Leaked source code of windows server 2003
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//
// Private types
//
typedef struct { DWORD Message; LPSTR String; } MESSAGE_STRING, *PMESSAGE_STRING;
#define MSG_NO_MESSAGE 0
typedef struct { BOOL DispStats; BOOL DispCache; BOOL DoResetStats;
} OPTIONS;
//
// LoadMessageTable
//
// Loads internationalizable strings into a table, replacing the default for
// each. If an error occurs, the English language default is left in place.
//
//
VOID LoadMessageTable( PMESSAGE_STRING Table, UINT MessageCount );
VOID DisplayMessage( IN BOOLEAN Tabbed, IN DWORD MessageId, ... );
HANDLE OpenDevice( CHAR *pDeviceName );
VOID CloseDevice( HANDLE DeviceHandle );
void DoAAS(OPTIONS *po); void DoAAC(OPTIONS *po);
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