Leaked source code of windows server 2003
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17 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resrc1.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #define APSTUDIO_HIDDEN_SYMBOLS
  10. #include "windows.h"
  11. #undef APSTUDIO_HIDDEN_SYMBOLS
  12. #include "resource.h"
  13. /////////////////////////////////////////////////////////////////////////////
  14. #undef APSTUDIO_READONLY_SYMBOLS
  15. /////////////////////////////////////////////////////////////////////////////
  16. // English (U.S.) resources
  17. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  18. #ifdef _WIN32
  19. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  20. #pragma code_page(1252)
  21. #endif //_WIN32
  22. #ifndef _MAC
  23. /////////////////////////////////////////////////////////////////////////////
  24. //
  25. // Version
  26. //
  27. #include <windows.h>
  28. #ifdef WIN95
  29. #include <windows.h>
  30. //#include <version.h>
  31. #include "verinfo.h"
  32. #define VERSIONNAME "GCDEF.DLL"
  33. #define VERSIONDESCRIPTION "Game Controllers Default Sheets"
  34. #define VERSIONTYPE VFT_DLL
  35. #define VERSIONSUBTYPE VFT2_UNKNOWN
  36. #include "verinfo.ver"
  37. #else
  38. #include <ntverp.h>
  39. #define VER_FILETYPE VFT_DLL
  40. #define VER_FILESUBTYPE VFT2_UNKNOWN
  41. #define VER_FILEDESCRIPTION_STR "Game Controllers Default Sheets"
  42. #define VER_INTERNALNAME_STR "GCDEF.DLL"
  43. //#define VER_OLESELFREGISTER
  44. #include "common.ver"
  45. #endif
  46. #endif // !_MAC
  47. /////////////////////////////////////////////////////////////////////////////
  48. //
  49. // Icon
  50. //
  51. // Icon with lowest ID value placed first to ensure application icon
  52. // remains consistent on all systems.
  53. IDI_BUTTONOFF ICON DISCARDABLE "res/BtnUp.ico"
  54. IDI_BUTTONON ICON DISCARDABLE "res/BtnDwn.ico"
  55. #if (_WIN32_WINNT>0x0500)
  56. IDI_GCICON ICON DISCARDABLE "res/joy.ico"
  57. #else
  58. IDI_GCICON ICON DISCARDABLE "res/joystick.ico"
  59. #endif
  60. #ifdef APSTUDIO_INVOKED
  61. /////////////////////////////////////////////////////////////////////////////
  62. //
  63. // TEXTINCLUDE
  64. //
  65. 1 TEXTINCLUDE DISCARDABLE
  66. BEGIN
  67. "resrc1.h\0"
  68. END
  69. 2 TEXTINCLUDE DISCARDABLE
  70. BEGIN
  71. "#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
  72. "#include ""windows.h""\r\n"
  73. "#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
  74. "#include ""resource.h""\r\n"
  75. "\0"
  76. END
  77. 3 TEXTINCLUDE DISCARDABLE
  78. BEGIN
  79. "\r\n"
  80. "\0"
  81. END
  82. #endif // APSTUDIO_INVOKED
  83. /////////////////////////////////////////////////////////////////////////////
  84. //
  85. // Bitmap
  86. //
  87. IDB_POVHUB BITMAP DISCARDABLE "res/bitmap1.bmp"
  88. IDB_CALHD BITMAP DISCARDABLE "res/calhd.bmp"
