Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 1999, Microsoft Corp. All rights reserved.
//
// FILE
//
// attrdnry.h
//
// SYNOPSIS
//
// Declares the class AttributeDictionary.
//
// MODIFICATION HISTORY
//
// 02/04/2000 Original version.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef ATTRDNRY_H
#define ATTRDNRY_H
#if _MSC_VER >= 1000
#pragma once
#endif
#include <attridx.h>
//////////
// Struct representing an attribute definition.
//////////
struct AttributeDefinition { ULONG id; ULONG syntax; ULONG vendorID; ULONG vendorType; BOOL excludeFromLog; };
class AttributeDictionary { public: AttributeDictionary() throw () : first(NULL), last(NULL) { } ~AttributeDictionary() throw ();
HRESULT FinalConstruct() throw ();
typedef const AttributeDefinition* const_iterator;
const_iterator begin() const throw () { return first; }
const_iterator end() const throw () { return last; }
const AttributeDefinition* findByID(ULONG id) const throw ();
const AttributeDefinition* findByVendorInfo( ULONG vendorID, ULONG vendorType ) const throw (); private: void initialize();
AttributeDefinition* first; AttributeDefinition* last;
AttributeIndex byID; AttributeIndex byVendorInfo;
// Not implemented.
AttributeDictionary(const AttributeDictionary&) throw (); AttributeDictionary& operator=(const AttributeDictionary&) throw (); };
#endif // ATTRDNRY_H
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