Leaked source code of windows server 2003
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#ifndef _select_h_
#define _select_h_
/*
** Copyright 1991, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** $Revision: 1.3 $ ** $Date: 1992/10/13 14:13:28 $ */ #include "types.h"
typedef struct __GLselectMachineRec { /*
** This is true when the last primitive to execute hit (intersected) ** the selection box. Whenever the name stack is manipulated this ** bit is cleared. */ GLboolean hit;
/*
** Name stack. */ GLuint *stack; GLuint *sp;
/*
** The user specified result array overflows, this bit is set. */ GLboolean overFlowed;
/*
** User specified result array. As primitives are processed names ** will be entered into this array. */ GLuint *resultBase;
/*
** Current pointer into the result array. */ GLuint *result;
/*
** The number of GLint's that the array can hold. */ GLint resultLength;
/*
** Number of hits */ GLint hits;
/*
** Pointer to z values for last hit. */ GLuint *z; } __GLselectMachine;
extern void __glSelectHit(__GLcontext *gc, __GLfloat z);
#ifdef NT
extern void FASTCALL __glSelectLine(__GLcontext *gc, __GLvertex *a, __GLvertex *b, GLuint flags); #else
extern void FASTCALL __glSelectLine(__GLcontext *gc, __GLvertex *a, __GLvertex *b); #endif
extern void FASTCALL __glSelectPoint(__GLcontext *gc, __GLvertex *v); extern void FASTCALL __glSelectTriangle(__GLcontext *gc, __GLvertex *a, __GLvertex *b, __GLvertex *c);
#endif
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