  89. IDB_CAL BITMAP DISCARDABLE "res/cal.bmp"
  90. /////////////////////////////////////////////////////////////////////////////
  91. //
  92. // Dialog
  93. //
  94. IDD_SETTINGS DIALOG DISCARDABLE 0, 0, 252, 218
  95. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION
  96. CAPTION "Settings"
  97. FONT 8, "MS Shell Dlg"
  98. BEGIN
  99. GROUPBOX "Game Controller Calibration",IDC_SETTINGSGRP,9,6,237,70,
  100. BS_LEFT
  101. PUSHBUTTON "Reset to &default",IDC_RESETCALIBRATION,104,54,64,14
  102. PUSHBUTTON "&Calibrate...",IDC_JOYCALIBRATE,174,54,64,14
  103. LTEXT "If your game controller is not functioning properly on the Test page, it may need to be calibrated. Click Calibrate and follow the instructions to calibrate the controller.",
  104. IDC_TEXT_CALHELP,15,21,225,27
  105. END
  106. IDD_TEST DIALOG DISCARDABLE 0, 0, 252, 218
  107. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION
  108. CAPTION "Test"
  109. FONT 8, "MS Shell Dlg"
  110. BEGIN
  111. CTEXT "",IDC_JOYLIST1_LABEL,23,95,46,8,NOT WS_VISIBLE | SS_ENDELLIPSIS
  112. LISTBOX IDC_JOYLIST1,24,49,45,40,NOT LBS_NOTIFY | LBS_NOREDRAW | LBS_NOINTEGRALHEIGHT | NOT WS_VISIBLE
  113. CONTROL "",IDC_JOYLIST2,"msctls_progress32",NOT WS_VISIBLE | PBS_VERTICAL | PBS_SMOOTH,80,49,16,42
  114. LTEXT " ",IDC_JOYLIST2_LABEL,76,95,21,8,NOT WS_VISIBLE | SS_ENDELLIPSIS
  115. CONTROL " ",IDC_JOYLIST3,"msctls_progress32",NOT WS_VISIBLE | PBS_VERTICAL | PBS_SMOOTH ,107,49,16,42
  116. LTEXT " ",IDC_JOYLIST3_LABEL,101,95,21,8,NOT WS_VISIBLE | SS_ENDELLIPSIS
  117. CONTROL " ",IDC_JOYLIST4,"msctls_progress32",NOT WS_VISIBLE | PBS_VERTICAL | PBS_SMOOTH ,134,49,16,42
  118. LTEXT " ",IDC_JOYLIST4_LABEL,130,95,21,8,NOT WS_VISIBLE | SS_ENDELLIPSIS
  119. CONTROL " ",IDC_JOYLIST5,"msctls_progress32",NOT WS_VISIBLE | PBS_VERTICAL | PBS_SMOOTH ,163,49,16,42
  120. LTEXT " ",IDC_JOYLIST5_LABEL,157,95,21,8,NOT WS_VISIBLE | SS_ENDELLIPSIS
  121. CONTROL " ",IDC_JOYLIST6,"msctls_progress32",NOT WS_VISIBLE | PBS_VERTICAL | PBS_SMOOTH ,188,49,16,42
  122. LTEXT " ",IDC_JOYLIST6_LABEL,185,95,21,8,NOT WS_VISIBLE | SS_ENDELLIPSIS
  123. CONTROL " ",IDC_JOYLIST7,"msctls_progress32",NOT WS_VISIBLE | PBS_VERTICAL | PBS_SMOOTH ,217,49,16,42
  124. LTEXT " ",IDC_JOYLIST7_LABEL,212,95,21,8,NOT WS_VISIBLE | SS_ENDELLIPSIS
  125. GROUPBOX "Axes",IDC_AXISGRP,8,26,238,85
  126. GROUPBOX "Buttons",IDC_GROUP_BUTTONS,8,114,168,100
  127. CONTROL "1",IDC_TESTJOYBTNICON1,"TESTBUTTON",0x0,12,128,20,20
  128. CONTROL "2",IDC_TESTJOYBTNICON2,"TESTBUTTON",0x0,32,128,20,20
  129. CONTROL "3",IDC_TESTJOYBTNICON3,"TESTBUTTON",0x0,52,128,20,20
  130. CONTROL "4",IDC_TESTJOYBTNICON4,"TESTBUTTON",0x0,72,128,20,20
  131. CONTROL "5",IDC_TESTJOYBTNICON5,"TESTBUTTON",0x0,92,128,20,20
  132. CONTROL "6",IDC_TESTJOYBTNICON6,"TESTBUTTON",0x0,112,128,20,20
  133. CONTROL "7",IDC_TESTJOYBTNICON7,"TESTBUTTON",0x0,132,128,20,20
