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#ifndef __priorityq_sort_h_
#define __priorityq_sort_h_
/*
** Copyright 1994, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** Author: Eric Veach, July 1994. */
#ifdef NT
#include "prq-heap.h"
#else
#include "priorityq-heap.h"
#endif
#undef PQkey
#undef PQhandle
#undef PriorityQ
#undef pqNewPriorityQ
#undef pqDeletePriorityQ
#undef pqInit
#undef pqInsert
#undef pqMinimum
#undef pqExtractMin
#undef pqDelete
#undef pqIsEmpty
/* Use #define's so that another heap implementation can use this one */
#define PQkey PQSortKey
#define PQhandle PQSortHandle
#define PriorityQ PriorityQSort
#define pqNewPriorityQ(leq) __gl_pqSortNewPriorityQ(leq)
#define pqDeletePriorityQ(pq) __gl_pqSortDeletePriorityQ(pq)
/* The basic operations are insertion of a new key (pqInsert),
* and examination/extraction of a key whose value is minimum * (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete); * for this purpose pqInsert returns a "handle" which is supplied * as the argument. * * An initial heap may be created efficiently by calling pqInsert * repeatedly, then calling pqInit. In any case pqInit must be called * before any operations other than pqInsert are used. * * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key. * This may also be tested with pqIsEmpty. */ #define pqInit(pq) __gl_pqSortInit(pq)
#define pqInsert(pq,key) __gl_pqSortInsert(pq,key)
#define pqMinimum(pq) __gl_pqSortMinimum(pq)
#define pqExtractMin(pq) __gl_pqSortExtractMin(pq)
#define pqDelete(pq,handle) __gl_pqSortDelete(pq,handle)
#define pqIsEmpty(pq) __gl_pqSortIsEmpty(pq)
/* Since we support deletion the data structure is a little more
* complicated than an ordinary heap. "nodes" is the heap itself; * active nodes are stored in the range 1..pq->size. When the * heap exceeds its allocated size (pq->max), its size doubles. * The children of node i are nodes 2i and 2i+1. * * Each node stores an index into an array "handles". Each handle * stores a key, plus a pointer back to the node which currently * represents that key (ie. nodes[handles[i].node].handle == i). */
typedef PQHeapKey PQkey; typedef PQHeapHandle PQhandle; typedef struct PriorityQ PriorityQ;
struct PriorityQ { PriorityQHeap *heap; PQkey *keys; PQkey **order; PQhandle size, max; int initialized; int (*leq)(PQkey key1, PQkey key2); }; PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) ); void pqDeletePriorityQ( PriorityQ *pq );
void pqInit( PriorityQ *pq ); PQhandle pqInsert( PriorityQ *pq, PQkey key ); PQkey pqExtractMin( PriorityQ *pq ); void pqDelete( PriorityQ *pq, PQhandle handle );
PQkey pqMinimum( PriorityQ *pq ); int pqIsEmpty( PriorityQ *pq );
#endif
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