Leaked source code of windows server 2003
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//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992-1994 Microsoft Corporation
//
//--------------------------------------------------------------------------;
//
// debug.c
//
// Description:
// This file contains code yanked from several places to provide debug
// support that works in win 16 and win 32.
//
//
//==========================================================================;
#ifdef DEBUG
#include <windows.h>
#include <windowsx.h>
#include <stdarg.h>
#include "debug.h"
//
// since we don't UNICODE our debugging messages, use the ASCII entry
// points regardless of how we are compiled.
//
#ifdef WIN32
#include <wchar.h>
#else
#define lstrcatA lstrcat
#define lstrlenA lstrlen
#define GetProfileIntA GetProfileInt
#define OutputDebugStringA OutputDebugString
#endif
//
//
//
BOOL __gfDbgEnabled = TRUE; // master enable
UINT __guDbgLevel = 0; // current debug level
//--------------------------------------------------------------------------;
//
// void DbgVPrintF
//
// Description:
//
//
// Arguments:
// LPSTR szFormat:
//
// va_list va:
//
// Return (void):
// No value is returned.
//
//--------------------------------------------------------------------------;
void FAR CDECL DbgVPrintF ( LPSTR szFormat, va_list va ) { char ach[DEBUG_MAX_LINE_LEN]; BOOL fDebugBreak = FALSE; BOOL fPrefix = TRUE; BOOL fCRLF = TRUE;
ach[0] = '\0';
for (;;) { switch (*szFormat) { case '!': fDebugBreak = TRUE; szFormat++; continue;
case '`': fPrefix = FALSE; szFormat++; continue;
case '~': fCRLF = FALSE; szFormat++; continue; }
break; }
if (fDebugBreak) { ach[0] = '\007'; ach[1] = '\0'; }
if (fPrefix) { lstrcatA(ach, DEBUG_MODULE_NAME ": "); }
#ifdef WIN32
wvsprintfA(ach + lstrlenA(ach), szFormat, va); #else
wvsprintf(ach + lstrlenA(ach), szFormat, (LPSTR)va); #endif
if (fCRLF) { lstrcatA(ach, "\r\n"); }
OutputDebugStringA(ach);
if (fDebugBreak) { #if DBG
DebugBreak(); #endif
} } // DbgVPrintF()
//--------------------------------------------------------------------------;
//
// void dprintf
//
// Description:
// dprintf() is called by the DPF() macro if DEBUG is defined at compile
// time. It is recommended that you only use the DPF() macro to call
// this function--so you don't have to put #ifdef DEBUG around all
// of your code.
//
// Arguments:
// UINT uDbgLevel:
//
// LPSTR szFormat:
//
// Return (void):
// No value is returned.
//
//--------------------------------------------------------------------------;
void FAR CDECL dprintf ( UINT uDbgLevel, LPSTR szFormat, ... ) { va_list va;
if (!__gfDbgEnabled || (__guDbgLevel < uDbgLevel)) return;
va_start(va, szFormat); DbgVPrintF(szFormat, va); va_end(va); } // dprintf()
//--------------------------------------------------------------------------;
//
// BOOL DbgEnable
//
// Description:
//
//
// Arguments:
// BOOL fEnable:
//
// Return (BOOL):
// Returns the previous debugging state.
//
//--------------------------------------------------------------------------;
BOOL WINAPI DbgEnable ( BOOL fEnable ) { BOOL fOldState;
fOldState = __gfDbgEnabled; __gfDbgEnabled = fEnable;
return (fOldState); } // DbgEnable()
//--------------------------------------------------------------------------;
//
// UINT DbgSetLevel
//
// Description:
//
//
// Arguments:
// UINT uLevel:
//
// Return (UINT):
// Returns the previous debugging level.
//
//--------------------------------------------------------------------------;
UINT WINAPI DbgSetLevel ( UINT uLevel ) { UINT uOldLevel;
uOldLevel = __guDbgLevel; __guDbgLevel = uLevel;
return (uOldLevel); } // DbgSetLevel()
//--------------------------------------------------------------------------;
//
// UINT DbgGetLevel
//
// Description:
//
//
// Arguments:
// None.
//
// Return (UINT):
// Returns the current debugging level.
//
//--------------------------------------------------------------------------;
UINT WINAPI DbgGetLevel ( void ) { return (__guDbgLevel); } // DbgGetLevel()
//--------------------------------------------------------------------------;
//
// UINT DbgInitialize
//
// Description:
//
//
// Arguments:
// BOOL fEnable:
//
// Return (UINT):
// Returns the debugging level that was set.
//
//--------------------------------------------------------------------------;
UINT WINAPI DbgInitialize ( BOOL fEnable ) { UINT uLevel;
uLevel = GetProfileIntA(DEBUG_SECTION, DEBUG_MODULE_NAME, (UINT)-1); if ((UINT)-1 == uLevel) { //
// if the debug key is not present, then force debug output to
// be disabled. this way running a debug version of a component
// on a non-debugging machine will not generate output unless
// the debug key exists.
//
uLevel = 0; fEnable = FALSE; }
DbgSetLevel(uLevel); DbgEnable(fEnable);
return (__guDbgLevel); } // DbgInitialize()
#endif // #ifdef DEBUG
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