst(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void DirectionalNext(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void PointSpotFirst(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void PointSpotNext(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void DirectionalFirstModel(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void DirectionalNextModel(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void PointSpotFirstModel(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void PointSpotNextModel(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVALUE* pWeights, BYTE* pMatrixIndices, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); }
#endif /* __LIGHT_H__ */
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