Leaked source code of windows server 2003
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#ifndef __render_h_
#define __render_h_
/*
** Copyright 1994, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** Author: Eric Veach, July 1994. */
#include "mesh.h"
/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
* fans, strips, and separate triangles. A substantial effort is made * to use as few rendering primitives as possible (ie. to make the fans * and strips as large as possible). * * The rendering output is provided as callbacks (see the api). */ void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh ); void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh );
GLboolean __gl_renderCache( GLUtesselator *tess );
#endif
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