  134. CONTROL "8",IDC_TESTJOYBTNICON8,"TESTBUTTON",0x0,152,128,20,20
  135. CONTROL "9",IDC_TESTJOYBTNICON9,"TESTBUTTON",0x0,12,148,20,20
  136. CONTROL "10",IDC_TESTJOYBTNICON10,"TESTBUTTON",0x0,32,148,20,20
  137. CONTROL "11",IDC_TESTJOYBTNICON11,"TESTBUTTON",0x0,52,148,20,20
  138. CONTROL "12",IDC_TESTJOYBTNICON12,"TESTBUTTON",0x0,72,148,20,20
  139. CONTROL "13",IDC_TESTJOYBTNICON13,"TESTBUTTON",0x0,92,148,20,20
  140. CONTROL "14",IDC_TESTJOYBTNICON14,"TESTBUTTON",0x0,112,148,20,20
  141. CONTROL "15",IDC_TESTJOYBTNICON15,"TESTBUTTON",0x0,132,148,20,20
  142. CONTROL "16",IDC_TESTJOYBTNICON16,"TESTBUTTON",0x0,152,148,20,20
  143. CONTROL "17",IDC_TESTJOYBTNICON17,"TESTBUTTON",0x0,12,168,20,20
  144. CONTROL "18",IDC_TESTJOYBTNICON18,"TESTBUTTON",0x0,32,168,20,20
  145. CONTROL "19",IDC_TESTJOYBTNICON19,"TESTBUTTON",0x0,52,168,20,20
  146. CONTROL "20",IDC_TESTJOYBTNICON20,"TESTBUTTON",0x0,72,168,20,20
  147. CONTROL "21",IDC_TESTJOYBTNICON21,"TESTBUTTON",0x0,92,168,20,20
  148. CONTROL "22",IDC_TESTJOYBTNICON22,"TESTBUTTON",0x0,112,168,20,20
  149. CONTROL "23",IDC_TESTJOYBTNICON23,"TESTBUTTON",0x0,132,168,20,20
  150. CONTROL "24",IDC_TESTJOYBTNICON24,"TESTBUTTON",0x0,152,168,20,20
  151. CONTROL "25",IDC_TESTJOYBTNICON25,"TESTBUTTON",0x0,12,188,20,20
  152. CONTROL "26",IDC_TESTJOYBTNICON26,"TESTBUTTON",0x0,32,188,20,20
  153. CONTROL "27",IDC_TESTJOYBTNICON27,"TESTBUTTON",0x0,52,188,20,20
  154. CONTROL "28",IDC_TESTJOYBTNICON28,"TESTBUTTON",0x0,72,188,20,20
  155. CONTROL "29",IDC_TESTJOYBTNICON29,"TESTBUTTON",0x0,92,188,20,20
  156. CONTROL "30",IDC_TESTJOYBTNICON30,"TESTBUTTON",0x0,112,188,20,20
  157. CONTROL "31",IDC_TESTJOYBTNICON31,"TESTBUTTON",0x0,132,188,20,20
  158. CONTROL "32",IDC_TESTJOYBTNICON32,"TESTBUTTON",0x0,152,188,20,20
  159. GROUPBOX "Point of View Hat",IDC_GROUP_POV,180,114,66,100,BS_CENTER
  160. CONTROL "",IDC_JOYPOV,"POVHAT",0x0,186,142,52,52
  161. LTEXT "Test the game controller. If the controller is not functioning properly, it may need to be calibrated. To calibrate it, go to the Settings page.",
  162. IDC_TEXT_AXESHELP,11,6,239,17
  163. END
  164. #ifdef FORCE_FEEDBACK
  165. IDD_FORCEFEEDBACK DIALOG DISCARDABLE 0, 0, 252, 218
  166. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION
  167. CAPTION "Force Feedback"
  168. FONT 8, "MS Shell Dlg"
  169. BEGIN
  170. GROUPBOX "&Magnitude",IDC_MAGNITUDE_GRP,10,17,231,60
  171. GROUPBOX "&Coefficient",IDC_COEFFICIENT_GRP,10,83,231,60
  172. GROUPBOX "&Gain",IDC_GAIN_GRP,10,150,231,60
  173. CONTROL "Slider1",IDC_MAGNITUDE_SLIDER,"msctls_trackbar32",
  174. TBS_AUTOTICKS | TBS_TOP | WS_TABSTOP,28,41,197,15
  175. CONTROL "Slider1",IDC_COEFFICIENT_SLIDER,"msctls_trackbar32",
  176. TBS_AUTOTICKS | TBS_TOP | WS_TABSTOP,27,110,197,15
  177. CONTROL "Slider1",IDC_GAIN_SLIDER,"msctls_trackbar32",
  178. TBS_AUTOTICKS | TBS_TOP | WS_TABSTOP,29,177,197,15
  179. END
