Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: ssa8.c * * Operations on .a8 files * * Copyright (c) 1995 Microsoft Corporation * \**************************************************************************/
#include <windows.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "mtk.h"
#include "texture.hxx"
#define ESCAPE 0
#define ESC_ENDLINE 0
#define ESC_ENDBITMAP 1
#define ESC_DELTA 2
#define ESC_RANDOM 3
#define RANDOM_COUNT(c) ((c)-(ESC_RANDOM-1))
#define COUNT_SIZE 256
#define MAXRUN (COUNT_SIZE-1)
#define MAXRND (RANDOM_COUNT(COUNT_SIZE)-1)
typedef unsigned char *HwMem; typedef unsigned long HwMemSize; #define HW_UNALIGNED UNALIGNED
static HwMemSize HwuRld(HwMem src, HwMem dest, HwMemSize stride) { unsigned short code; unsigned char run, esc; size_t len; HwMem s; HwMem f;
s = src; f = dest; for (;;) { #if 0
// orig
code = *((unsigned short HW_UNALIGNED *)s)++; #else
// code = *( ((unsigned short *)s)++ );
//mf: will this incremement OK ?
code = *( ((unsigned short HW_UNALIGNED *)s ++) ); #endif
run = code & 0xff; esc = code >> 8; if (run == ESCAPE) { if (esc == ESC_ENDBITMAP) { break; } else if (esc == ESC_DELTA) { #if 0
len = *((unsigned short HW_UNALIGNED *)s)++; #else
len = *((unsigned short HW_UNALIGNED *)s++); #endif
while (len-- > 0) { *f = 0; f += stride; } } else if (esc >= ESC_RANDOM) { len = RANDOM_COUNT(esc); while (len-- > 0) { *f = *s++; f += stride; } } } else { while (run-- > 0) { *f = esc; f += stride; } } } return s-src; }
static HwMemSize HwuRldTo32(HwMem src, HwMem dest, HwMemSize stride, DWORD *translate) { unsigned short code; unsigned char run, esc; size_t len; HwMem s; DWORD *f, tran;
s = src; f = (DWORD *)dest; for (;;) { #if 0
code = *((unsigned short HW_UNALIGNED *)s)++; #else
code = *((unsigned short HW_UNALIGNED *)s++); #endif
run = code & 0xff; esc = code >> 8; if (run == ESCAPE) { if (esc == ESC_ENDBITMAP) { break; } else if (esc == ESC_DELTA) { #if 0
len = *((unsigned short HW_UNALIGNED *)s)++; #else
len = *((unsigned short HW_UNALIGNED *)s++); #endif
while (len-- > 0) { *f = translate[0]; f += stride; } } else if (esc >= ESC_RANDOM) { len = RANDOM_COUNT(esc); while (len-- > 0) { *f = translate[*s++]; f += stride; } } } else { tran = translate[esc]; while (run-- > 0) { *f = tran; f += stride; } } } return s-src; }
#define ALPHA_SIGNATURE 0xa0a1a2a3
#define COMPRESS_NONE 0
#define COMPRESS_RLE 1
BOOL TEXTURE::A8ImageLoad(void *pvResource ) { DWORD compress; DWORD size; DWORD *pal; BYTE *buf; DWORD *pdwA8; PUCHAR data;
pdwA8 = (DWORD *)pvResource;
// Check data signature for alpha texture format
if (*pdwA8 != ALPHA_SIGNATURE) { return FALSE; } pdwA8++;
width = *pdwA8++; height = *pdwA8++;
// Make sure depth is 8bpp
if (*pdwA8 != 8) { return FALSE; } pdwA8++; size = width*height;
// Compression type
compress = *pdwA8++; // Compressed data size only if compressed, not used
pdwA8++;
// Remember pointer to palette data
pal = pdwA8; pdwA8 += 256;
if (mtk_PalettedTextureEnabled()) { // Allocate data for final image
data = (PUCHAR) malloc(size); if (data == NULL) { return FALSE; } pal_size = 256; pal = (DWORD *) malloc(pal_size*sizeof(RGBQUAD)); if (pal == NULL) { free(data); return FALSE; } memcpy(pal, pal, pal_size*sizeof(RGBQUAD));
// Unpack 8bpp data into final image
if (compress == COMPRESS_NONE) { memcpy(data, pdwA8, size); } else { HwuRld((HwMem)pdwA8, data, 1); }
format = GL_COLOR_INDEX; components = GL_COLOR_INDEX8_EXT; } else { // Allocate data for final image
data = (PUCHAR) malloc(size*sizeof(DWORD)); if (data == NULL) { return FALSE; } pal_size = 0; pal = NULL;
// Unpack 8bpp data into final image
if (compress == COMPRESS_NONE) { DWORD i; BYTE *src; DWORD *dst;
src = (BYTE *)pdwA8; dst = (DWORD *)data; for (i = 0; i < size; i++) { *dst++ = pal[*src++]; } } else { HwuRldTo32((HwMem)pdwA8, data, 1, pal); }
format = GL_BGRA_EXT; components = 4; } return TRUE; }
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