Leaked source code of windows server 2003
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//----------------------------------------------------------------------------
//
// texdiff.h
//
// TextureDiff base code for inclusion as an inline function or
// regular function from common code.
//
// Copyright (C) Microsoft Corporation, 1997.
//
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
//
// TextureDiff
//
// Computes the difference between two texture coordinates according
// to the given texture wrap mode.
//
//----------------------------------------------------------------------------
{ FLOAT fDiff1 = fTb - fTa;
if (iMode == 0) { // Wrap not set, return plain difference.
return fDiff1; } else { FLOAT fDiff2;
// Wrap set, compute shortest distance of plain difference
// and wrap difference.
fDiff2 = fDiff1; if (FLOAT_LTZ(fDiff1)) { fDiff2 += g_fOne; } else if (FLOAT_GTZ(fDiff1)) { fDiff2 -= g_fOne; } if (ABSF(fDiff1) < ABSF(fDiff2)) { return fDiff1; } else { return fDiff2; } } }
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