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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3ddevice7obj.cpp
//
//--------------------------------------------------------------------------
// d3dDeviceObj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3d7Obj.h"
#include "d3dDevice7Obj.h"
#include "ddSurface7Obj.h"
#include "d3dEnumPixelFormats7Obj.h"
extern BSTR D3DGUIDtoBSTR(LPGUID);
//////////////////////////////////////////////////////////////////
// C_dxj_Direct3dDevice7Object
//////////////////////////////////////////////////////////////////
C_dxj_Direct3dDevice7Object::C_dxj_Direct3dDevice7Object(){ m__dxj_Direct3dDevice7=NULL; parent=NULL; pinterface=NULL; creationid = ++g_creationcount; DPF1(1,"Constructor Creation Direct3dDevice7[%d] \n",g_creationcount);
nextobj = g_dxj_Direct3dDevice7; g_dxj_Direct3dDevice7 = (void *)this; }
//////////////////////////////////////////////////////////////////
// ~C_dxj_Direct3dDevice7Object
//////////////////////////////////////////////////////////////////
C_dxj_Direct3dDevice7Object::~C_dxj_Direct3dDevice7Object() { C_dxj_Direct3dDevice7Object *prev=NULL; for(C_dxj_Direct3dDevice7Object *ptr=(C_dxj_Direct3dDevice7Object *)g_dxj_Direct3dDevice7; ptr; ptr=(C_dxj_Direct3dDevice7Object *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_Direct3dDevice7 = (void*)ptr->nextobj; break; } prev = ptr; } if(m__dxj_Direct3dDevice7){ int count = IUNK(m__dxj_Direct3dDevice7)->Release(); DPF1(1, "DirectX IDirect3dDevice7 Ref count [%d] \n",count);
if(count==0) m__dxj_Direct3dDevice7 = NULL; } if(parent) IUNK(parent)->Release(); if(parent2) IUNK(parent2)->Release(); parent=NULL; parent2=NULL; }
///////////////// /////////////////////////////////////////////////
// InternalAddRef
//////////////////////////////////////////////////////////////////
DWORD C_dxj_Direct3dDevice7Object::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"Direct3dDevice7[%d] AddRef %d \n",creationid,i); return i; }
//////////////////////////////////////////////////////////////////
// InternalRelease
//////////////////////////////////////////////////////////////////
DWORD C_dxj_Direct3dDevice7Object::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(szBuf,"Direct3dDevice7 [%d] Release %d \n",creationid,i); return i; }
//////////////////////////////////////////////////////////////////
// InternalGetObject
// InternalSetObject
//////////////////////////////////////////////////////////////////
GETSET_OBJECT(_dxj_Direct3dDevice7);
//////////////////////////////////////////////////////////////////
// beginScene
// endScene
// setClipStatus
// setLightState
// setRenderState
// getClipStatus
// getLightState
// getRenderState
//////////////////////////////////////////////////////////////////
PASS_THROUGH_R(_dxj_Direct3dDevice7, beginScene, BeginScene); PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice7, setClipStatus, SetClipStatus, D3dClipStatus*,(D3DCLIPSTATUS*)); PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice7, setRenderState, SetRenderState, long,(D3DRENDERSTATETYPE), long ,(DWORD)); PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice7, getClipStatus, GetClipStatus, D3dClipStatus*, (D3DCLIPSTATUS *)); PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice7, getRenderState, GetRenderState, long ,(D3DRENDERSTATETYPE), long*,(DWORD*));
//////////////////////////////////////////////////////////////////
// endScene
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::endScene() {
HRESULT hr; hr=m__dxj_Direct3dDevice7->EndScene();
#ifdef _X86_
_asm FINIT #endif
return hr; }
//////////////////////////////////////////////////////////////////
// getRenderTarget
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getRenderTarget(I_dxj_DirectDrawSurface7 **ppsurf) {
LPDIRECTDRAWSURFACE7 lpSurf=NULL; HRESULT hr; hr=m__dxj_Direct3dDevice7->GetRenderTarget(&lpSurf); INTERNAL_CREATE(_dxj_DirectDrawSurface7, lpSurf, ppsurf); return S_OK; }
//////////////////////////////////////////////////////////////////
// getTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTransform(long transtype, D3dMatrix *m){ return m__dxj_Direct3dDevice7->GetTransform( (D3DTRANSFORMSTATETYPE) transtype, (LPD3DMATRIX)m); }
//////////////////////////////////////////////////////////////////
// multiplyTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::multiplyTransform(long transtype, D3dMatrix *m){ return m__dxj_Direct3dDevice7->MultiplyTransform( (D3DTRANSFORMSTATETYPE) transtype, (LPD3DMATRIX) m); }
//////////////////////////////////////////////////////////////////
// setTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setTransform(long transtype, D3dMatrix *m){ return m__dxj_Direct3dDevice7->SetTransform( (D3DTRANSFORMSTATETYPE) transtype, (LPD3DMATRIX) m); }
//////////////////////////////////////////////////////////////////
// setRenderTarget
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setRenderTarget(I_dxj_DirectDrawSurface7 *surf) { HRESULT hr; if (!surf) return E_INVALIDARG; DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7, lpref, surf); hr= m__dxj_Direct3dDevice7->SetRenderTarget(lpref,0); return hr; }
//////////////////////////////////////////////////////////////////
// getTextureFormatsEnum
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTextureFormatsEnum(I_dxj_Direct3DEnumPixelFormats **ppRet) { HRESULT hr; hr=C_dxj_Direct3DEnumPixelFormats7Object::create1(m__dxj_Direct3dDevice7,ppRet); return hr; }
//////////////////////////////////////////////////////////////////
// validateDevice
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::validateDevice( /* [retval][out] */ long __RPC_FAR *passes) { HRESULT hr=m__dxj_Direct3dDevice7->ValidateDevice((DWORD*)passes); return hr; }
//////////////////////////////////////////////////////////////////
// getTexture
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTexture( /* [in] */ long stage, /* [retval][out] */ I_dxj_DirectDrawSurface7 __RPC_FAR *__RPC_FAR *retv) { LPDIRECTDRAWSURFACE7 lpNew=NULL; HRESULT hr;
*retv=NULL; hr=m__dxj_Direct3dDevice7->GetTexture((DWORD)stage,&lpNew); //null is valid
if (lpNew==NULL) return S_OK;
INTERNAL_CREATE(_dxj_DirectDrawSurface7, lpNew, retv); if (*retv==NULL) return E_OUTOFMEMORY;
return hr; }
//////////////////////////////////////////////////////////////////
// getTextureStageState
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTextureStageState( /* [in] */ long stage, /* [in] */ long state, /* [retval][out] */ long __RPC_FAR *retv) { HRESULT hr; hr=m__dxj_Direct3dDevice7->GetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD*)retv); return hr; }
//////////////////////////////////////////////////////////////////
// setTexture
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setTexture( long stage, I_dxj_DirectDrawSurface7 *tex) { HRESULT hr; DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7, lpTex, tex); hr=m__dxj_Direct3dDevice7->SetTexture((DWORD)stage,lpTex);
return hr; }
//////////////////////////////////////////////////////////////////
// setTextureStageState
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setTextureStageState( /* [in] */ long stage, /* [in] */ long state, /* [in] */ long val) { HRESULT hr; hr=m__dxj_Direct3dDevice7->SetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD)val); return hr; }
//////////////////////////////////////////////////////////////////
// getCaps
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getCaps( D3dDeviceDesc7 *a) { //if (a) a->lSize=sizeof(D3DDEVICEDESC7);
HRESULT hr; hr=m__dxj_Direct3dDevice7->GetCaps((D3DDEVICEDESC7*)a); return hr; }
//////////////////////////////////////////////////////////////////
// getDirect3D
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getDirect3D( I_dxj_Direct3d7 **ret) {
HRESULT hr; LPDIRECT3D7 lpD3D=NULL; hr=m__dxj_Direct3dDevice7->GetDirect3D(&lpD3D); if FAILED(hr) return hr; if (!lpD3D) return E_FAIL; INTERNAL_CREATE(_dxj_Direct3d7,lpD3D,ret); return hr;
}
//////////////////////////////////////////////////////////////////
// setViewport