  180. #endif
  181. IDD_INITIAL DIALOGEX 0, 0, 331, 192
  182. STYLE WS_VISIBLE | WS_CAPTION
  183. CAPTION "Game Device Calibration"
  184. FONT 8, "MS Shell Dlg", 0, 0, 0x1
  185. BEGIN
  186. CONTROL 115,IDC_BITMAP,"Static",SS_BITMAP,0,0,82,156
  187. //CONTROL "",IDC_WHITEFILL,"Static",SS_WHITERECT,110,0,221,192
  188. LTEXT "",IDC_WHITEFILL,110,0,221,192
  189. LTEXT "Welcome to the Device Calibration Wizard",
  190. IDC_INIT_TITLE,118,12,207,75
  191. LTEXT "Use this wizard to calibrate the axes of your game controller.",
  192. IDC_INIT_SUBTITLE,118,91,207,8
  193. END
  194. IDD_XY DIALOGEX 0, 0, 331, 192
  195. STYLE WS_VISIBLE | WS_CAPTION
  196. CAPTION "Game Device Calibration"
  197. FONT 8, "MS Shell Dlg", 0, 0, 0x1
  198. BEGIN
  199. LISTBOX IDC_JOYLIST1,9,53,119,110,NOT LBS_NOTIFY | LBS_NOREDRAW |
  200. LBS_NOINTEGRALHEIGHT
  201. CTEXT "",IDC_JOYLIST1_LABEL,6,167,122,25
  202. CONTROL "&Display raw data",IDC_RAWDATA,"Button",BS_AUTOCHECKBOX |
  203. WS_TABSTOP,137,181,71,10
  204. LTEXT "",IDC_RAWX,137,88,38,8,NOT WS_VISIBLE
  205. LTEXT "",IDC_RAWXOUTPUT,179,88,140,8,NOT WS_VISIBLE
  206. LTEXT "",IDC_RAWY,137,123,38,8,NOT WS_VISIBLE
  207. LTEXT "",IDC_RAWYOUTPUT,179,123,140,8,NOT WS_VISIBLE
  208. LTEXT "",IDC_BLACKBAR,0,35,331,1,SS_SUNKEN | NOT WS_GROUP,
  209. WS_EX_CLIENTEDGE
  210. LTEXT "",IDC_HEADERFRAME,0,0,331,35
  211. CONTROL 129,IDC_HEADERBITMAP,"Static",SS_BITMAP,293,3,25,25
  212. LTEXT "",IDC_WIZARD_MSG_HDR,13,8,275,8,0,WS_EX_TRANSPARENT
  213. LTEXT "",IDC_WIZARD_MSG,26,18,262,16
  214. #ifdef DEADZONE
  215. LTEXT "Deadzone",IDC_DEADZONE_TITLE,138,59,174,10,
  216. SS_CENTERIMAGE | NOT WS_VISIBLE
  217. EDITTEXT IDC_X_DEADZONE,138,74,22,14,ES_CENTER | ES_AUTOHSCROLL |
  218. ES_READONLY | NOT WS_VISIBLE
  219. CONTROL "Spin1",IDC_X_DEADZONE_SPIN,"msctls_updown32",UDS_WRAP |
  220. UDS_SETBUDDYINT | UDS_ALIGNLEFT | UDS_AUTOBUDDY |
  221. UDS_ARROWKEYS | UDS_NOTHOUSANDS | UDS_HOTTRACK | NOT WS_VISIBLE,163,74,11,
  222. 14
  223. EDITTEXT IDC_Y_DEADZONE,138,95,22,14,ES_CENTER | ES_AUTOHSCROLL |
  224. ES_READONLY | NOT WS_VISIBLE
  225. CONTROL "Spin1",IDC_Y_DEADZONE_SPIN,"msctls_updown32",UDS_WRAP |
  226. UDS_SETBUDDYINT | UDS_ALIGNLEFT | UDS_AUTOBUDDY |
  227. UDS_ARROWKEYS | UDS_NOTHOUSANDS | UDS_HOTTRACK | NOT WS_VISIBLE,163,95,11,
  228. 14
  229. LTEXT ".",IDC_X_AXIS_LABEL_DEADZONE,179,74,141,14,SS_CENTERIMAGE | NOT WS_VISIBLE
  230. LTEXT ".",IDC_Y_AXIS_LABEL_DEADZONE,179,95,141,14,SS_CENTERIMAGE | NOT WS_VISIBLE
  231. LTEXT "Saturation",IDC_SATURATION_TITLE,138,116,174,11,NOT WS_VISIBLE
  232. EDITTEXT IDC_X_SATURATION,138,130,22,14,ES_CENTER |
  233. ES_AUTOHSCROLL | ES_READONLY | NOT WS_VISIBLE
  234. CONTROL "Spin1",IDC_X_SATURATION_SPIN,"msctls_updown32",UDS_WRAP |
  235. UDS_SETBUDDYINT | UDS_ALIGNLEFT | UDS_AUTOBUDDY |
  236. UDS_ARROWKEYS | UDS_NOTHOUSANDS | UDS_HOTTRACK | NOT WS_VISIBLE,163,130,
