Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmframearrayobj.cpp
//
//--------------------------------------------------------------------------
// d3drmFrameArrayObj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmFrameArrayObj.h"
#include "d3drmFrame3Obj.h"
CONSTRUCTOR(_dxj_Direct3dRMFrameArray, {}); DESTRUCTOR(_dxj_Direct3dRMFrameArray, {}); GETSET_OBJECT(_dxj_Direct3dRMFrameArray);
GET_DIRECT_R(_dxj_Direct3dRMFrameArray,getSize, GetSize, long)
HRESULT C_dxj_Direct3dRMFrameArrayObject::getElement(long i, I_dxj_Direct3dRMFrame3 **frame){ HRESULT hr; IDirect3DRMFrame *realframe=NULL; IDirect3DRMFrame3 *realframe3=NULL;
hr=m__dxj_Direct3dRMFrameArray->GetElement((DWORD)i,&realframe); if FAILED(hr) return hr;
hr=realframe->QueryInterface(IID_IDirect3DRMFrame3,(void**)&realframe3); realframe->Release(); if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMFrame3,(IDirect3DRMFrame3*)realframe3,frame); return hr; }
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