Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmframearrayobj.h
//
//--------------------------------------------------------------------------
// d3drmFrameArrayObj.h : Declaration of the C_dxj_Direct3dRMFrameArrayObject
#include "resource.h" // main symbols
#define typedef__dxj_Direct3dRMFrameArray LPDIRECT3DRMFRAMEARRAY
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMFrameArrayObject : //public CComDualImpl<I_dxj_Direct3dRMFrameArray, &IID_I_dxj_Direct3dRMFrameArray, &LIBID_DIRECTLib>,
//public ISupportErrorInfo,
public I_dxj_Direct3dRMFrameArray, //public CComCoClass<C_dxj_Direct3dRMFrameArrayObject, &CLSID__dxj_Direct3dRMFrameArray>,
public CComObjectRoot { public: C_dxj_Direct3dRMFrameArrayObject() ; virtual ~C_dxj_Direct3dRMFrameArrayObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMFrameArrayObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMFrameArray) //COM_INTERFACE_ENTRY(IDispatch)
//COM_INTERFACE_ENTRY(ISupportErrorInfo)
END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMFrameArray, "DIRECT.Direct3dRMFrameArray.3", "DIRECT.Direct3dRMFrameArray.3", IDS_D3DRMFRAMEARRAY_DESC, THREADFLAGS_BOTH)
// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMFrameArrayObject) if you don't want your object
// to support aggregation
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMFrameArrayObject)
//STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
// I_dxj_Direct3dRMFrameArray
public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(getSize)(long *retval);
#if DX5
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMFrame2 **lplpD3DRMFrame); #else
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMFrame3 **lplpD3DRMFrame); #endif
private: DECL_VARIABLE(_dxj_Direct3dRMFrameArray);
public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMFrameArray ) };
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