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setViewport( D3dViewport7 *viewport) {
HRESULT hr; if(!viewport) return E_INVALIDARG; hr=m__dxj_Direct3dDevice7->SetViewport((D3DVIEWPORT7*)viewport); return hr;
}
//////////////////////////////////////////////////////////////////
// getViewport
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getViewport( D3dViewport7 *viewport) {
HRESULT hr; if(!viewport) return E_INVALIDARG; hr=m__dxj_Direct3dDevice7->GetViewport((D3DVIEWPORT7*)viewport); return hr;
}
//////////////////////////////////////////////////////////////////
// setMaterial
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setMaterial( D3dMaterial7 *mat) {
HRESULT hr; if(!mat) return E_INVALIDARG; hr=m__dxj_Direct3dDevice7->SetMaterial((D3DMATERIAL7*)mat); return hr;
}
//////////////////////////////////////////////////////////////////
// getMaterial
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getMaterial( D3dMaterial7 *mat) {
HRESULT hr; if(!mat) return E_INVALIDARG; hr=m__dxj_Direct3dDevice7->GetMaterial((D3DMATERIAL7*)mat); return hr;
}
//////////////////////////////////////////////////////////////////
// setLight
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setLight( long i,D3dLight7 *lgt) {
HRESULT hr; if(!lgt) return E_INVALIDARG; hr=m__dxj_Direct3dDevice7->SetLight((DWORD)i,(D3DLIGHT7*)lgt); return hr;
}
//////////////////////////////////////////////////////////////////
// getLight
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getLight( long i,D3dLight7 *lgt) {
HRESULT hr; if(!lgt) return E_INVALIDARG; hr=m__dxj_Direct3dDevice7->GetLight((DWORD)i,(D3DLIGHT7*)lgt); return hr;
}
//////////////////////////////////////////////////////////////////
// beginStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::beginStateBlock() {
HRESULT hr; hr=m__dxj_Direct3dDevice7->BeginStateBlock(); return hr;
}
//////////////////////////////////////////////////////////////////
// endStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::endStateBlock( long *retv) { HRESULT hr; hr=m__dxj_Direct3dDevice7->EndStateBlock((DWORD*)retv); return hr; }
//////////////////////////////////////////////////////////////////
// deleteStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::deleteStateBlock(long m) { HRESULT hr; hr=m__dxj_Direct3dDevice7->DeleteStateBlock((DWORD)m); return hr; } //////////////////////////////////////////////////////////////////
// ApplyStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::applyStateBlock(long m) { HRESULT hr; hr=m__dxj_Direct3dDevice7->ApplyStateBlock((DWORD)m); return hr; }
//////////////////////////////////////////////////////////////////
// createStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::createStateBlock(long type, long *retval) { HRESULT hr; hr=m__dxj_Direct3dDevice7->CreateStateBlock((D3DSTATEBLOCKTYPE)type,(DWORD*)retval); return hr; } //////////////////////////////////////////////////////////////////
// captureStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::captureStateBlock(long m) { HRESULT hr; hr=m__dxj_Direct3dDevice7->CaptureStateBlock((DWORD)m); return hr; }
//////////////////////////////////////////////////////////////////
// lightEnable
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::lightEnable( long index, VARIANT_BOOL b){ HRESULT hr; hr=m__dxj_Direct3dDevice7->LightEnable((DWORD)index,(b!=VARIANT_FALSE)); return hr; }
//////////////////////////////////////////////////////////////////
// lightEnable
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getLightEnable( long index, VARIANT_BOOL *bOut){ HRESULT hr; BOOL b; hr=m__dxj_Direct3dDevice7->GetLightEnable((DWORD)index,&b); if (b){ *bOut=VARIANT_TRUE; } else { *bOut=VARIANT_FALSE; } return hr; }
//////////////////////////////////////////////////////////////////
// drawIndexedPrimitive
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::drawIndexedPrimitive( d3dPrimitiveType d3dpt, long d3dvt, void *Verts, long vertexCount, SAFEARRAY **ppsaIndex, long indexArraySize, long flags){
