Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: spangen.h * * This code figures out the color for pixel and stores it * * 14-Oct-1994 mikeke Created * * Copyright (c) 1994 Microsoft Corporation \**************************************************************************/
{ DWORD r, g, b; DWORD color; ULONG ditherVal;
if (flags & GEN_DITHER) { ditherVal = pdither[iDither]; } else { if ((flags & (GEN_SHADE | GEN_TEXTURE | GEN_RGBMODE)) == (GEN_SHADE | GEN_TEXTURE | GEN_RGBMODE)) { ditherVal = 0x08; } else { ditherVal = 0x0000; } }
if (!(flags & GEN_RGBMODE)) { if (BPP == 8) { color = ((rAccum + ditherVal) >> 16) & 0xff; } else { color = ((PULONG)pXlat)[(((rAccum + ditherVal) >> 16) & 0xfff)]; } } else { if (flags & GEN_TEXTURE) { texBits = (texAddr + ((sAccum & sMask) >> 14) + ((tAccum & tMask) >> tShift));
if (flags & GEN_SHADE) { r = ((ULONG)(gbMulTable[(((rAccum >> rBits) & 0xff00) | texBits[2])] << rBits) + ditherVal) >> 8; g = ((ULONG)(gbMulTable[(((gAccum >> gBits) & 0xff00) | texBits[1])] << gBits) + ditherVal) >> 8; b = ((ULONG)(gbMulTable[(((bAccum >> bBits) & 0xff00) | texBits[0])] << bBits) + ditherVal) >> 8; } else { if (flags & GEN_DITHER) { r = ((ULONG)(gbMulTable[(rAccum | texBits[2])] << rBits) + ditherVal) >> 8; g = ((ULONG)(gbMulTable[(gAccum | texBits[1])] << gBits) + ditherVal) >> 8; b = ((ULONG)(gbMulTable[(bAccum | texBits[0])] << bBits) + ditherVal) >> 8; } else { r = (texBits[2] << rBits) >> 8; g = (texBits[1] << gBits) >> 8; b = (texBits[0] << bBits) >> 8; } } } else { r = (rAccum + ditherVal) >> 16; g = (gAccum + ditherVal) >> 16; b = (bAccum + ditherVal) >> 16; } color = (r << rShift) | (g << gShift) | (b << bShift); }
if (BPP == 8) { *pPix = gengc->xlatPalette[color & 0xff]; #ifdef OLDWAY
if ((flags & (GEN_TEXTURE | GEN_SHADE | GEN_DITHER)) == GEN_TEXTURE) { *pPix = (BYTE)color; } else { *pPix = (BYTE)pXlat[color & 0xff]; } #endif
} else if (BPP == 16) { *((WORD *)pPix) = (USHORT)color; } else if (BPP == 24) { *pPix = (BYTE)color; *(pPix + 1) = (BYTE)(color >> 8); *(pPix + 2) = (BYTE)(color >> 16); } else { *((DWORD *)pPix) = color; } }
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