Leaked source code of windows server 2003
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25 lines
870 B

  1. //-----------------------------------------------------------------------------
  2. //
  3. // This file generates the headers for the texture addressing functions.
  4. //
  5. // Copyright (C) Microsoft Corporation, 1997.
  6. //
  7. // WARNING WARNING WARNING
  8. // This h file generated from a mh file.
  9. // EDIT THE MH FILE.
  10. // I warned you.
  11. // WARNING WARNING WARNING
  12. //
  13. //-----------------------------------------------------------------------------
  14. include(`m4hdr.mh')dnl
  15. define(`d_AlphaHdr', `
  16. void C_AlphaTest_$1_$2_$3_$4_$5(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS);')dnl
  17. d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_AlphaHdr(AA, BB, CC, DD, EE)',
  18. `AA', `NoAlpha', `Alpha')',
  19. `BB', `NoAlphaDither', `AlphaDither')',
  20. `CC', `NoZWrite', `ZWrite')',
  21. `DD', `16', `32')',
  22. `EE', `NoStencil', `Stencil')