Leaked source code of windows server 2003
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#ifdef NT
#include <glos.h>
#endif
#include "gluint.h"
#include <GL/glu.h>
#ifndef NT
#include <stdio.h>
#include <stdlib.h>
#else
#include "glstring.h"
#endif
DWORD gluMemoryAllocationFailed = 0;
HLOCAL gluAlloc (UINT size) { HLOCAL tmp; tmp = LocalAlloc(LMEM_FIXED, size); if (tmp == NULL) gluMemoryAllocationFailed++; return tmp; }
HLOCAL gluCalloc (UINT nobj, UINT size) { HLOCAL tmp; tmp = LocalAlloc(LMEM_FIXED|LMEM_ZEROINIT, nobj*size); if (tmp == NULL) gluMemoryAllocationFailed++; return tmp; }
HLOCAL gluReAlloc (HLOCAL p, UINT size) { HLOCAL tmp; tmp = LocalReAlloc(p, size, LMEM_MOVEABLE); if (tmp == NULL) gluMemoryAllocationFailed++; return tmp; }
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