Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: dsoundbufferobj.h
//
//--------------------------------------------------------------------------
// dSoundBufferObj.h : Declaration of the C_dxj_DirectSoundBufferObject
// DHF_DS entire file
#include "resource.h" // main symbols
#define typedef__dxj_DirectSoundBuffer LPDIRECTSOUNDBUFFER
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectSoundBufferObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectSoundBuffer, &IID_I_dxj_DirectSoundBuffer, &LIBID_DIRECTLib>, public ISupportErrorInfo, #else
public I_dxj_DirectSoundBuffer, #endif
//public CComCoClass<C_dxj_DirectSoundBufferObject, &CLSID__dxj_DirectSoundBuffer>,
public CComObjectRoot { public: C_dxj_DirectSoundBufferObject() ; virtual ~C_dxj_DirectSoundBufferObject() ;
BEGIN_COM_MAP(C_dxj_DirectSoundBufferObject) COM_INTERFACE_ENTRY(I_dxj_DirectSoundBuffer)
#ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(ISupportErrorInfo) #endif
END_COM_MAP()
//y DECLARE_REGISTRY(CLSID__dxj_DirectSoundBuffer, "DIRECT.DirectSoundBuffer.3", "DIRECT.DirectSoundBuffer.3", IDS_DSOUNDBUFFER_DESC, THREADFLAGS_BOTH)
// Use DECLARE_NOT_AGGREGATABLE(C_dxj_DirectSoundBufferObject) if you don't want your object
// to support aggregation
DECLARE_AGGREGATABLE(C_dxj_DirectSoundBufferObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid); #endif
// I_dxj_DirectSoundBuffer
public: /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE getDirectSound3dListener( /* [retval][out] */ I_dxj_DirectSound3dListener __RPC_FAR *__RPC_FAR *lpdsl); HRESULT STDMETHODCALLTYPE getDirectSound3dBuffer( /* [retval][out] */ I_dxj_DirectSound3dBuffer __RPC_FAR *__RPC_FAR *lpdsb); HRESULT STDMETHODCALLTYPE getCaps( /* [out][in] */ DSBCaps __RPC_FAR *caps); HRESULT STDMETHODCALLTYPE getCurrentPosition( /* [out] */ DSCursors __RPC_FAR *cursors); HRESULT STDMETHODCALLTYPE getFormat( /* [out][in] */ WaveFormatex __RPC_FAR *format); HRESULT STDMETHODCALLTYPE getVolume( /* [retval][out] */ long __RPC_FAR *volume); HRESULT STDMETHODCALLTYPE getPan( /* [retval][out] */ long __RPC_FAR *pan); HRESULT STDMETHODCALLTYPE getFrequency( /* [retval][out] */ long __RPC_FAR *frequency); HRESULT STDMETHODCALLTYPE getStatus( /* [retval][out] */ long __RPC_FAR *status); /* [hidden] */ HRESULT STDMETHODCALLTYPE initialize( /* [in] */ I_dxj_DirectSound __RPC_FAR *directSound, /* [out][in] */ DSBufferDesc __RPC_FAR *bufferDesc, /* [out][in] */ byte __RPC_FAR *wbuf); HRESULT STDMETHODCALLTYPE writeBuffer( /* [in] */ long start, /* [in] */ long size, ///* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *buffer,
void * buf, /* [in] */ long flags); HRESULT STDMETHODCALLTYPE readBuffer( /* [in] */ long start, /* [in] */ long size, ///* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *buffer,
void * buf, /* [in] */ long flags); HRESULT STDMETHODCALLTYPE play( /* [in] */ long flags); HRESULT STDMETHODCALLTYPE setCurrentPosition( /* [in] */ long newPosition); HRESULT STDMETHODCALLTYPE setFormat( /* [in] */ WaveFormatex __RPC_FAR *format); HRESULT STDMETHODCALLTYPE setVolume( /* [in] */ long volume); HRESULT STDMETHODCALLTYPE setPan( /* [in] */ long pan); HRESULT STDMETHODCALLTYPE setFrequency( /* [in] */ long frequency); HRESULT STDMETHODCALLTYPE stop( void); HRESULT STDMETHODCALLTYPE restore( void); HRESULT STDMETHODCALLTYPE setNotificationPositions(long nElements,SAFEARRAY **ppsa);
HRESULT STDMETHODCALLTYPE saveToFile(BSTR b);
private: DECL_VARIABLE(_dxj_DirectSoundBuffer);
public: DX3J_GLOBAL_LINKS( _dxj_DirectSoundBuffer ) };
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