|
|
/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <windows.h>
#include <math.h>
#include <stdio.h>
#include <GL/gl.h>
#include "3d.h"
#define static
#define STACKDEPTH 10
typedef struct { GLdouble mat[4][4]; GLdouble norm[3][3]; } mat_t;
static mat_t matstack[STACKDEPTH] = { {{{1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {0.0, 0.0, 0.0, 1.0}}, {{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}}} }; static int identitymat = 1;
static int mattop = 0;
void m_xformpt(GLdouble pin[3], GLdouble pout[3], GLdouble nin[3], GLdouble nout[3]) { int i; GLdouble ptemp[3], ntemp[3]; mat_t *m = &matstack[mattop];
if (identitymat) { for (i = 0; i < 3; i++) { pout[i] = pin[i]; nout[i] = nin[i]; } return; } for (i = 0; i < 3; i++) { ptemp[i] = pin[0]*m->mat[0][i] + pin[1]*m->mat[1][i] + pin[2]*m->mat[2][i] + m->mat[3][i]; ntemp[i] = nin[0]*m->norm[0][i] + nin[1]*m->norm[1][i] + nin[2]*m->norm[2][i]; } for (i = 0; i < 3; i++) { pout[i] = ptemp[i]; nout[i] = ntemp[i]; } normalize(nout); }
void m_xformptonly(GLdouble pin[3], GLdouble pout[3]) { int i; GLdouble ptemp[3]; mat_t *m = &matstack[mattop];
if (identitymat) { for (i = 0; i < 3; i++) { pout[i] = pin[i]; } return; } for (i = 0; i < 3; i++) { ptemp[i] = pin[0]*m->mat[0][i] + pin[1]*m->mat[1][i] + pin[2]*m->mat[2][i] + m->mat[3][i]; } for (i = 0; i < 3; i++) { pout[i] = ptemp[i]; } }
void m_pushmatrix(void) { if (mattop < STACKDEPTH-1) { matstack[mattop+1] = matstack[mattop]; mattop++; } else error("m_pushmatrix: stack overflow\n"); }
void m_popmatrix(void) { if (mattop > 0) mattop--; else error("m_popmatrix: stack underflow\n"); }
void m_translate(GLdouble x, GLdouble y, GLdouble z) { int i; mat_t *m = &matstack[mattop];
identitymat = 0; for (i = 0; i < 4; i++) m->mat[3][i] = x*m->mat[0][i] + y*m->mat[1][i] + z*m->mat[2][i] + m->mat[3][i]; }
void m_scale(GLdouble x, GLdouble y, GLdouble z) { int i; mat_t *m = &matstack[mattop];
identitymat = 0; for (i = 0; i < 3; i++) { m->mat[0][i] *= x; m->mat[1][i] *= y; m->mat[2][i] *= z; } for (i = 0; i < 3; i++) { m->norm[0][i] /= x; m->norm[1][i] /= y; m->norm[2][i] /= z; } }
|