Leaked source code of windows server 2003
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  1. #ifndef __render_h_
  2. #define __render_h_
  3. /*
  4. ** Copyright 1994, Silicon Graphics, Inc.
  5. ** All Rights Reserved.
  6. **
  7. ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
  8. ** the contents of this file may not be disclosed to third parties, copied or
  9. ** duplicated in any form, in whole or in part, without the prior written
  10. ** permission of Silicon Graphics, Inc.
  11. **
  12. ** RESTRICTED RIGHTS LEGEND:
  13. ** Use, duplication or disclosure by the Government is subject to restrictions
  14. ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
  15. ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
  16. ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
  17. ** rights reserved under the Copyright Laws of the United States.
  18. **
  19. ** Author: Eric Veach, July 1994.
  20. */
  21. #include "mesh.h"
  22. /* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
  23. * fans, strips, and separate triangles. A substantial effort is made
  24. * to use as few rendering primitives as possible (ie. to make the fans
  25. * and strips as large as possible).
  26. *
  27. * The rendering output is provided as callbacks (see the api).
  28. */
  29. void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh );
  30. void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh );
  31. GLboolean __gl_renderCache( GLUtesselator *tess );
  32. #endif