Leaked source code of windows server 2003
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// Copyright (c) 1992 Microsoft Corporation
/*****************************************************************************
playwav.h
****************************************************************************/
extern BOOL NEAR PASCAL soundPlay(HANDLE hSound, UINT wFlags); extern VOID NEAR PASCAL soundFree(HANDLE hSound); extern HANDLE NEAR PASCAL soundLoadFile(LPCWSTR szFileName); extern HANDLE NEAR PASCAL soundLoadMemory(LPBYTE lpMem);
/*****************************************************************************
STUFF TO SUPPORT MS-WAVE FORMAT FILES
****************************************************************************/
typedef struct _FileHeader { DWORD dwRiff; DWORD dwSize; DWORD dwWave; } FileHeader; typedef FileHeader FAR *FPFileHeader;
typedef struct _ChunkHeader { DWORD dwCKID; DWORD dwSize; } ChunkHeader; typedef ChunkHeader UNALIGNED *FPChunkHeader;
/* Chunk Types */ //#define RIFF_FILE FOURCC('R','I','F','F')
//#define RIFF_WAVE FOURCC('W','A','V','E')
//#define RIFF_FORMAT FOURCC('f','m','t',' ')
//#define RIFF_CHANNEL FOURCC('d','a','t','a')
#define RIFF_FILE FOURCC_RIFF // in Winmm.H
#define RIFF_WAVE FOURCC_WAVE // in WinmmI.h
#define RIFF_FORMAT FOURCC_FMT // in WinmmI.h
#define RIFF_CHANNEL FOURCC_DATA // in WinmmI.h
/* When memory for a PlaySound file is allocated we insert a WAVEHDR, then
* the size, date and time as well as the filename of the wave file. * Then if the user changes the file underneath us, but keeping the same * name, we have a chance to detect the difference and not to play the * cached sound file. Note: the filetime stored is the lastwritten time. */ typedef struct _SoundFile { WAVEHDR wh; ULONG Size; FILETIME ft; WCHAR Filename[]; // allows field to be addressed
} SOUNDFILE; typedef SOUNDFILE * PSOUNDFILE;
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