  237. 11,14
  238. LTEXT ".",IDC_X_AXIS_LABEL_SATURATION,179,130,141,14,SS_CENTERIMAGE | NOT WS_VISIBLE
  239. EDITTEXT IDC_X_DEADZONE3,138,149,22,14,ES_CENTER | ES_AUTOHSCROLL | ES_READONLY | NOT WS_VISIBLE
  240. CONTROL "Spin1",IDC_Y_SATURATION_SPIN,"msctls_updown32",UDS_WRAP |
  241. UDS_SETBUDDYINT | UDS_ALIGNLEFT | UDS_AUTOBUDDY |
  242. UDS_ARROWKEYS | UDS_NOTHOUSANDS | UDS_HOTTRACK | NOT WS_VISIBLE,163,149,
  243. 11,14
  244. LTEXT ".",IDC_Y_AXIS_LABEL_SATURATION,179,149,141,14,SS_CENTERIMAGE | NOT WS_VISIBLE
  245. #endif // DEADZONE
  246. END
  247. IDD_SLIDER DIALOGEX 0, 0, 331, 192
  248. STYLE WS_VISIBLE | WS_CAPTION
  249. CAPTION "Game Device Calibration"
  250. FONT 8, "MS Shell Dlg", 0, 0, 0x1
  251. BEGIN
  252. CONTROL "",IDC_SLIDER,"msctls_progress32",WS_GROUP | PBS_SMOOTH |
  253. WS_TABSTOP | 0x1110,6,56,318,27
  254. CONTROL "&Display raw data",IDC_RAWDATA,"Button",BS_AUTOCHECKBOX |
  255. WS_TABSTOP,5,181,71,10
  256. LTEXT "",IDC_RAWX,5,130,70,10,NOT WS_VISIBLE
  257. LTEXT "",IDC_RAWXOUTPUT,96,130,227,10,NOT WS_VISIBLE
  258. CTEXT "",IDC_JOYLIST2_LABEL,7,88,316,10
  259. LTEXT "",IDC_HEADERFRAME,0,0,331,35
  260. CONTROL 129,IDC_HEADERBITMAP,"Static",SS_BITMAP,293,3,25,25
  261. LTEXT "",IDC_WIZARD_MSG_HDR,13,8,275,8,0,WS_EX_TRANSPARENT
  262. LTEXT "",IDC_WIZARD_MSG,26,18,267,16
  263. LTEXT "",IDC_BLACKBAR,0,35,331,1,SS_SUNKEN | NOT WS_GROUP,
  264. WS_EX_CLIENTEDGE
  265. END
  266. //#ifndef _UNICODE
  267. IDD_POV DIALOG DISCARDABLE 0, 0, 331, 193
  268. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION
  269. CAPTION "Game Device Calibration"
  270. FONT 8, "MS Shell Dlg"
  271. BEGIN
  272. LTEXT "",IDC_HEADERFRAME,0,0,331,35
  273. CONTROL 129,IDC_HEADERBITMAP,"Static",SS_BITMAP,293,3,25,25
  274. LTEXT "",IDC_WIZARD_MSG_HDR,13,8,275,8,0,WS_EX_TRANSPARENT
  275. LTEXT "",IDC_WIZARD_MSG,26,18,267,16
  276. LTEXT "",IDC_BLACKBAR,0,35,331,1,SS_SUNKEN | NOT WS_GROUP,WS_EX_CLIENTEDGE
  277. CONTROL "",IDC_JOYPOV,"POVHAT",0x0,115,46,100,100
  278. PUSHBUTTON "&Set POV",IDC_SETPOV,141,154,50,14
  279. END
  280. //#endif //_UNICODE
  281. /////////////////////////////////////////////////////////////////////////////
  282. //
  283. // DESIGNINFO
  284. //
  285. #ifdef APSTUDIO_INVOKED
  286. GUIDELINES DESIGNINFO DISCARDABLE
  287. BEGIN
  288. IDD_SLIDER, DIALOG
  289. BEGIN
  290. HORZGUIDE, 2
  291. HORZGUIDE, 40
  292. END
  293. IDD_POV, DIALOG
  294. BEGIN
  295. HORZGUIDE, 3
  296. HORZGUIDE, 40
  297. END
  298. END
  299. #endif // APSTUDIO_INVOKED
  300. /////////////////////////////////////////////////////////////////////////////
  301. //
  302. // String Table
  303. //
  304. STRINGTABLE DISCARDABLE
  305. BEGIN
  306. IDS_JOYREADERROR "Game Controller Error"
  307. IDS_JOYUNPLUGGED "Your game controller is not connected correctly.\n\nPlease verify that it is plugged into your computer."
