Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="dxguid" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=dxguid - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "dxguid.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "dxguid.mak" CFG="dxguid - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "dxguid - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "dxguid - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE
# Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe
!IF "$(CFG)" == "dxguid - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\ddraw\main" /I "..\..\..\direct3d\inc" /I "..\..\..\inc" /I "..\..\..\dmusic\includes" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "dxguid - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\..\ddraw\main" /I "..\..\..\direct3d\inc" /I "..\..\..\inc" /I "..\..\..\dmusic\includes" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "dxguid - Win32 Release" # Name "dxguid - Win32 Debug" # Begin Source File
SOURCE=.\dxguid.cpp # End Source File # End Target # End Project
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