Leaked source code of windows server 2003
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3.1 KiB

  1. #include "stdafx.h"
  2. #include "Direct.h"
  3. #include "dms.h"
  4. #include "dSoundFXEchoObj.h"
  5. extern void *g_dxj_DirectSoundFXEcho;
  6. ///////////////////////////////////////////////////////////////////
  7. // InternalAddRef
  8. ///////////////////////////////////////////////////////////////////
  9. DWORD C_dxj_DirectSoundFXEchoObject::InternalAddRef(){
  10. DWORD i;
  11. i=CComObjectRoot::InternalAddRef();
  12. DPF2(1,"DirectSoundFXEcho [%d] AddRef %d \n",creationid,i);
  13. return i;
  14. }
  15. ///////////////////////////////////////////////////////////////////
  16. // InternalRelease
  17. ///////////////////////////////////////////////////////////////////
  18. DWORD C_dxj_DirectSoundFXEchoObject::InternalRelease(){
  19. DWORD i;
  20. i=CComObjectRoot::InternalRelease();
  21. DPF2(1,"DirectSoundFXEcho [%d] Release %d \n",creationid,i);
  22. return i;
  23. }
  24. ///////////////////////////////////////////////////////////////////
  25. // C_dxj_DirectSoundFXEchoObject
  26. ///////////////////////////////////////////////////////////////////
  27. C_dxj_DirectSoundFXEchoObject::C_dxj_DirectSoundFXEchoObject(){
  28. DPF1(1,"Constructor Creation DirectSoundFXEcho Object[%d] \n ",g_creationcount);
  29. m__dxj_DirectSoundFXEcho = NULL;
  30. parent = NULL;
  31. pinterface = NULL;
  32. nextobj = g_dxj_DirectSoundFXEcho;
  33. creationid = ++g_creationcount;
  34. g_dxj_DirectSoundFXEcho = (void *)this;
  35. }
  36. ///////////////////////////////////////////////////////////////////
  37. // ~C_dxj_DirectSoundFXEchoObject
  38. ///////////////////////////////////////////////////////////////////
  39. C_dxj_DirectSoundFXEchoObject::~C_dxj_DirectSoundFXEchoObject()
  40. {
  41. DPF(1,"Entering ~C_dxj_DirectSoundFXEchoObject destructor \n");
  42. C_dxj_DirectSoundFXEchoObject *prev=NULL;
  43. for(C_dxj_DirectSoundFXEchoObject *ptr=(C_dxj_DirectSoundFXEchoObject *)g_dxj_DirectSoundFXEcho ; ptr; ptr=(C_dxj_DirectSoundFXEchoObject *)ptr->nextobj)
  44. {
  45. if(ptr == this)
  46. {
  47. if(prev)
  48. prev->nextobj = ptr->nextobj;
  49. else
  50. g_dxj_DirectSoundFXEcho = (void*)ptr->nextobj;
  51. DPF(1,"DirectSoundFXEchoObject found in g_dxj list now removed\n");
  52. break;
  53. }
  54. prev = ptr;
  55. }
  56. if(m__dxj_DirectSoundFXEcho){
  57. int count = IUNK(m__dxj_DirectSoundFXEcho)->Release();
  58. #ifdef DEBUG
  59. char buffer[256];
  60. wsprintf(buffer,"DirectX IDirectSoundFXEcho Ref count [%d] \n",count);
  61. #endif
  62. if(count==0) m__dxj_DirectSoundFXEcho = NULL;
  63. }
  64. if(parent) IUNK(parent)->Release();
  65. }
  66. HRESULT C_dxj_DirectSoundFXEchoObject::InternalGetObject(IUnknown **pUnk){
  67. *pUnk=(IUnknown*)m__dxj_DirectSoundFXEcho;
  68. return S_OK;
  69. }
  70. HRESULT C_dxj_DirectSoundFXEchoObject::InternalSetObject(IUnknown *pUnk){
  71. m__dxj_DirectSoundFXEcho=(LPDIRECTSOUNDFXECHO8)pUnk;
  72. return S_OK;
  73. }
  74. HRESULT C_dxj_DirectSoundFXEchoObject::SetAllParameters(DSFXECHO_CDESC *params)
  75. {
  76. HRESULT hr;
  77. if (FAILED( hr = m__dxj_DirectSoundFXEcho->SetAllParameters((DSFXEcho*) params) ))
  78. return hr;
  79. return S_OK;
  80. }
  81. HRESULT C_dxj_DirectSoundFXEchoObject::GetAllParameters(DSFXECHO_CDESC *params)
  82. {
  83. HRESULT hr;
  84. if (FAILED( hr = m__dxj_DirectSoundFXEcho->GetAllParameters((DSFXEcho*) params) ))
  85. return hr;
  86. return S_OK;
  87. }