  308. IDS_HELPFILENAME "DIJOY.HLP"
  309. IDS_SHEETCAPTION "%s properties"
  310. IDS_JOYCALXY_CENTERYOKE "Leave the yoke centered, then press a button on the controller."
  311. IDS_JOYCALXY_CENTERCAR "Keep the wheel centered, keep your feet off the pedals, then press a button on the controller."
  312. IDS_JOYCALXY_CENTERGAMEPAD
  313. "Leave the D-Pad centered, then press a button on the controller."
  314. IDS_JOYCALXY_CENTER "Leave the handle centered, then press a button on the controller."
  315. IDS_JOYCALXY_MOVEYOKE "Move the yoke all the way in and out, left and right, then press a button on the controller."
  316. IDS_JOYCALXY_MOVECAR "Move the wheel all the way to the left and right, alternately depress pedals, then press a button on the controller."
  317. IDS_JOYCALXY_MOVEGAMEPAD
  318. "Press all of the D-Pad's corners, then press a button on the controller."
  319. IDS_JOYCALXY_MOVE "Move the handle in complete circles, then press a button on the controller."
  320. IDS_JOYCAL_MOVE "Move the %s all the way up and down, then press a button on the controller."
  321. IDS_JOYCAL_DONE "To save your calibration, click Finish."
  322. IDS_CENTER_HDR "Find Center Point"
  323. IDS_VERIFY_CENTER_HDR "Verify Center Point"
  324. IDS_AXIS_CALIBRATION "Axis Calibration"
  325. IDS_CALIBRATION_FINI "Calibration Complete"
  326. IDS_NO_DIJOYCONFIG "Necessary support files not found."
  327. IDS_CALIBRATION "Game Device Calibration"
  328. IDS_INTERNAL_ERROR "Internal Error!"
  329. IDS_USER_MODE_TITLE "Security Privilege Error"
  330. IDS_USER_MODE "The requested service is not available at your access privilege.\nPlease log in as administrator."
  331. IDS_JOYCALPOV_MOVE "Press the POV in the direction of the arrow, then press the Set POV button."
  332. IDS_POV_CALIBRATION "POV Calibration"
  333. #ifdef DEADZONE
  334. IDS_DEADZONE_TITLE "IDS_DEADZONE_TITLE"
  335. IDS_JOYSTICK_DEADZONE "IDS_JOYSTICK_DEADZONE"
  336. IDS_GAMEPAD_DEADZONE "IDS_GAMEPAD_DEADZONE"
  337. IDS_CAR_DEADZONE "IDS_CAR_DEADZONE"
  338. IDS_YOKE_DEADZONE "IDS_YOKE_DEADZONE"
  339. #endif // DEADZONE
  340. END
  341. #endif // English (U.S.) resources
  342. /////////////////////////////////////////////////////////////////////////////
  343. #ifndef APSTUDIO_INVOKED
  344. /////////////////////////////////////////////////////////////////////////////
  345. //
  346. // Generated from the TEXTINCLUDE 3 resource.
  347. //
  348. /////////////////////////////////////////////////////////////////////////////
  349. #endif // not APSTUDIO_INVOKED