Leaked source code of windows server 2003
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  1. # Microsoft Developer Studio Project File - Name="dxguid" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=dxguid - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "dxguid.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "dxguid.mak" CFG="dxguid - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "dxguid - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "dxguid - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP Scc_ProjName ""
  23. # PROP Scc_LocalPath ""
  24. CPP=cl.exe
  25. !IF "$(CFG)" == "dxguid - Win32 Release"
  26. # PROP BASE Use_MFC 0
  27. # PROP BASE Use_Debug_Libraries 0
  28. # PROP BASE Output_Dir "Release"
  29. # PROP BASE Intermediate_Dir "Release"
  30. # PROP BASE Target_Dir ""
  31. # PROP Use_MFC 0
  32. # PROP Use_Debug_Libraries 0
  33. # PROP Output_Dir "Release"
  34. # PROP Intermediate_Dir "Release"
  35. # PROP Target_Dir ""
  36. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  37. # ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\ddraw\main" /I "..\..\..\direct3d\inc" /I "..\..\..\inc" /I "..\..\..\dmusic\includes" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  38. BSC32=bscmake.exe
  39. # ADD BASE BSC32 /nologo
  40. # ADD BSC32 /nologo
  41. LIB32=link.exe -lib
  42. # ADD BASE LIB32 /nologo
  43. # ADD LIB32 /nologo
  44. !ELSEIF "$(CFG)" == "dxguid - Win32 Debug"
  45. # PROP BASE Use_MFC 0
  46. # PROP BASE Use_Debug_Libraries 1
  47. # PROP BASE Output_Dir "Debug"
  48. # PROP BASE Intermediate_Dir "Debug"
  49. # PROP BASE Target_Dir ""
  50. # PROP Use_MFC 0
  51. # PROP Use_Debug_Libraries 1
  52. # PROP Output_Dir "Debug"
  53. # PROP Intermediate_Dir "Debug"
  54. # PROP Target_Dir ""
  55. # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  56. # ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\..\ddraw\main" /I "..\..\..\direct3d\inc" /I "..\..\..\inc" /I "..\..\..\dmusic\includes" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  57. BSC32=bscmake.exe
  58. # ADD BASE BSC32 /nologo
  59. # ADD BSC32 /nologo
  60. LIB32=link.exe -lib
  61. # ADD BASE LIB32 /nologo
  62. # ADD LIB32 /nologo
  63. !ENDIF
  64. # Begin Target
  65. # Name "dxguid - Win32 Release"
  66. # Name "dxguid - Win32 Debug"
  67. # Begin Source File
  68. SOURCE=.\dxguid.cpp
  69. # End Source File
  70. # End Target
  71. # End Project