Leaked source code of windows server 2003
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  1. #include "stdafx.h"
  2. #include "Direct.h"
  3. #include "dms.h"
  4. #include "dMusObj.h"
  5. extern void *g_dxj_DirectMusic;
  6. ///////////////////////////////////////////////////////////////////
  7. // InternalAddRef
  8. ///////////////////////////////////////////////////////////////////
  9. DWORD C_dxj_DirectMusicObject::InternalAddRef(){
  10. DWORD i;
  11. i=CComObjectRoot::InternalAddRef();
  12. DPF2(1,"DirectMusic [%d] AddRef %d \n",creationid,i);
  13. return i;
  14. }
  15. ///////////////////////////////////////////////////////////////////
  16. // InternalRelease
  17. ///////////////////////////////////////////////////////////////////
  18. DWORD C_dxj_DirectMusicObject::InternalRelease(){
  19. DWORD i;
  20. i=CComObjectRoot::InternalRelease();
  21. DPF2(1,"DirectMusic [%d] Release %d \n",creationid,i);
  22. return i;
  23. }
  24. ///////////////////////////////////////////////////////////////////
  25. // C_dxj_DirectMusicObject
  26. ///////////////////////////////////////////////////////////////////
  27. C_dxj_DirectMusicObject::C_dxj_DirectMusicObject(){
  28. DPF1(1,"Constructor Creation DirectMusic Object[%d] \n ",g_creationcount);
  29. m__dxj_DirectMusic = NULL;
  30. parent = NULL;
  31. pinterface = NULL;
  32. nextobj = g_dxj_DirectMusic;
  33. creationid = ++g_creationcount;
  34. g_dxj_DirectMusic = (void *)this;
  35. }
  36. ///////////////////////////////////////////////////////////////////
  37. // ~C_dxj_DirectMusicObject
  38. ///////////////////////////////////////////////////////////////////
  39. C_dxj_DirectMusicObject::~C_dxj_DirectMusicObject()
  40. {
  41. DPF(1,"Entering ~C_dxj_DirectMusicObject destructor \n");
  42. C_dxj_DirectMusicObject *prev=NULL;
  43. for(C_dxj_DirectMusicObject *ptr=(C_dxj_DirectMusicObject *)g_dxj_DirectMusic ; ptr; ptr=(C_dxj_DirectMusicObject *)ptr->nextobj)
  44. {
  45. if(ptr == this)
  46. {
  47. if(prev)
  48. prev->nextobj = ptr->nextobj;
  49. else
  50. g_dxj_DirectMusic = (void*)ptr->nextobj;
  51. DPF(1,"DirectMusicObject found in g_dxj list now removed\n");
  52. break;
  53. }
  54. prev = ptr;
  55. }
  56. if(m__dxj_DirectMusic){
  57. int count = IUNK(m__dxj_DirectMusic)->Release();
  58. #ifdef DEBUG
  59. char Buffer[256];
  60. wsprintf(Buffer,"DirectX IDirectMusic Ref count [%d] \n",count);
  61. #endif
  62. if(count==0) m__dxj_DirectMusic = NULL;
  63. }
  64. if(parent) IUNK(parent)->Release();
  65. }
  66. HRESULT C_dxj_DirectMusicObject::InternalGetObject(IUnknown **pUnk){
  67. *pUnk=(IUnknown*)m__dxj_DirectMusic;
  68. return S_OK;
  69. }
  70. HRESULT C_dxj_DirectMusicObject::InternalSetObject(IUnknown *pUnk){
  71. m__dxj_DirectMusic=(LPDIRECTMUSIC)pUnk;
  72. return S_OK;
  73. }
  74. HRESULT C_dxj_DirectMusicObject::Activate(VARIANT_BOOL fEnable)
  75. {
  76. HRESULT hr;
  77. if (fEnable == VARIANT_FALSE)
  78. {
  79. if (FAILED (hr = m__dxj_DirectMusic->Activate(FALSE) ) )
  80. return hr;
  81. } else
  82. {
  83. if (FAILED (hr = m__dxj_DirectMusic->Activate(TRUE) ) )
  84. return hr;
  85. }
  86. return S_OK;
  87. }
  88. HRESULT C_dxj_DirectMusicObject::SetDirectSound(I_dxj_DirectSound *DirectSound,long hWnd)
  89. {
  90. HRESULT hr;
  91. DO_GETOBJECT_NOTNULL(LPDIRECTSOUND, lpDSound, DirectSound);
  92. if (FAILED( hr = m__dxj_DirectMusic->SetDirectSound(lpDSound, (HWND)hWnd)) )
  93. return hr;
  94. return S_OK;
  95. }