HRESULT hr;
__try { hr=m__dxj_Direct3dDevice7->DrawIndexedPrimitive( (D3DPRIMITIVETYPE) d3dpt, (DWORD) d3dvt, (void*) Verts, (DWORD)vertexCount, (unsigned short*) ((SAFEARRAY*)*ppsaIndex)->pvData, (DWORD)indexArraySize, (DWORD) flags); } __except(1, 1){ return DDERR_EXCEPTION; }
return hr; }
//////////////////////////////////////////////////////////////////
// drawPrimitive
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::drawPrimitive( d3dPrimitiveType d3dpt, long d3dvt, void* Verts, long vertexCount, long flags){ HRESULT hr; __try { hr= m__dxj_Direct3dDevice7->DrawPrimitive( (D3DPRIMITIVETYPE) d3dpt, (DWORD) d3dvt, (void*) Verts, (DWORD)vertexCount, (DWORD) flags); } __except(1, 1){ return DDERR_EXCEPTION; } return hr; }
//////////////////////////////////////////////////////////////////
// clear
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::clear(long count,SAFEARRAY **psa, long flags, long color, float z, long stencil ) { if (!ISSAFEARRAY1D(psa,(DWORD)count)) return E_INVALIDARG; return m__dxj_Direct3dDevice7->Clear( (DWORD)count,(D3DRECT*)((SAFEARRAY*)*psa)->pvData, flags ,color,z,stencil); }
//////////////////////////////////////////////////////////////////
// computeSphereVisibility
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::computeSphereVisibility( D3dVector __RPC_FAR *center, float __RPC_FAR *radi, /* [retval][out] */ long __RPC_FAR *returnVal) { HRESULT hr=m__dxj_Direct3dDevice7->ComputeSphereVisibility((LPD3DVECTOR)center,radi,1,0,(DWORD*)returnVal); return hr; }
//////////////////////////////////////////////////////////////////
// drawIndexedPrimitiveVB
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::drawIndexedPrimitiveVB( /* [in] */ d3dPrimitiveType d3dpt, /* [in] */ I_dxj_Direct3dVertexBuffer7 __RPC_FAR *vertexBuffer, long startIndex, long numIndex, /* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *indexArray, /* [in] */ long indexcount, /* [in] */ long flags) { HRESULT hr;
if (!indexArray) return E_FAIL;
DO_GETOBJECT_NOTNULL( LPDIRECT3DVERTEXBUFFER7 , lpVB, vertexBuffer); __try{
hr=m__dxj_Direct3dDevice7->DrawIndexedPrimitiveVB ((D3DPRIMITIVETYPE)d3dpt, lpVB, (DWORD) startIndex, (DWORD) numIndex, (WORD*) ((SAFEARRAY*)*indexArray)->pvData, (DWORD)indexcount, (DWORD)flags);
} __except(1,1){ return DDERR_EXCEPTION; } return hr; } //////////////////////////////////////////////////////////////////
// drawPrimitiveVB
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::drawPrimitiveVB( /* [in] */ d3dPrimitiveType d3dpt, /* [in] */ I_dxj_Direct3dVertexBuffer7 __RPC_FAR *vertexBuffer, /* [in] */ long startVertex, /* [in] */ long numVertices, /* [in] */ long flags) { HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECT3DVERTEXBUFFER7 , lpVB, vertexBuffer); __try{
hr=m__dxj_Direct3dDevice7->DrawPrimitiveVB ((D3DPRIMITIVETYPE)d3dpt, lpVB, (DWORD) startVertex, (DWORD) numVertices, (DWORD)flags);
} __except(1,1){
return DDERR_EXCEPTION; } return hr; }
STDMETHODIMP C_dxj_Direct3dDevice7Object::preLoad( I_dxj_DirectDrawSurface7 *surf) { HRESULT hr; DO_GETOBJECT_NOTNULL( LPDIRECTDRAWSURFACE7 , lpSurf, surf); hr= m__dxj_Direct3dDevice7->PreLoad(lpSurf); return hr; }
//////////////////////////////////////////////////////////////////
// load
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::load( /* [in] */ I_dxj_DirectDrawSurface7 __RPC_FAR *tex1, /* [in] */ long x, /* [in] */ long y, /* [in] */ I_dxj_DirectDrawSurface7 __RPC_FAR *tex2, /* [in] */ Rect __RPC_FAR *rc, /* [in] */ long flags) { HRESULT hr; if (!tex1) return E_INVALIDARG; if (!tex2) return E_INVALIDARG; if (!rc) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7,lpTex1,tex1); DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7,lpTex2,tex2);
//dont allow this as it gpfs some drivers and is invalid anyway
if (lpTex1==lpTex2) return E_INVALIDARG;
POINT p; p.x=x; p.y=y;
hr=m__dxj_Direct3dDevice7->Load(lpTex1,&p,lpTex2,(LPRECT)rc,(DWORD)flags);
return hr; }
//PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice7, setRenderState, SetRenderState, long,(D3DRENDERSTATETYPE), long ,(DWORD));
//////////////////////////////////////////////////////////////////
// setRenderStateSingle
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setRenderStateSingle( /* [in] */ long renderstate, /* [in] */ float val) { HRESULT hr; hr=m__dxj_Direct3dDevice7->SetRenderState((D3DRENDERSTATETYPE) renderstate, *((DWORD*)&val)); return hr; }
//////////////////////////////////////////////////////////////////
// getRenderStateSingle
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getRenderStateSingle( /* [in] */ long renderstate, /* [in] */ float *val) { HRESULT hr; hr=m__dxj_Direct3dDevice7->GetRenderState((D3DRENDERSTATETYPE) renderstate, (DWORD*)val); return hr; }
//////////////////////////////////////////////////////////////////
// setTextureStageStateSingle
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setTextureStageStateSingle( /* [in] */ long stage, /* [in] */ long state, /* [in] */ float val) { HRESULT hr; hr=m__dxj_Direct3dDevice7->SetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, *((DWORD*)&val)); return hr; }
//////////////////////////////////////////////////////////////////
// getTextureStageState
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTextureStageStateSingle( /* [in] */ long stage, /* [in] */ long state, /* [in] */ float *val) { HRESULT hr; hr=m__dxj_Direct3dDevice7->GetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD*)val); return hr; }
//////////////////////////////////////////////////////////////////
// getInfo
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getInfo( /* [in] */ long lDevInfoID, /* [out][in] */ void __RPC_FAR *DevInfoType, /* [in] */ long lSize) { HRESULT hr; __try { hr=m__dxj_Direct3dDevice7->GetInfo((DWORD)lDevInfoID,DevInfoType, (DWORD)lSize); } __except(1,1) { return E_FAIL; } return hr; }
//////////////////////////////////////////////////////////////////
// getDeviceGuid
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getDeviceGuid( BSTR *ret) { HRESULT hr; D3DDEVICEDESC7 desc; if (!ret) return E_INVALIDARG;
//desc.dwSize=sizeof(D3DDEVICEDESC7);
hr=m__dxj_Direct3dDevice7->GetCaps(&desc); if FAILED(hr) return hr;
*ret=D3DGUIDtoBSTR(&desc.deviceGUID); return hr;
}
//////////////////////////////////////////////////////////////////
// setClipPlane
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setClipPlane(long index,float A, float B, float C, float D) { HRESULT hr; float floats[4]; floats[0]=A; floats[1]=B; floats[2]=C; floats[3]=D;
hr=m__dxj_Direct3dDevice7->SetClipPlane((DWORD)index, floats);
return hr;
}
//////////////////////////////////////////////////////////////////
// setClipPlane
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getClipPlane(long index,float *A, float *B, float *C, float *D) { HRESULT hr; float floats[4]; hr=m__dxj_Direct3dDevice7->GetClipPlane((DWORD)index, floats); if FAILED(hr) return hr; *A=floats[0]; *B=floats[1]; *C=floats[2]; *D=floats[3];
return hr;
}
#if 0
//////////////////////////////////////////////////////////////////
// clear
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::clear( /* [in] */ long l1, /* [in] */ D3dRect __RPC_FAR *rc, /* [in] */ long l2, /* [in] */ long color, /* [in] */ float z, /* [in] */ long l3) { HRESULT hr; if (!rc) return E_INVALIDARG; __try{ hr=m__dxj_Direct3dDevice7->Clear((DWORD)l1,(D3DRECT*)rc,(DWORD)l2,(DWORD)color,(float)z,(DWORD)l3); } __except(1,1){ return E_INVALIDARG; } return hr; }
//////////////////////////////////////////////////////////////////
// setVertexComponent
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setVertexComponent( /* [in] */ long __RPC_FAR component, /* [in] */ I_dxj_Direct3dVertexBuffer7 __RPC_FAR *vb, /* [in] */ long l1, /* [in] */ long l2) { HRESULT hr; if (!vb) return E_INVALIDARG; DO_GETOBJECT_NOTNULL(LPDIRECT3DVERTEXBUFFER7,pVB,vb);
hr=m__dxj_Direct3dDevice7->SetVertexComponent((D3DVERTEXCOMPONENT)component, pVB,(DWORD)l1,(DWORD)l2); return hr; }
#endif
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